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  1. Animals and Science Fiction
    Beteiligt: Castle, Nora (Herausgeber); Champion, Giulia (Herausgeber)
    Erschienen: 2024
    Verlag:  Springer International Publishing, Imprint: Palgrave Macmillan, Cham

    Zusammenfassung: “This is a strong contribution to the field(s) of animal studies and science fiction. Indeed, I would recommend it in both fields separately as well as in the combined field where I work. I am especially impressed by the generous... mehr

     

    Zusammenfassung: “This is a strong contribution to the field(s) of animal studies and science fiction. Indeed, I would recommend it in both fields separately as well as in the combined field where I work. I am especially impressed by the generous range of texts, from bacteria to games to film to novels, and with some recognition of work beyond the British/American hegemony.” —Joan Gordon, Professor Emerita, Nassau Community College; Co-editor, Science Fiction Studies Animals and Science Fiction is the first edited collection to be published focusing on the intersection of animal studies and science fiction studies. It offers a broad range of theoretical approaches and primary source texts—including novels, short stories, poetry, film and TV, photography, erotica, video games, and urban planning documents—that explore the ways works of science fiction can transform how we see and interact with nonhuman others. With an eye toward more just multispecies futures, it argues that speculative imaginaries can be pivotal in changing attitudes toward and understandings of nonhuman animals in our world today. Chapters appeal to those interested in biopolitics, posthumanism, new materialism, ecocriticism and the environmental humanities, ocean humanities, postcolonial studies, critical race studies, Indigenous studies, global sf studies, film studies, and food studies. Taken together, the collection works to showcase a diverse and growing field of scholarly inquiry into animals and science fiction. Nora Castle is an IAS Early Career Fellow at the University of Warwick. She recently completed her PhD, entitled, “Food Futures: Food, Foodways, and Environmental Crisis in Contemporary Science Fiction,” which explored the future of food in/as science fiction through meat, plants, kitchens, and farms as thematic streams. Giulia Champion is a Research Fellow (Anniversary Fellowship) at the University of Southampton. Her project investigates different communities’ engagement with and representations of the seabed through culture, science communication and international policy.

     

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    Quelle: Verbundkataloge
    Beteiligt: Castle, Nora (Herausgeber); Champion, Giulia (Herausgeber)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783031416958
    Weitere Identifier:
    Auflage/Ausgabe: 1st ed. 2024
    Schriftenreihe: Palgrave Studies in Animals and Literature
    Weitere Schlagworte: (lcsh)Fiction.; (lcsh)Literature, Modern--20th century.; (lcsh)Literature, Modern--21st century.; (lcsh)Literature--Philosophy.; (lcsh)Popular Culture.; (lcsh)Human ecology--History.; (lcsh)Philosophy.; (lcsh)Postcolonialism.; Fiction Literature.; Contemporary Literature.; Literary Theory.; Popular Culture.; Environmental History.; Postcolonial Philosophy.
    Umfang: Online-Ressource, X, 366 p. 6 illus., 2 illus. in color., online resource.
    Bemerkung(en):

    Chapter 1. “Introduction: Reading the Speculative Animal” -- Chapter 2. From Animal Alterity to Animal Studies and SF Today: A Conversation with Sherryl Vint -- Chapter 3. “Safe in each other’s scaly arms”: Solace, Oddkinship, and the Third Position in African Speculative Texts -- Chapter 4. Playing the Animal: Imagining the Nonhuman Animal in 2-Dimensional Action and Adventure Games -- Chapter 5. Philip K. Dick’s Dr. Bloodmoney and the Species Politics of Risk -- Chapter 6. Listening to Nonhuman Animals in Science Fiction Film: Establishing Empathy through Dinosaur Voices in Jurassic World: Fallen Kingdom -- Chapter 7. “Muzzle for the Queen”: Settler-Nonhuman Entanglements in Australian Speculative Ecofiction -- Chapter 8. Reading the Speaking Animal: Biotechnology and Animal “Uplift” in Adam Roberts’s Bête -- Chapter 9. Spacefaring Animals and Their Humans: A Study in Extraction, Exploitation, and Co-Evolution -- Chapter 10. To “Jump” into an Animal’s Body: Empathy, Care, and ResExtendas in Emma Geen’s The Many Selves of Katherine North -- Chapter 11. “alien guest, courting the goodwill of a demonic microbe”: Living Poetry, NHAs and “Aliens Among Us” in Christian Bök’s The Xenotext: Book 1 -- Chapter 12. Disemboweling the Hyperreal in Bong Joon-ho’s Okja -- Chapter 13. A Change of Heart: Animality, Power, and Black Posthuman Enhancement in Malorie Blackman’s Pig-Heart Boy -- Chapter 14. Africanfuturist Assemblages of the Undersea in Nnedi Okorafor’s Lagoon -- Chapter 15. To Build a World: The Return of Biota in Thomas King’s The Back of the Turtle -- Chapter 16. A Multispecies Right to the City? Reimagining the Speculative Narratives of Urban Sustainability -- Chapter 17. Divination with Digital Animals: Sci-fi Realism in Jia Zhangke’s Tian Zhuding (A Touch of Sin) -- Chapter 18. “The Face of Extinction”: On Haunted Futures with Machine Animals -- Chapter 19. Mesozoic Miscegenation: Erotic Fiction’s Resurrection of Dinosaurs -- Chapter 20. A “speculation built on fact”: On Dougal Dixon’s Zoology of the Future

  2. Gothic Nostalgia
    The Uses of Toxic Memory in 21st Century Popular Culture
    Beteiligt: Bacon, Simon (Herausgeber); Bronk-Bacon, Katarzyna (Herausgeber)
    Erschienen: 2024
    Verlag:  Springer International Publishing, Imprint: Palgrave Macmillan, Cham

    Zusammenfassung: This book is an original and innovative study of how Gothic nostalgia and toxic memory are used to underpin and promote the ongoing culture wars and populist politics in contemporary popular culture. The essays collected here cover... mehr

     

    Zusammenfassung: This book is an original and innovative study of how Gothic nostalgia and toxic memory are used to underpin and promote the ongoing culture wars and populist politics in contemporary popular culture. The essays collected here cover topics from the spectral to the ecological, deep fakes to toxic ableism, Mary Poppins to John Wick to reveal how the use of an imaginary past to shape the present, creates truly Gothic times that we can never escape. These ‘hungry ghosts’ from the past find resonance with the Gothic which speaks equally of a past that often not only haunts the present but will not let it escape its grasp. This collection will look at the confluence between various kinds of toxic nostalgia and popular culture to suggest the ways in which contemporary populism has resurrected ideological monsters from the grave to gorge on the present and any possibility of change that the future might represent. Simon Bacon is an independent scholar based in Poznań, Poland. Katarzyna Bronk-Bacon is Assistant Professor at Adam Mickiewicz University in Poznan, Poland

     

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    Quelle: Verbundkataloge
    Beteiligt: Bacon, Simon (Herausgeber); Bronk-Bacon, Katarzyna (Herausgeber)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783031438523
    Weitere Identifier:
    Auflage/Ausgabe: 1st ed. 2024
    Schriftenreihe: Palgrave Gothic
    Weitere Schlagworte: (lcsh)Goth culture (Subculture).; (lcsh)Popular Culture.; (lcsh)Motion pictures.; (lcsh)Television broadcasting.; (lcsh)Collective memory.; Gothic Studies.; Popular Culture.; Film and Television Studies.; Memory Studies.
    Umfang: Online-Ressource, XVII, 316 p. 5 illus., 3 illus. in color., online resource.
    Bemerkung(en):

    Acknowledgements -- 1. Introduction Simon Bacon and Katarzyna Bronk-Bacon -- 2. 1408 and the Structure of Haunting Jeffrey Andrew Weinstock -- 3. Toxic Nostalgia in Contemporary Gothic Horror Brandon R. Grafius -- 4. Toxic Nostalgia in the Wake of the Postmodern Turn Matthias Stephan -- 5. Deepfake Sockpuppets: The Toxic “Realities” of a Weaponised Internet — Katy Wareham-Morris -- 6. The Nostalgia of Setting, Sex and Sound in the Wicker Men Films Lauren Rosewarne -- 7. The American Dream and American Nightmare: The Toxic Pursuit of Nostalgia and Happiness Presented in Poltergeist (1982) and Poltergeist (2015) Rob Mclaughlin -- 8. “You’re Too Focused on Where You’ve Been”:Uncanny Nostalgia in Mary Poppins Returns Daniel Kasper -- 9. Pulling Our Strings: The Gothic Nostalgia of Luca Guadagnino’s Suspiria J. Simpson -- 10. “I Just Wanted to Preserve It Just as It is”: Gothic Nostalgia in The Watcher Abel Fenwick -- 11. Prevention is Better Than Cure: Anachronistic Therapists and Toxic Wellness Catherine Pugh -- 12.Patriarchy Then and Now — with a Twist: The Postmodern Horror of Alex Garland’s Men M. Keith Booker and Isra Daraiseh -- 13. “But now, yeah, I’m thinking I’m back”: The All-consuming Gothic Nostalgia in the John Wick Franchise Simon Bacon -- 14. Gothic Nostalgia in Louise Welsh’s The Cutting Room and The Second Cut Martyn Colebrook -- 15. Toxic Ableism and Gothic Nostalgia in Fanfiction about Mermaids Martine Mussies -- 16. Of Greed and the Undead Past: Rahi Anil Barve’s Tumbbad as an Exercise in Toxic Nostalgia Aparajita Hazra -- 17. Soviet Nostalgia in the Vampire Trilogy A Tale of the Soviet Vampire by Aleksandr Slepakov (2014-18) Patrycja Pichnicka-Trivedi -- 18. “Oh no. Not again!”: Toxic Nostalgia and Antisemetic Recursive Memory in Ghost Stories -- Vicky Brewster -- 19. Extremist Nostalgia: Mike Ma’s Novellas as 21st Century Far-Right Gothic Helen Young -- Notes on Contributors

  3. William Gibson's "Neuromancer"
    A Critical Companion
    Erschienen: 2024
    Verlag:  Springer Nature Switzerland, Imprint: Palgrave Macmillan, Cham

    Zusammenfassung: Graham J. Murphy demonstrates his bona fides as an expert reader of cyberculture in this study of William Gibson’s hugely consequential first novel, already canonized as one of the late twentieth century’s most influential... mehr

     

    Zusammenfassung: Graham J. Murphy demonstrates his bona fides as an expert reader of cyberculture in this study of William Gibson’s hugely consequential first novel, already canonized as one of the late twentieth century’s most influential expressions of technoculture. Murphy’s concise and nuanced analysis looks at Neuromancer through a variety of critical lenses and, in the process, very usefully addresses issues such as gender, embodiment, and the posthuman that have sometimes been over-simplified in earlier readings. Riffing on Fredric Jameson, he concludes that Neuromancer is “the supreme literary expression of capitalist realism,” set in a future-present that seems increasingly to mirror our own moment. Murphy convincingly makes the case for Neuromancer’s ongoing relevance to a present scarred by eco-crisis and hyper-globalization. —Dr. Veronica Hollinger, Science Fiction Studies William Gibson’s Neuromancer: A Critical Companion offers everything you could hope for from such a volume, and more. Graham J. Murphy not only provides historical and critical contexts, citing an impressive array of sources, but also offers an authoritative and insightful reading of the novel that makes significant contributions to an understanding of what the book is actually about and how it remains chillingly relevant today. One does not typically expect original insights in a companion volume, but Murphy offers several highly persuasive ones here. Accessible and engaging, this book has much to offer anyone interested in Gibson, from advanced scholars to undergraduate students. Essential reading. – Dr. Dominick Grace, Non-Fiction Reviews Editor, SFRA Review Graham J. Murphy had had his own cyberpunk implant, and like many of us it’s a Gibson augmentation. You can upgrade yours by reading this ecstatic account of how William Gibson’s Neuromancer does what it does. Murphy matches Gibson's super specificity with his own, keenly detailing the cultural factors that shape cyberpunk and Neuromancer. The range of scholarly references here indicate the importance of Gibson's novel as much as Murphy's seriousness about representing the discourse. Read it, teach it, cite it. – Dr. Brent Ryan Bellamy, Trent University William Gibson’s Neuromancer: A Critical Companion presents Gibson’s rise as an influential figure within and beyond the science fiction field. Gibson’s success with Neuromancer, the first novel to win the Hugo Award, Nebula Award, and Philip K. Dick Award, is in part a direct result of the rising popularity of cyberpunk in the early- to mid-1980s, although it could just as easily be said cyberpunk’s success was in no small part a direct result of Neuromancer’s explosion onto the science fiction scene. Neuromancer’s ongoing relevance remains undiminished because we are effectively living in a technocultural age that is increasingly difficult to distinguish from Gibson’s novel. As Graham J. Murphy demonstrates in this companion, the novel remains instrumental in thinking through the ongoing explorations of the posthuman: transhumanism, the Utopia/Anti-Utopia dynamic, and capitalist realism, to name a few of the more significant critical vehicles with which to better understand and contextualize our technocultural age and Neuromancer’s role in both shaping it and responding to it. This book provides a critical introduction to Neuromancer and cyberpunk culture. Graham J. Murphy is Professor with the School of English and Liberal Studies, Seneca Polytechnic, Canada. He is co-editor of Fifty Key Figures in Cyberpunk Culture (2022), The Routledge Companion to Cyberpunk Culture (2020), Cyberpunk and Visual Culture (2018), and Beyond Cyberpunk: New Critical Perspectives (2010) and co-author of Ursula K. Le Guin: A Critical Companion (2006)

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783031566271
    Weitere Identifier:
    Auflage/Ausgabe: 1st ed. 2024
    Schriftenreihe: Palgrave Science Fiction and Fantasy: A New Canon
    Weitere Schlagworte: (lcsh)Literature, Modern--20th century.; (lcsh)Literature, Modern--21st century.; (lcsh)Literature and technology.; (lcsh)Mass media and literature.; (lcsh)Popular Culture.; (lcsh)Science--Social aspects.; Contemporary Literature.; Literature and Technology.; Popular Culture.; Posthumanism.
    Umfang: Online-Ressource, XV, 122 p., online resource.
    Bemerkung(en):

    Introduction -- Chapter One: The Posthuman Problematic -- Chapter Two: A Case Study of the Post/Human -- Chapter 3: Transhumanism and the Myth of Morphological Freedom -- Chapter Four: 'Things are Things': The Resigned Pessimism of the Psuedo-Dystopia -- Conclusion: Neuromancer and Accessible Moments -- Appendix

  4. Computerspiele
    Nutzung, Wirkung und Bedeutung
    Autor*in: Jöckel, Sven
    Erschienen: 2024
    Verlag:  Springer Fachmedien Wiesbaden, Imprint: Springer VS, Wiesbaden

    Zusammenfassung: Dieser Band gibt einen Überblick darüber, wie Computerspiele sich zu einem populären Massenmedium entwickeln konnten und welche Mythen über ihre individuellen und gesellschaftlichen Nutzungsweisen und Wirkungen tatsächlich von der... mehr

     

    Zusammenfassung: Dieser Band gibt einen Überblick darüber, wie Computerspiele sich zu einem populären Massenmedium entwickeln konnten und welche Mythen über ihre individuellen und gesellschaftlichen Nutzungsweisen und Wirkungen tatsächlich von der Forschung belegt werden können (und welche nicht). Von PacMan, Space Invaders über Super Mario, Tomb Raider bis hin zu den Blockbustern Grand Theft Auto, Call of Duty oder Fortnite, aber auch zu Candy Crush und Roblox haben sich Computerspiele in den letzten gut vierzig Jahren zu einem populären und erfolgreichen Unterhaltungsmedium entwickelt. Sie sind dabei, ähnlich wie Filme oder Musik, mittlerweile zum Kulturgut geworden. Für die zweite Auflage wurde der Band überarbeitet und aktualisiert. Der Autor Dr. Sven Jöckel ist Professor für Kommunikationswissenschaft mit Schwerpunkt Kinder- und Jugendmedien am Seminar für Medien und Kommunikationswissenschaft der Universität Erfurt.

     

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    Quelle: Verbundkataloge
    Sprache: Deutsch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783658442811
    Weitere Identifier:
    Auflage/Ausgabe: 2nd ed. 2024
    Schriftenreihe: Medienwissen kompakt
    Schlagworte: Computerspiel
    Weitere Schlagworte: (lcsh)Mass media and culture.; (lcsh)Mass media.; (lcsh)Communication and traffic.; (lcsh)Mass media and education.; (lcsh)Popular Culture.; Media Culture.; Media Sociology.; Media Industries.; Media Education.; Popular Culture.
    Umfang: Online-Ressource, VII, 176 S., online resource.
    Bemerkung(en):

    Kinderspiel, Tötungssimulation oder Massenmarkt -- Aufbau des Bandes -- Die soziale Geschichte der Computerspiele -- Öffentliche Diskurse zum Thema Computerspiele -- Fazit und Ausblick

  5. Dystopien in Serie
    Beteiligt: Hißnauer, Christian (Herausgeber); Klein, Thomas (Herausgeber); Schlösser, Lioba (Herausgeber); Stiglegger, Marcus (Herausgeber)
    Erschienen: 2024
    Verlag:  Springer Fachmedien Wiesbaden, Imprint: Springer VS, Wiesbaden

    Zusammenfassung: Serielle Dystopien sind omnipräsent; sei es in der Literatur, im Spielfilm, der Fernseh- bzw. Streamingserie oder auch im Videogame. Das Buch verbindet ein wesentliches Erzählverfahren (die Serie) mit gerade kontrovers diskutierten... mehr

     

    Zusammenfassung: Serielle Dystopien sind omnipräsent; sei es in der Literatur, im Spielfilm, der Fernseh- bzw. Streamingserie oder auch im Videogame. Das Buch verbindet ein wesentliches Erzählverfahren (die Serie) mit gerade kontrovers diskutierten Themen (u.a. Diversity, Covid 19) und dem Genre ihrer medialen Verhandlung. Die Serialität dystopischer Erzählungen ist ein transmediales Phänomen. Der Band geht der Frage nach, wie sich negative Zukunftsvorstellungen, aber auch kontrafaktische Vergangenheitsentwürfe medienspezifisch darstellen, wie sie darüber hinaus im Zuge der Medienkonvergenz größere Erzähluniversen herausbilden. Im Mittelpunkt stehen dabei vor allem Überlegungen, ob sich die serielle Form in besonderer Weise dafür eignet, von dystopischen Gesellschaftsvisionen zu erzählen. Die Herausgebenden Dr. Christian Hißnauer ist wissenschaftlicher Mitarbeiter am Institut für deutsche Literatur der Humboldt-Universität zu Berlin. PD Dr. Thomas Klein ist freiberuflicher Green Consultant für Film & TV, Filmkritiker, Hochschuldozent und Referent für Bildung für nachhaltige Entwicklung, globales Lernen und Medienkompetenz. Dr. Lioba Schlösser ist wissenschaftliche Mitarbeiterin an der Heinrich-Heine-Universität Düsseldorf. Prof. Dr. Marcus Stiglegger lehrt Bewegtbildwissenschaft an der FH Münster

     

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    Quelle: Verbundkataloge
    Beteiligt: Hißnauer, Christian (Herausgeber); Klein, Thomas (Herausgeber); Schlösser, Lioba (Herausgeber); Stiglegger, Marcus (Herausgeber)
    Sprache: Deutsch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783658416775
    Weitere Identifier:
    Auflage/Ausgabe: 1st ed. 2024
    Schlagworte: Anti-Utopie; Fernsehserie
    Weitere Schlagworte: Lioba (1988-); (lcsh)Motion pictures.; (lcsh)Television broadcasting.; (lcsh)Popular Culture.; (lcsh)Culture--Study and teaching.; (lcsh)Communication.; (lcsh)Mass media.; Film and Television Studies.; Popular Culture.; Cultural Theory.; Media and Communication.; Media Sociology.
    Umfang: Online-Ressource, VI, 320 S. 26 Abb., 21 Abb. in Farbe., online resource.
    Bemerkung(en):

    Einleitung: Von der Utopie zur Dystopie - und zurück -- Kino / Film -- TV/ Streaming.-Transmediale Perspektiven

  6. Chinese Science Fiction
    Concepts, Forms, and Histories
    Beteiligt: Song, Mingwei (Herausgeber); Isaacson, Nathaniel (Herausgeber); Li, Hua (Herausgeber)
    Erschienen: 2024
    Verlag:  Springer International Publishing, Imprint: Palgrave Macmillan, Cham

    Zusammenfassung: "The collection, a first-of-its-kind project in English-language scholarship, heralds a kind of Chinese sf studies 2.0, emphasizing the multiple points of origin and the sheer diversity of the histories, cultures, aesthetic... mehr

     

    Zusammenfassung: "The collection, a first-of-its-kind project in English-language scholarship, heralds a kind of Chinese sf studies 2.0, emphasizing the multiple points of origin and the sheer diversity of the histories, cultures, aesthetic expressions, and transmedial forms that together make up the sprawling field of “Chinese science fiction.” —Veronica Hollinger, co-editor, Science Fiction Studies This volume brings together emerging approaches and addresses shifting paradigms in Chinese science fiction studies, offering a window on fan cultures, internet fiction, gender, eco-criticism, post-humanism and biomedical discourse. These studies present a “second wave” of Chinese science fiction studies, re-evaluating the canon of Chinese science fiction print and cinematic production, and expand the range of critical approaches to the subject. These studies also demonstrate that Chinese science fiction represents a significant contribution to modern Chinese cultural production, both in terms of its value, speaking powerfully to our modern condition, and its sheer volume in terms of production and consumption. Chinese science fiction speaks to both China’s rapidly shifting reality, its political multiplicity and its formless future, voicing the anticipations and anxieties of a new epoch filled with accelerating alterations and increasing uncertainty. Mingwei Song is Professor of Modern Chinese Literature at Wellesley College. He is the author of numerous books and research articles, including Young China: National Rejuvenation and the Bildungsroman, 1900–1959 (2015) and Fear of Seeing: A Poetics of Chinese Science Fiction (2023). Nathaniel Isaacson is Associate Professor of Modern Chinese Literature in the Department of World Languages and Cultures at North Carolina State University. He is the author of Celestial Empire: the Emergence of Chinese Science Fiction (2017). Hua Li is Professor of Chinese in the Department of Modern Languages and Literatures at Montana State University. She has published Contemporary Chinese Fiction by Su Tong and Yu Hua: Coming of Age in Troubled Times (2011) and Chinese Science Fiction during the Post-Mao Cultural Thaw (2021)

     

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    Quelle: Verbundkataloge
    Beteiligt: Song, Mingwei (Herausgeber); Isaacson, Nathaniel (Herausgeber); Li, Hua (Herausgeber)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783031535413
    Weitere Identifier:
    Auflage/Ausgabe: 1st ed. 2024
    Schriftenreihe: Studies in Global Science Fiction
    Weitere Schlagworte: (lcsh)Oriental literature.; (lcsh)Fiction.; (lcsh)Popular Culture.; (lcsh)Translating and interpreting.; (lcsh)China--History.; Asian Literature.; Fiction Literature.; Popular Culture.; Language Translation.; History of China.
    Umfang: Online-Ressource, X, 305 p., online resource.
    Bemerkung(en):

    Chapter 1. Introduction -- Chapter 2. Kang Youwei’s Book of the Heavens and the Porous Epistemological Grounds of Early-modern Chinese Science Fiction -- Chapter 3. Intelligent Humanoid Machines: Imaginations of Physical and Mental Transformation in late Qing Literature and Their Intellectual Origins -- Chapter 4. The King of Electricity from China: Science, Technology, and the Vision of World Order in Late Qing China -- Chapter 5. Formal Fictions: “Chinese” “Science” “Fiction” in Translation -- Chapter 6. The Writing Editors: Late Qing and Republican Media Professionals as Authors of Science Fiction -- Chapter 7. Projecting Eco-Futures: Cinematic Visions of Utopian Science and Ecology from the Mao Era to the Deng Era -- Chapter 8. Information, the Body, and Humanism in the Chinese Cyber Novel Forty Millennia of Authenticity Cultivation -- Chapter 9. Open Up Your Brain Hole: Spatial Imaginaries in Chinese Online Science Fiction -- Chapter 10. Of Illness and Illusion: The Chaosmology of Han Song’s Hospital Trilogy -- Chapter 11. Liu Cixin and the Cosmic Pastoral -- Chapter 12. Bodies in Transformation: The Politics of Post-80s Science Fiction Authors Chi Hui, Chen Qiufan, and Zhang Ran -- Chapter 13. The Posthuman and the Neo-Baroque in Taiwan Science Fiction