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  1. Virtual geographies
    cyberpunk at the intersection of the postmodern and science fiction
    Autor*in: Heuser, Sabine
    Erschienen: 2003
    Verlag:  Rodopi, Amsterdam

    Preliminary Material -- Introducing Cyberpunk -- Learning from Architecture -- Culture Wars: The Postmodern and Popular Culture -- William Gibson’s Construction of Cyberspace -- Pat Cadigan’s Virtual Mindscapes -- Neal Stephenson’s Metaspace --... mehr

    Zugang:
    Universitätsbibliothek Leipzig
    keine Fernleihe

     

    Preliminary Material -- Introducing Cyberpunk -- Learning from Architecture -- Culture Wars: The Postmodern and Popular Culture -- William Gibson’s Construction of Cyberspace -- Pat Cadigan’s Virtual Mindscapes -- Neal Stephenson’s Metaspace -- Consanguinities of Cyberspace -- Virtual Reality as Plot Device: Cyberspace to Metaverse -- The Virtual Sublime -- Posthuman Encounters -- Dominant Networks: Postmodern Science -- Appendix: A Cyberpunk Time Line -- Works Cited. Virtual Geographies is the first detailed study to offer a working definition of cyberpunk within the postmodern force field. Cyberpunk emerges as a new generic cluster within science fiction, one that has spawned many offspring in such domains as film, music, and feminism. Its central features are its adherence to a version of virtual space and a deconstructivist, punk attitude towards (high) culture, modernity, the human body and technology, from computers to prosthetics. The main proponents of cyberpunk are analyzed in depth along with the virtual landscapes they have created - William Gibson’s Cyberspace, Pat Cadigan’s Mindscapes and Neal Stephenson’s Metaverse. Virtual reality is examined closely in all its aspects, from the characteristic narrative constructions employed to the esthetic implications of the ‘virtual sublime’ and its postmodern potential as a discursive mode. With its interdisciplinary approach Virtual Geographies opens up fresh perspectives for scholars interested in the interaction between popular culture and mainstream literature. At the same time, the science fiction fan will be taken beyond the conventional boundaries of the genre into such revitalizing domains as postmodern architecture and literature, and into cutting-edge aspects of science and social thought

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9789004334373
    Weitere Identifier:
    Schriftenreihe: Postmodern studies ; 34
    Schlagworte: Cyberpunk fiction; Science fiction; Cyberpunk culture; Postmodernism; Cyberpunk culture; Cyberpunk fiction; Postmodernism; Science fiction; Criticism, interpretation, etc
    Umfang: 1 Online-Ressource (xlv, 257 pages)
    Bemerkung(en):

    Includes bibliographical references (p. 235-257)

  2. Virtual geographies
    cyberpunk at the intersection of the postmodern and science fiction
    Autor*in: Heuser, Sabine
    Erschienen: 2003
    Verlag:  Rodopi, Amsterdam [u.a.]

    Universitätsbibliothek Würzburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Dissertation
    Format: Online
    ISBN: 9789004334373
    Weitere Identifier:
    RVK Klassifikation: EC 3990 ; HG 672 ; HU 1821
    Schriftenreihe: Postmodern studies ; 34
    Schlagworte: Cyberculture; Science fiction; Cyberpunk culture; Postmodernism; Science fiction; Cyberpunk
    Umfang: 1 Online-Ressource (xlv, 257 Seiten)
    Bemerkung(en):

    Dissertation, Universität Gießen, 2001

  3. Virtual geographies
    cyberpunk at the intersection of the postmodern and science fiction
    Autor*in: Heuser, Sabine
    Erschienen: 2003
    Verlag:  Rodopi, Amsterdam ; Brill, Leiden

    Virtual Geographies is the first detailed study to offer a working definition of cyberpunk within the postmodern force field. Cyberpunk emerges as a new generic cluster within science fiction, one that has spawned many offspring in such domains as... mehr

    Universität Mainz, Zentralbibliothek
    keine Fernleihe

     

    Virtual Geographies is the first detailed study to offer a working definition of cyberpunk within the postmodern force field. Cyberpunk emerges as a new generic cluster within science fiction, one that has spawned many offspring in such domains as film, music, and feminism. Its central features are its adherence to a version of virtual space and a deconstructivist, punk attitude towards (high) culture, modernity, the human body and technology, from computers to prosthetics. The main proponents of cyberpunk are analyzed in depth along with the virtual landscapes they have created - William Gibson's Cyberspace, Pat Cadigan's Mindscapes and Neal Stephenson's Metaverse. Virtual reality is examined closely in all its aspects, from the characteristic narrative constructions employed to the esthetic implications of the 'virtual sublime' and its postmodern potential as a discursive mode. With its interdisciplinary approach Virtual Geographies opens up fresh perspectives for scholars interested in the interaction between popular culture and mainstream literature. At the same time, the science fiction fan will be taken beyond the conventional boundaries of the genre into such revitalizing domains as postmodern architecture and literature, and into cutting-edge aspects of science and social thought.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9789004334373
    Weitere Identifier:
    Schriftenreihe: Postmodern studies ; 34
    Umfang: 1 Online-Ressource (xlv, 257 pages)
    Bemerkung(en):

    Includes bibliographical references (p. 235-257).