Nathan R. Sturtevant: Moving path planning forward
Junghyun Ahn,: Conveying real-time ambivalent feelings through asymmetric facial expressions
Peter Sandilands,: Capturing close interactions with objects using a magnetic motion capture system and a RGBD sensor
Kelwin Fernández,: A*mbush Family: A* variations for ambush behavior and path diversity generation
Samuel Rodriguez,: Environmental effect on egress simulation
Jongmin Kim,: Realtime performance animation using sparse 3D motion sensors
Mark Shtern,: A Game system for speech rehabilitation
Stevie Giovanni,: Virtual try-on using Kinect and HD Camera
Paul G. Kry: Modal vibrations for character animation
Robert Backmanand: Modeling physically simulated characters with motion networks
Jakub Stępień: A Unified constraint framework for physical animation of articulated rigid bodies
Rachel McDonnell: Appealing virtual humans
Cathy Ennisand: Perception of complex emotional body language of a virtual character
Andrew Feng,: Automating the transfer of a generic set of behaviors onto a virtual character
Seung In Park,: A Crowd modeling framework for socially plausible animation behaviors
Cyril Brom,: Controlling three agents in a quarrel: lessons learnt
Jehee Lee: Principles and observation: how do people move?
Martin L. Felisand: Using optimal control methods to generate human walking motions
Tyler Martinand: Interactive quadruped animation
Andrew Feng,: An Analysis of motion blending techniques
Chris Kang,: Automatic hand-over animation for free-hand motions from low resolution input
Pengcheng Luoand: A Perceptual study of the relationship between posture and gesture for virtual characters
Joëlle Tilmanneand: Walker speed adaptation in gait synthesis
Jing Huangand: An Efficient energy transfer inverse kinematics solution
Erion Plaku: Motion planning with discrete abstractions and physics-based game engines
Francisco Martinez-Gil,: Calibrating a motion model based on reinforcement learning for pedestrian simulation
Murat Haciomeroglu,: Fuzzy logic controlled pedestrian groups in urban environments
Philippe Rannou,: Enhancing the behavior of virtual characters with long term planning, failure anticipation and opportunism
Joseph L. Cooperand: Realtime, physics-based marker following
Thibaut Le Naour,: Fast motion retrieval with the distance input space
Xiubo Liang,: Machine learning approach for gesture recognition based on automatic feature selection
Anthony Sorel,: Dealing with variability when recognizing user's performance in natural gesture interfaces
M. Brandon Haworth,: Treating phobias with computer games
Gianluca Amatoand: Analysis and verification of navigation strategies by abstract interpretation of cellular automata
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