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  1. A precarious game
    the illusion of dream jobs in the video game industry
    Autor*in: Bulut, Ergin
    Erschienen: [2020]; © 2020
    Verlag:  Cornell University Press, Ithaca ; London

    A Precarious Game is an ethnographic examination of video game production. The developers Bulut researched for almost three years in a medium sized studio in the US loved making video games that millions play. However, only some can enjoy this dream... mehr

    Hochschule für Wirtschaft und Recht, Hochschulbibliothek, Campus Schöneberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    A Precarious Game is an ethnographic examination of video game production. The developers Bulut researched for almost three years in a medium sized studio in the US loved making video games that millions play. However, only some can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South.In A Precarious Game, Bulut explores the politics of doing what one loves. Passion and love at work imply freedom, participation, and choice, but they in fact accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives.Work within capitalism is not just an economic matter and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as an economic matter based on trade-offs in the workplace, we should consider work and love as a question of democracy rooted in politics

     

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  2. A precarious game
    the illusion of dream jobs in the video game industry
    Autor*in: Bulut, Ergin
    Erschienen: [2020]; © 2020
    Verlag:  Cornell University Press, Ithaca ; London

    A Precarious Game is an ethnographic examination of video game production. The developers Bulut researched for almost three years in a medium sized studio in the US loved making video games that millions play. However, only some can enjoy this dream... mehr

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Technische Hochschule Augsburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Augsburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Bamberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Coburg, Zentralbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Kempten, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Bayerische Staatsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Passau
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    A Precarious Game is an ethnographic examination of video game production. The developers Bulut researched for almost three years in a medium sized studio in the US loved making video games that millions play. However, only some can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South.In A Precarious Game, Bulut explores the politics of doing what one loves. Passion and love at work imply freedom, participation, and choice, but they in fact accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives.Work within capitalism is not just an economic matter and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as an economic matter based on trade-offs in the workplace, we should consider work and love as a question of democracy rooted in politics

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)