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  1. Mostly codeless game development
    new school game engines
    Autor*in: Ciesla, Robert
    Erschienen: [2017]
    Verlag:  Apress, [New York, NY]

    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 148422969X; 9781484229699
    RVK Klassifikation: AP 15963 ; ST 324
    Schlagworte: Spiel-Engine; Computerspiel
    Weitere Schlagworte: Video games / Design; Video games / Programming
    Umfang: xxv, 219 Seiten, Illustrationen, 24 cm
    Bemerkung(en):

    Includes index

  2. Mostly codeless game development
    new school game engines
    Autor*in: Ciesla, Robert
    Erschienen: [2017]; © 2017
    Verlag:  Apress, Springer Science+Business Media, New York, NY

    Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new... mehr

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 18 B 1182
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Ilmenau
    INF SU 500 C569
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. You will: Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 148422969X; 9781484229699
    RVK Klassifikation: AP 15963 ; ST 324 ; SU 500
    Schriftenreihe: For professionals by professionals
    Schlagworte: Video games; Video games; Video games; Video games
    Umfang: xxv, 219 Seiten, Illustrationen, 24 cm
    Bemerkung(en):

    Distributed worldwide by Springer Science+Business Media

    Includes index