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  1. The queer games avant-garde
    how LBGTQ game makers are reimagining the medium of video games
    Autor*in: Ruberg, Bonnie
    Erschienen: [2020]
    Verlag:  Duke University Press, Durham

    Introduction: The Queer Games Avant-Garde : Reimagining the Medium of Video Games -- Queer People, Queer Desires, Queer Games. Dietrich Squinkifer : Nonbinary Characters, Asexuality, and Game Design as Joyful Resistance -- Robert Yang : The Politics... mehr

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    Introduction: The Queer Games Avant-Garde : Reimagining the Medium of Video Games -- Queer People, Queer Desires, Queer Games. Dietrich Squinkifer : Nonbinary Characters, Asexuality, and Game Design as Joyful Resistance -- Robert Yang : The Politics and Pleasures of Representing Sex between Men -- Aevee Bee : On Designing for Queer Players and Re-making Autobiographical Truth -- Queerness as a Mode of Game-Making. Llaura McGee : Leaving Space for Messiness, Complexity, and Chance -- Andi McClure : Algorithms, Accidents, and the Queerness of Abstraction -- Liz Ryerson : Resisting Empathy and Rewriting the Rules of Game Design -- Designing Queer Intimacy in Games. Jimmy Andrews and Loren Schmidt : Queer Body Physics, Awkwardness as Emotional Realism, and the Challenge of Designing Consent -- Naomi Clark : Disrupting Norms and Critiquing Systems through "Good, Nice Sex with Tentacle Monsters" -- Elizabeth Sampat : Safe Spaces for Queerness and Games against Suffering -- The Legacy of Feminist Performance Art in Queer Games. Kara Stone : Softness, Strength, and Danger in Games about Mental Health and Healing -- Mattie Brice : Radical Play through Vulnerability -- Seanna Musgrave : "Touch-Feely" Virtual Reality and Reclaiming the Trans Body -- Intersectional Perspectives in/on Queer Games. Tonia B***** and Emilia Yang : Making Games about Queer Women of Color, by Queer Women of Color -- Nicky Case : Playable Politics and Interactivity for Understanding -- Nina Freeman : More Than Just the "Woman Who Makes Sex Games" -- Analog Games: Exploring Queerness through Non-Digital Play. Avery Alder : Queer Storytelling and the Mechanics of Desire -- Kat Jones : Bisexuality, Latina Identity, and the Power of Physical Presence -- Making Queer Games, Queer Change, and Queer Community. Mo Cohen : On Self-Care, Funding, and Other Advice for Aspiring Queer Indie Game-Makers -- Jerome Hagan : Are Queer Games Bringing "Diversity" to the Mainstream Industry? -- Sarah Schoemann : The Power of Community Organizing -- Afterword: The Future of the Queer Games Avant-Garde. "Through a series of interview-based profiles of influential and innovative contemporary LGBTQ game-makers and activists, THE QUEER GAMES AVANT-GARDE explores the queer gaming world as an artistic and social movement. Bonnie Ruberg shows us how members of what they call the "queer games avant-garde"-a contemporary vanguard leading video games in more experimental and markedly queer directions-are reimagining video games as a medium for the expression of non-heteronormative desire and counter-hegemonic world-building. The volume foregrounds the voices of queer game-makers as they speak about their influences, their goals, and the challenges they face, as well as the meanings, messages, and even problems with the games they've created. Ruberg's interviews reveal how this new critical mass of game-makers are redefining the medium by placing queerness at the front and center of video games. The book opens with an engaging introduction to the queer games movement and an overview of the network of designers and games that make up this avant-garde. After situating the queer games avant-garde in its artistic and cultural contexts, the book turns to focus on individual members of the movement and the games they have created. The volume's twenty-one profiles are divided into seven thematically organized sections, addressing topics such as queer representation in games, queer game-making practices, and intersectional perspectives on the queer games avant-garde. The first section, for example, profiles game-makers who directly include queer people in their games. In contrast, the game-makers interviewed in the following section rarely include direct representation but rather engage queerness conceptually through their artistic and aesthetic practices. One section focuses on the influence of feminist art practices and avant-garde art movements on the work of queer game-makers, while another looks at intersectionality in queer games. A final section looks to the future of queer games, mainstream games, and the technology industry, through the work of game-makers seeking change and a better way forward for video games. THE QUEER GAMES AVANT-GARDE is an accessible overview of the queer gaming world and will be of interest to scholars and students of cultural studies, game studies, media studies, and LGBTQ studies, as well as to a broader readership with an interest in queer video games"--

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781478007302
    Schlagworte: Video games; Video game designers; Gay culture; Gender identity; Queer theory
    Umfang: 1 Online-Ressource (xi, 276 Seiten), Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  2. The Queer Games Avant-Garde
    how LGBTQ game makers are reimagining the medium of video games
    Autor*in: Ruberg, Bonnie
    Erschienen: [2020]; © 2020
    Verlag:  Duke University Press, Durham

    In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with... mehr

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve "diversity" in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center.Interviewees:Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

     

    Export in Literaturverwaltung   RIS-Format
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    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781478007302
    Weitere Identifier:
    Schlagworte: NON-CLASSIFIABLE.; Gay culture; Gender identity; Queer theory; Video game designers; Video games; Videospiel <Motiv>; LGBT; Homosexueller; Entwickler
    Umfang: 1 Online-Ressource (xi, 276 Seiten), Illustrationen
  3. The Queer Games Avant-Garde
    how LGBTQ game makers are reimagining the medium of video games
    Autor*in: Ruberg, Bonnie
    Erschienen: [2020]; © 2020
    Verlag:  Duke University Press, Durham

    In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with... mehr

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
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    Technische Hochschule Augsburg
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    Universitätsbibliothek Bayreuth
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    Hochschule Kempten, Hochschulbibliothek
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    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
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    Bayerische Staatsbibliothek
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    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Universitätsbibliothek Passau
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    In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve "diversity" in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center.Interviewees:Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781478007302
    Weitere Identifier:
    RVK Klassifikation: AP 15963
    Schlagworte: NON-CLASSIFIABLE.; Gay culture; Gender identity; Queer theory; Video game designers; Video games; LGBT; Videospiel <Motiv>; Homosexueller; Entwickler
    Umfang: 1 Online-Ressource (xi, 276 Seiten), Illustrationen
  4. The Queer Games Avant-Garde
    How LGBTQ Game Makers Are Reimagining the Medium of Video Games
    Autor*in: Ruberg, Bonnie
    Erschienen: [2020]
    Verlag:  Duke University Press, Durham ; Walter de Gruyter GmbH, Berlin

    In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with... mehr

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    Universität Marburg, Universitätsbibliothek
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    In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center.Interviewees:Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang...

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781478007302
    Weitere Identifier:
    RVK Klassifikation: AP 15963 ; SU 500 ; ST 324
    Schlagworte: Videospiel <Motiv>; LGBT; Homosexueller; Entwickler
    Umfang: 1 Online-Ressource (288 p.)
    Bemerkung(en):

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 28. Sep 2020)