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  1. Learning to Play
    Exploring the Future of Education with Video Games
  2. Learning to Play
    Exploring the Future of Education with Video Games
    Beteiligt: Khine, Myint Swe (Hrsg.)
    Erschienen: 2011
    Verlag:  Peter Lang Inc., International Academic Publishers, New York

    Bayerische Staatsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Beteiligt: Khine, Myint Swe (Hrsg.)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781453900840
    Weitere Identifier:
    9781453900840
    RVK Klassifikation: DP 1960 ; DP 2600 ; ES 817
    Auflage/Ausgabe: 1st, New ed
    Schlagworte: Lernpsychologie; Computerunterstütztes Lernen; Erziehung; Computerspiel
    Umfang: 1 Online-Ressource (227 Seiten)
    Bemerkung(en):

    Online resource; title from title screen (viewed June 10, 2019)

    Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education

    «This volume makes a substantial contribution to the growing field of games and learning. Both the range of topics and the depth of exploration make it well worth the read. A forward-leaning discussion that will certainly help shape this emerging field.» (Constance Steinkuehler, University of Wisconsin-Madison, USA) «To push the field forward we need more critical thinking, like this book, that will find innovative ways to get us from experiments to practical use in schools.» (Simon Egenfeldt-Nielsen, IT University of Copenhagen, Denmark)

  3. Learning to Play
    Exploring the Future of Education with Video Games
    Autor*in: Knobel, Michele
    Erschienen: 2011
    Verlag:  Peter Lang Inc., New York ; Peter Lang International Academic Publishers, Bern

    Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that... mehr

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    Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education. «This volume makes a substantial contribution to the growing field of games and learning. Both the range of topics and the depth of exploration make it well worth the read. A forward-leaning discussion that will certainly help shape this emerging field.» (Constance Steinkuehler, University of Wisconsin-Madison, USA) «To push the field forward we need more critical thinking, like this book, that will find innovative ways to get us from experiments to practical use in schools.» (Simon Egenfeldt-Nielsen, IT University of Copenhagen, Denmark)...

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Lankshear, Colin; Peters, Michael A.; Khine, Myint Swe
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781453900840
    Weitere Identifier:
    RVK Klassifikation: CX 3000 ; DP 1960 ; ES 817 ; HD 183
    DDC Klassifikation: Spiele und Freizeitaktivitäten für drinnen (793); Bildung und Erziehung (370)
    Auflage/Ausgabe: 1st, New ed.
    Schriftenreihe: New Literacies and Digital Epistemologies ; 53
    Schlagworte: Computerspiel; Computerunterstütztes Lernen; Erziehung; Lernpsychologie
    Umfang: 1 Online-Ressource