A 'must' for any serious game programmer or designer!-Midwest Book Review, December 2011this work is unique in its focus. … this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with...
mehr
A 'must' for any serious game programmer or designer!-Midwest Book Review, December 2011this work is unique in its focus. … this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. … Highly recommended.-A. Chen, CHOICE, October 2011. Front cover -- Contents -- Preface -- Acknowledgments -- PART I: INTRODUCTION -- Chapter 1. Making Games -- Chapter 2. Game Play and Game Mechanics -- Chapter 3. Math and Logic in Games -- Part II: INSIDE GAME MECHANICS -- Chapter 4. On Movement -- Chapter 5. On Combat -- Chapter 6. On Characters and Monsters -- Chapter 7. On Items -- Chapter 8. On Magicks and Technologies -- Chapter 9. On Puzzlesin Games -- Part III: IMPLEMENTING THE DESIGN -- Chapter 10. Storytelling in Games -- Chapter 11. Designing Playfields -- Chapter 12. Interface Design -- A Conversation with Chris Taylor -- Credits -- Back cover.