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  1. Gaming disability
    disability perspectives on contemporary video games
    Beteiligt: Ellis, Katie (HerausgeberIn); Leaver, Tama (HerausgeberIn); Kent, Mike (HerausgeberIn)
    Erschienen: 2023
    Verlag:  Routledge, London

    "This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in... mehr

    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    2023 A 274
    keine Fernleihe
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    K MK 743-19
    keine Fernleihe
    Universität Konstanz, Kommunikations-, Informations-, Medienzentrum (KIM)
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Mittweida (FH), Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples. A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Ellis, Katie (HerausgeberIn); Leaver, Tama (HerausgeberIn); Kent, Mike (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780367357146; 9781032372853
    RVK Klassifikation: AP 15963
    Schriftenreihe: Routledge research in disability and media studies
    Schlagworte: People with disabilities; Electronic games; Digital media
    Umfang: xvii, 256 Seiten, Illustrationen, 24 cm
    Bemerkung(en):

    Literaturangaben, Index

  2. Gaming disability
    disability perspectives on contemporary video games
    Beteiligt: Ellis, Katie (Hrsg.); Leaver, Tama (Hrsg.); Kent, Mike (Hrsg.)
    Erschienen: 2023
    Verlag:  Routledge, London ; New York

    This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.Drawing on key concerns in... mehr

    Universitätsbibliothek Bayreuth
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples.A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Beteiligt: Ellis, Katie (Hrsg.); Leaver, Tama (Hrsg.); Kent, Mike (Hrsg.)
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781032372853; 9780367357146
    RVK Klassifikation: AP 15963
    Schriftenreihe: Routledge research in disability and media studies
    Schlagworte: Behinderung <Motiv>; Computerspiel; Behinderter Mensch
    Umfang: xvii, 256 Seiten
  3. Gaming disability
    disability perspectives on contemporary video games
    Beteiligt: Ellis, Katie (Herausgeber); Leaver, Tama (Herausgeber); Kent, Mike (Herausgeber)
    Erschienen: 2023
    Verlag:  Routledge, London

    "This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in... mehr

    Universitätsbibliothek Koblenz
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples. A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Ellis, Katie (Herausgeber); Leaver, Tama (Herausgeber); Kent, Mike (Herausgeber)
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780367357146; 9781032372853
    RVK Klassifikation: AP 15963
    Schriftenreihe: Routledge research in disability and media studies
    Schlagworte: People with disabilities; Electronic games; Digital media
    Umfang: xvii, 256 Seiten, Illustrationen, 24 cm
    Bemerkung(en):

    Literaturangaben, Index