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  1. The aesthetics of virtual reality
    Autor*in: Tavinor, Grant
    Erschienen: 2022
    Verlag:  Routledge, New York

    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have... mehr

    Zugang:
    Resolving-System (lizenzpflichtig)
    Verlag (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781000452129; 1000452123; 9781003107644; 1003107648; 9781000452082; 1000452085
    RVK Klassifikation: ST 323 ; SU 500
    Schriftenreihe: Routledge research in aesthetics
    Schlagworte: Virtual reality; Human-computer interaction; Digital media; Interactive multimedia; Aesthetics; Aesthetics; PHILOSOPHY / Aesthetics
    Umfang: 1 Online-Ressource (xi, 166 Seiten)
    Bemerkung(en):

    Includes bibliographical references and index

  2. The aesthetics of virtual reality
    Autor*in: Tavinor, Grant
    Erschienen: 2022
    Verlag:  Routledge, New York ; London

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have... mehr

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek

     

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781003107644
    Weitere Identifier:
    RVK Klassifikation: LC 95000 ; AP 15961
    Schriftenreihe: Routledge research in aesthetics
    Schlagworte: Virtuelle Realität; Ästhetik; Medientheorie; Philosophie
    Weitere Schlagworte: Virtual reality / Psychological aspects; Human-compuer interaction / Psychological aspects; Digital media / Psychological aspects; Interactive multimedia / Psychological aspects; Aesthetics
    Umfang: 1 Online-Ressource (xi, 166 Seiten)
  3. The aesthetics of virtual reality
    Autor*in: Tavinor, Grant
    Erschienen: 2022
    Verlag:  Routledge, New York ; London

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have... mehr

    Ruhr-Universität Bochum, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781003107644
    Weitere Identifier:
    Schriftenreihe: Routledge research in aesthetics
    Schlagworte: Ästhetik; Philosophie; Medientheorie; Virtuelle Realität
    Umfang: 1 Online-Ressource (xi, 166 Seiten)
  4. <<The>> aesthetics of virtual reality
    Autor*in: Tavinor, Grant
    Erschienen: 2022
    Verlag:  Routledge, Taylor & Francis Group, New York, NY

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781003107644; 9781000452129; 9781000452082
    Weitere Identifier:
    Schriftenreihe: Routledge research in aesthetics
    Schlagworte: Virtual reality; Human-computer interaction; Digital media; Interactive multimedia; Aesthetics; PHILOSOPHY / Aesthetics
    Umfang: 1 Online-Ressource (xi, 166 Seiten)
    Bemerkung(en):

    Enthält Literaturverzeichnis Seite: [154]-161

  5. <<The>> aesthetics of virtual reality
    Autor*in: Tavinor, Grant
    Erschienen: 2022
    Verlag:  Routledge, New York ; London

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have... mehr

    Ruhr-Universität Bochum, Universitätsbibliothek
    keine Fernleihe

     

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781003107644
    Weitere Identifier:
    Schriftenreihe: Routledge research in aesthetics
    Schlagworte: Virtuelle Realität; Ästhetik; Philosophie; Medientheorie
    Umfang: 1 Online-Ressource (xi, 166 Seiten)
  6. The aesthetics of virtual reality
    Autor*in: Tavinor, Grant
    Erschienen: 2022
    Verlag:  Routledge, New York

    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have... mehr

    Zugang:
    Resolving-System (lizenzpflichtig)
    Verlag (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    keine Fernleihe
    Technische Universität Chemnitz, Universitätsbibliothek
    keine Fernleihe
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    keine Fernleihe
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    keine Fernleihe
    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    keine Fernleihe
    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Book Taylor & Francis
    keine Ausleihe von Bänden, nur Papierkopien werden versandt
    UB Weimar
    keine Fernleihe

     

    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781000452129; 1000452123; 9781003107644; 1003107648; 9781000452082; 1000452085
    RVK Klassifikation: ST 323 ; SU 500
    Schriftenreihe: Routledge research in aesthetics
    Schlagworte: Virtual reality; Human-computer interaction; Digital media; Interactive multimedia; Aesthetics; Aesthetics; PHILOSOPHY / Aesthetics
    Umfang: 1 Online-Ressource (xi, 166 Seiten)
    Bemerkung(en):

    Includes bibliographical references and index