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  1. Comics and videogames
    from hybrid medialities to transmedia expansions
    Beteiligt: Rauscher, Andreas (Hrsg.); Stein, Daniel (Hrsg.); Thon, Jan-Noël (Hrsg.)
    Erschienen: 2021
    Verlag:  Routledge, Taylor & Francis Group, Abingdon, Oxon ; New York, NY

    This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection ofparadigmatic case studies from contemporary media... mehr

    Universitätsbibliothek Augsburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection ofparadigmatic case studies from contemporary media culture. Theeditors havegathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies

     

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    Quelle: Verbundkataloge
    Beteiligt: Rauscher, Andreas (Hrsg.); Stein, Daniel (Hrsg.); Thon, Jan-Noël (Hrsg.)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 1000224112; 1000224163; 100022421X; 1003035469; 9781000224115; 9781000224160; 9781000224214; 9781003035466
    RVK Klassifikation: AP 15963 ; AP 88812 ; LB 67000
    Schriftenreihe: Routledge advances in game studies
    Schlagworte: Jeux vidéo; Récits numériques; Comic books, strips, etc; Comic books, strips, etc; COMICS & GRAPHIC NOVELS; Digital storytelling; GAMES; SOCIAL SCIENCE; Video games; Comic books, strips, etc; Comic books, strips, etc; Digital storytelling; Video games; Comic; Computerspiel
    Weitere Schlagworte: Electronic books
    Umfang: 1 Online-Ressource, illustrations (black and white)
  2. Comics and Videogames
    From Hybrid Medialities to Transmedia Expansions
    Erschienen: 2020
    Verlag:  Taylor & Francis Group, Milton ; ProQuest, Ann Arbor, Michigan

    Universität Mainz, Zentralbibliothek
    keine Fernleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Stein, Daniel; Thon, Jan-Noël
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781000224214
    RVK Klassifikation: LB 67000 ; AP 88812 ; AP 15963
    Schriftenreihe: Routledge Advances in Game Studies
    Schlagworte: Comic; Videospiel; Computerspiel
    Umfang: 1 Online-Ressource (279 pages)
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