Agony (on the cave) -- Allegory (on The Sims) -- America (on the civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on state of emergency) -- Complex (on Deus Ex) -- Conclusions (on SimEarth) -- Cuts (endnotes) -- Directory (index)
'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society
Description based on print version record. - Includes bibliographical references and index
'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society
Description based on print version record. - Includes bibliographical references and index
'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society
Gamer theory
Erschienen:
2007
Verlag:
Harvard University Press, Cambridge, Mass
'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society
mehr
Universitätsbibliothek der Eberhard Karls Universität
Fernleihe:
keine Fernleihe
'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society