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  1. Values at play in digital games
    Autor*in: Flanagan, Mary
    Erschienen: [2014]
    Verlag:  The MIT Press, Cambridge, Massachusetts

    Technische Hochschule Augsburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschulbibliothek Ingolstadt
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0262027666; 026232444X; 9780262027663; 9780262324441
    Schlagworte: Computer games / Design; Computer games / Social aspects; Digital media / Social aspects; Values; Gesellschaft; Computer games; Values; Digital media; Computer games; Computerspiel; Wert
    Umfang: 1 Online-Ressource (xiv, 207 pages)
    Bemerkung(en):

    Includes bibliographical references and index

  2. Values at play in digital games
    Autor*in: Flanagan, Mary
    Erschienen: [2014]
    Verlag:  The MIT Press, Cambridge, Massachusetts

    All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and... mehr

    HafenCity Universität Hamburg, Bibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Technische Universität Hamburg, Universitätsbibliothek
    keine Fernleihe
    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook MIT Press
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    Universitätsbibliothek Rostock
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    Universitätsbibliothek Stuttgart
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    All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (lizenzpflichtig)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 026232444X; 0262027666; 9780262324441; 9780262027663
    Schlagworte: Values; Digital media; Computer games; Computer games; Computer games ; Social aspects; Values; Digital media ; Social aspects; Computer games ; Design
    Umfang: Online-Ressource (xiv, 207 pages)
    Bemerkung(en):

    Includes bibliographical references and index

    with Jonathan Belman: pt. I. Understanding values at play. Groundwork for values in gamesUncovering values at play ; Game elements: the language of values

    Frank Lantz: pt. II. The values at play heuristic. Overview of the heuristic ; Discovery: the power of values

    Kyle Rentschler: Implementation: values of game hardware

    Tracy Fullerton: Verification ; pt. III. Values at play at work. Inspiring designers: developing a reflective design process

    Celia Pearce: Playing (and designing) with values through board game modification

    Karen Schrier: A brief participatory intervention for understanding values at play