Filtern nach
Letzte Suchanfragen

Ergebnisse für *

Zeige Ergebnisse 1 bis 5 von 5.

  1. The complete guide to game audio
    for composers, musicians, sound designers, and game developers
    Autor*in: Marks, Aaron
    Erschienen: 2009
    Verlag:  Focal Press, Burlington, MA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781136059254; 1136059253; 9780240810744
    Auflage/Ausgabe: Second edition
    Schlagworte: Sound; Computer games; Musik; Computerspiel; Programmierung
    Umfang: 1 Online-Ressource (1 volume)
    Bemerkung(en):

    Includes index

  2. <<The>> complete guide to Game Audio
    for composers, musicians, sound designers, and game developers
    Autor*in: Marks, Aaron
    Erschienen: 2012
    Verlag:  Focal Press, London

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780240810744; 9781136059261; 9781283710701
    Schlagworte: Computerspiel; Musik; Programmierung;
    Umfang: 1 Online-Ressource (xxv, 426 Seiten)
  3. The complete guide to game audio
    for composers, musicians, sound designers, and game developers
    Autor*in: Marks, Aaron
    Erschienen: 2009
    Verlag:  Focal Press/Elsevier, Burlington, MA

    An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects... mehr

    Technische Universität Chemnitz, Universitätsbibliothek
    keine Fernleihe

     

    An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over -- Not hardly!.- -- Appendix A -- The Grammy's and other awards An introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. This new edition includes: * Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. * The companion DVD features audio and cinematic examples and sample business contracts. --Aaron Marks is a highly influential industry leader who remains active in all aspects of game audio. Marks won Best Game Audio Article, Publication or Broadcast - Game Audio Network Guild Awards - 2002; and he is also an award-winning composer and sound designer (2004 Game Tunnel - Best Sound in an Independent Game of the Year Award - I of the Enemy). His knowledge is sought after and can help any game audio specialist grow in his/her field. --Exhaustive, Indispensable resource for Game Audio - so that game audio professionals can do things like learn how to set up a studio, make a demo reel, find the work, bid on contracts, negotiate deals with clients and win the contracts. --Technical considerations explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. --DVD includes audio samples, demos, interviews, and Dolby's latest Sound Development Kit so that game composers and sound designers can benefit quickly and easily by porting to their own work Discusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game audio professional. Second edition includes information about the newest-generation gaming consoles, including Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. Companion DVD-ROM features audio and cinematic examples, along with sample business contracts

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780240810744; 0240810740
    Auflage/Ausgabe: 2. ed.
    Schlagworte: Sound; Computer games; Son; Jeux d'ordinateur; GAMES; Jeux vidéo; Musique par ordinateur; Computerspiel; Musik; Programmierung
    Umfang: XXV, 426 S.
    Bemerkung(en):

    Includes index. - Description based on print version record

  4. The complete guide to game audio
    for composers, musicians, sound designers, and game developers
    Autor*in: Marks, Aaron
    Erschienen: 2009
    Verlag:  Elsevier [u.a.], Amsterdam [u.a.]

    Discusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game... mehr

    Hochschulbibliothek Ansbach
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Bayreuth
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Kempten, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Discusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game audio professional. Second edition includes information about the newest-generation gaming consoles, including Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. Companion DVD-ROM features audio and cinematic examples, along with sample business contracts.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9780240810744; 0240810740
    RVK Klassifikation: LR 57790 ; ST 324
    Auflage/Ausgabe: 2. ed.
    Schlagworte: Jeux d'ordinateur - Programmation; Jeux vidéo; Musique par ordinateur; Son - Enregistrement et reproduction - Techniques numériques; Sound; Computer games; Programmierung; Computerspiel; Musik
    Umfang: xxv, 426 p., Ill.
    Bemerkung(en):

    Includes index.

  5. The complete guide to game audio
    for composers, musicians, sound designers, and game developers
    Autor*in: Marks, Aaron
    Erschienen: c 2009
    Verlag:  Elsevier, Focal Press, Amsterdam [u.a.]

    Staats- und Universitätsbibliothek Bremen
    n 581/980(2)
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Ilmenau
    INF SU 500 M346(2)
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Fachhochschule Kiel, Zentralbibliothek
    The 85-8/1
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    DED 200 0670-01
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    DED 200 0670-02
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    DED 200 0670-01:02
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    DED 200 0670-02:02
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780240810744; 9780240811062
    RVK Klassifikation: LR 57790 ; ST 324
    Auflage/Ausgabe: 2. ed.
    Schlagworte: Sound; Computer games
    Umfang: XXV, 426 S., Ill., graph. Darst., Notenbeisp.