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  1. 3D game environments
    create professional 3D game worlds
    Autor*in: Ahearn, Luke
    Erschienen: ©2008
    Verlag:  Focal Press/Elsevier, Amsterdam

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780240808956; 0240808959; 9780080569345; 008056934X
    Schlagworte: GAMES / Video & Electronic; Computer games / Programming; Computer graphics; Three-dimensional display systems; Juegos con computador / Programación; Gráficos por computador; Sistemas de representación tridimensional; Computer games; Computer graphics; Three-dimensional display systems; Programmierung; Dimension 3; Computerspiel
    Umfang: xxiii, 374 pages
    Bemerkung(en):

    Includes index

    The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds. From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: * The entire game world development process: from planning to modeling and texturing. * Exercises and projects to practice with: each section includes projects to practice creating different world genres. * CD with source art to practice with and use in your own projects, program demos, and plug-ins

    "3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--Jacket

  2. 3D game environments
    create professional 3D game worlds
    Autor*in: Ahearn, Luke
    Erschienen: 2008
    Verlag:  Elsevier, Focal Press, Amsterdam [u.a.]

    "3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to... mehr

    Hochschule München, Bibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--BOOK JACKET.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9780240808956
    RVK Klassifikation: ST 320
    Schlagworte: Computer games; Computer graphics; Three-dimensional display systems; Programmierung; Computerspiel; Dimension 3
    Umfang: 374 S., zahlr. Ill.
    Bemerkung(en):

    Includes index

  3. 3D game environments
    create professional 3D game worlds
    Autor*in: Ahearn, Luke
    Erschienen: c2008
    Verlag:  Elsevier, Focal Press, Amsterdam [u.a.]

    Bibliothek im Kurt-Schwitters-Forum
    EDV 510 /77
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Ilmenau
    INF ST 323 A285
    keine Ausleihe von Bänden, nur Papierkopien werden versandt
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780240808956; 0240808959
    RVK Klassifikation: ST 320
    Schlagworte: Computer games; Computer graphics; Three-dimensional display systems; Virtual reality
    Umfang: XXIII, 374 S., ill. (chiefly col.), 24 cm.
    Bemerkung(en):

    Includes index