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  1. Playful identities
    the ludification of digital media cultures
    Erschienen: [2015]; ©2015
    Verlag:  Amsterdam University Press, Amsterdam

    In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not... mehr

    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and iden

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (kostenfrei)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie); Datenträger; Multimedial
    ISBN: 9048523036; 9789048523030
    Weitere Identifier:
    RVK Klassifikation: AP 15963
    Schriftenreihe: MediaMatters
    Schlagworte: Jeux vidéo; Jeux vidéo; Computer games; Computer games; GAMES; Media studies; Society and culture: general; Society and social sciences Society and social sciences; Video games; Video games; Computerspellen; Identiteit; Multimedia; Psychologische aspecten; Sociale verandering; Computer games; Computer games; Video games; Video games; Gamification; Social Media; Neue Medien; Computerspiel; Identität
    Weitere Schlagworte: Digital media; Homo Ludens; Huizinga; Identity; Play; Electronic book; Electronic books
    Umfang: 1 Online-Ressource (363 Seiten), illustrations
    Bemerkung(en):

    Array: Array

    Array: Array

    Array: Array

    Jos de Mul: Afterplay

  2. Playful identities
    the ludification of digital media cultures
    Erschienen: [2015]; ©2015
    Verlag:  Amsterdam University Press, Amsterdam

    In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not... mehr

    Berlin International University of Applied Sciences, Hans-Dieter Klingemann Library
    keine Fernleihe
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule der Polizei des Landes Brandenburg, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universität Potsdam, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and iden

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie); Datenträger; Multimedial
    ISBN: 9048523036; 9789048523030
    Weitere Identifier:
    RVK Klassifikation: AP 15963
    Schriftenreihe: MediaMatters
    Schlagworte: Jeux vidéo; Jeux vidéo; Computer games; Computer games; GAMES; Media studies; Society and culture: general; Society and social sciences Society and social sciences; Video games; Video games; Computerspellen; Identiteit; Multimedia; Psychologische aspecten; Sociale verandering; Computer games; Computer games; Video games; Video games; Gamification; Social Media; Neue Medien; Computerspiel; Identität
    Weitere Schlagworte: Digital media; Homo Ludens; Huizinga; Identity; Play; Electronic book; Electronic books
    Umfang: 1 Online-Ressource (363 Seiten), illustrations
    Bemerkung(en):

    Array: Array

    Array: Array

    Array: Array

    Jos de Mul: Afterplay