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  1. XNA 4.0 game development by example
    beginner's guide
    Autor*in: Jaegers, Kurt
    Erschienen: 2010
    Verlag:  Packt Pub., Birmingham

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 1849690669; 1849690677; 9781849690669; 9781849690676
    Schlagworte: GAMES / Video & Electronic; Microsoft XNA (Computer file); Computer games / Programming; Computer games; XNA Game Studio 4.0; Computerspiel
    Umfang: 1 Online-Ressource (407 p.)
    Bemerkung(en):

    Includes index

  2. XNA 4.0 game development by example
    beginner's guide
    Autor*in: Jaegers, Kurt
    Erschienen: 2010
    Verlag:  Packt Pub., Birmingham

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781849690676; 1849690677
    RVK Klassifikation: ST 324
    Schlagworte: Microsoft XNA (Computer file); Microsoft XNA (Computer file); GAMES / Video & Electronic; Computer games / Programming; Computerspiel; XNA Game Studio 4.0; Computer games; XNA Game Studio 4.0; Computerspiel
    Umfang: 1 online resource (407 pages)
    Bemerkung(en):

    Print version record

    In Detail XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.

    Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform. By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back. A step-by-step tutorial to using Microsoft XNA by creating four different styles of video games. Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered.

    It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is for If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C would be helpful to kick-start your game development, but it's not essential

  3. XNA 4.0 game development by example
    beginner's guide
    Erschienen: 2010
    Verlag:  Packt Pub, Birmingham

    Introducing XNA game studio -- Flood control -- underwater puzzling -- Flood control -- smoothing out the rough edges -- Asteroid belt assault -- lost in space -- Asteroid belt assault -- special effects -- Robot rampage -- multi-axis mayhem -- Robot... mehr

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    Introducing XNA game studio -- Flood control -- underwater puzzling -- Flood control -- smoothing out the rough edges -- Asteroid belt assault -- lost in space -- Asteroid belt assault -- special effects -- Robot rampage -- multi-axis mayhem -- Robot rampage -- lots and lots of bullets -- Gemstone hunter -- put on your platform shoes -- Gemstone hunter -- standing on your own two pixels. In Detail XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform. By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back. A step-by-step tutorial to using Microsoft XNA by creating four different styles of video games. Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is for If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C♯ would be helpful to kick-start your game development, but it's not essential

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781849690676; 1849690677
    Schlagworte: Computer games; Computer games; Computer games; GAMES ; Video & Electronic; Computer games ; Programming; Computerspiel; XNA Game Studio 4.0
    Umfang: Online Ressource (407 p.)
    Bemerkung(en):

    Includes index. - Description based on print version record