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  1. Building games with Flutter
    the ultimate guide to creating multiplatform games using the Flame engine in Flutter 3
    Autor*in: Teale, Paul
    Erschienen: [June 2022]; © 2022
    Verlag:  Packt Publishing, Birmingham

    Explore the capabilities of the Flutter platform to create real-world games with this book. You'll follow a hands-on approach to learning how to get up and running with Flutter and the Flame game engine for creating engaging games that can be played... mehr

    Hochschulbibliothek Karlsruhe (PH)
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Explore the capabilities of the Flutter platform to create real-world games with this book. You'll follow a hands-on approach to learning how to get up and running with Flutter and the Flame game engine for creating engaging games that can be played across various platforms.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781801816984; 1801816980
    Weitere Identifier:
    9781801816984
    RVK Klassifikation: ST 253
    Schlagworte: Flutter 3.x; Computerspiel; Programmierung; ; Framework <Informatik>; Open Source; Computerspiel; Programmierung;
    Umfang: xv, 206 Seiten, Illustrationen, 24 cm