Filtern nach
Letzte Suchanfragen

Ergebnisse für *

Zeige Ergebnisse 1 bis 2 von 2.

  1. Millennial monsters
    Japanese toys and the global imagination
    Autor*in: Allison, Anne
    Erschienen: c2006
    Verlag:  University of California Press, Berkeley

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0520938992; 1423771125; 1601290292; 9780520938991; 9781423771128; 9781601290298
    RVK Klassifikation: EI 6800 ; LB 61450 ; QR 529
    Schriftenreihe: Asia--local studies/global themes ; 13
    Schlagworte: ANTIQUES & COLLECTIBLES / Toy Animals; ANTIQUES & COLLECTIBLES / Toys; SOCIAL SCIENCE / Anthropology / Cultural; Animated films; Consumer goods; Games; Manners and customs; Philosophy, Japanese; Toy industry; Toys; Toys / Marketing; Video games; Toys; Games; Animated films; Video games; Consumer goods; Toy industry; Toys; Philosophy, Japanese; Spielzeug; Spielzeughandel; Computerspiel; Globalisierung
    Umfang: 1 Online-Ressource (1 v.)
    Bemerkung(en):

    Includes bibliographical references and index

    Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokømon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the pokømonization of America (and the world)

    From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada

  2. Millennial monsters
    Japanese toys and the global imagination
    Erschienen: c2006
    Verlag:  University of California Press, Berkeley

    Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy... mehr

    Zugang:
    Aggregator (lizenzpflichtig)
    Hochschule Aalen, Bibliothek
    E-Book EBSCO
    keine Fernleihe
    Hochschule Esslingen, Bibliothek
    E-Book Ebsco
    keine Fernleihe
    Saarländische Universitäts- und Landesbibliothek
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokømon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the pokømonization of America (and the world). From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780520938991; 0520938992; 1423771125; 9781423771128
    Schriftenreihe: Asia--local studies / global themes ; 13
    Asia--local studies/global themes ; 13
    Schlagworte: Toys; Games; Animated films; Video games; Consumer goods; Toy industry; Toys; Video games; Consumer goods; Toy industry; Toys; Philosophy, Japanese; Animated films; Games; Toys; Philosophy, Japanese; Games; Animated films; Video games; Consumer goods; Toy industry; Toys; Toys; ANTIQUES & COLLECTIBLES ; Toy Animals; ANTIQUES & COLLECTIBLES ; Toys; SOCIAL SCIENCE ; Anthropology ; Cultural; Animated films; Consumer goods; Games; Manners and customs; Philosophy, Japanese; Toy industry; Toys; Toys ; Marketing; Video games; Spielzeug; Computerspiel; Spielzeughandel; Globalisierung
    Umfang: Online Ressource (1 v.), ill.
    Bemerkung(en):

    Includes bibliographical references and index. - Description based on print version record

    Enchanted commoditiesFrom ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokømon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the pokømonization of America (and the world).