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  1. Tempest
    geometries of play
    Erschienen: 2015
    Verlag:  University of Michigan Press, Ann Arbor

    Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest. "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural... mehr

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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest. "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780472900107; 0472900102
    Schriftenreihe: Landmark video games
    Schlagworte: Tempest (Video game); Video games; Video games; Digital video: professional; Information technology: general issues; COMPUTERS ; General; Tempest (Video game); Video games ; Design; Video games ; Social aspects; Videospiel; Ästhetik; Design; History; History
    Umfang: 1 Online-Ressource (154 pages)
    Bemerkung(en):

    Includes bibliographical references and index

  2. Tempest :
    geometries of play /
    Erschienen: 2015.
    Verlag:  University of Michigan Press,, Ann Arbor :

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to... mehr

    Hochschule der Polizei des Landes Brandenburg, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Image (Thumbnail cover image)
    OAPEN (Creative Commons License)
    Quelle: Verbundkataloge
    Beteiligt: McAllister, Ken S.,
    Medientyp: Ebook
    Format: Online
    ISBN: 9780472900107; 0472900102; 9780472121144; 0472121146
    Weitere Identifier:
    10.3998/lvg.13030180.0001.001
    Schriftenreihe: Landmark video games
    Schlagworte: Tempest (Video game); Video games; Video games; Digital video: professional.; Information technology: general issues.; COMPUTERS; Tempest (Video game); Video games; Video games; Videospiel; Ästhetik; Design
    Umfang: 1 online resource (154 pages)
    Bemerkung(en):

    Includes bibliographical references and index.

    Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest.

  3. Tempest
    geometries of play
    Erschienen: 2015
    Verlag:  University of Michigan Press, Ann Arbor

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to... mehr

    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (kostenfrei)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0472121146; 0472900102; 9780472121144; 9780472900107
    Weitere Identifier:
    10.3998/lvg.13030180.0001.001
    RVK Klassifikation: ST 324
    Schriftenreihe: Landmark video games
    Schlagworte: Jeux vidéo; Jeux vidéo; Tempest (Jeu); Ästhetik; COMPUTERS; Design; Digital video: professional; Information technology: general issues; Tempest (Video game); Video games; Video games; Videospiel; Tempest (Video game); Video games; Video games; Videospiel
    Weitere Schlagworte: United States; Electronic books; History; History
    Umfang: 1 Online-Ressource (154 Seiten)
    Bemerkung(en):

    Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest

  4. Tempest
    geometries of play
    Erschienen: 2015
    Verlag:  University of Michigan Press, Ann Arbor

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to... mehr

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    Hochschule Aalen, Bibliothek
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    Orient-Institut Beirut
    Online
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    Leibniz-Zentrum Moderner Orient, Bibliothek, Geisteswissenschaftliche Zentren Berlin e.V.
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    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0472900102; 0472121146; 0472052691; 0472072692; 9780472121144; 9780472052691; 9780472072699; 9780472900107
    Schriftenreihe: Landmark video games
    Schlagworte: Video games; Video games; Tempest (Video game); Tempest (Video game); Video games ; Design; Video games ; Social aspects; Videospiel; Ästhetik; Design; United States; History; History; COMPUTERS ; General
    Umfang: 1 Online-Ressource (154 pages)
    Bemerkung(en):

    Includes bibliographical references and index

  5. Tempest
    geometries of play
    Erschienen: 2015
    Verlag:  University of Michigan Press, Ann Arbor

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule der Polizei des Landes Brandenburg, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universität Potsdam, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Image (Thumbnail cover image)
    OAPEN (Creative Commons License)
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0472900102; 0472121146; 0472052691; 0472072692; 9780472121144; 9780472052691; 9780472072699; 9780472900107
    Schriftenreihe: Landmark video games
    Schlagworte: Video games; Video games; Tempest (Video game); Tempest (Video game); Video games ; Design; Video games ; Social aspects; Videospiel; Ästhetik; Design; United States; History; History; COMPUTERS ; General
    Umfang: 1 Online-Ressource (154 pages)
    Bemerkung(en):

    Includes bibliographical references and index

  6. Tempest
    geometries of play
    Erschienen: 2015
    Verlag:  University of Michigan Press, Ann Arbor ; JSTOR, New York

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to... mehr

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: McAllister, Ken S.
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780472900107; 0472900102; 9780472121144; 0472121146
    Schriftenreihe: Landmark video games
    Schlagworte: Tempest (Video game); Video games; Video games; Digital video: professional; Information technology: general issues; COMPUTERS; Tempest (Video game); Video games; Video games; Videospiel; Ästhetik; Design
    Umfang: 1 Online-Ressource (154 Seiten)
    Bemerkung(en):

    Includes bibliographical references and index