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  1. HCI International 2020 – late breaking papers
    cognition, learning and games : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, july 19–24, 2020, proceedings
    Beteiligt: Stephanidis, Constantine (HerausgeberIn); Harris, Don (HerausgeberIn); Li, Wen-Chin (HerausgeberIn); Schmorrow, Dylan D. (HerausgeberIn); Fidopiastis, Cali M. (HerausgeberIn); Zaphiris, Panayiotis (HerausgeberIn); Ioannou, Andri (HerausgeberIn); Fang, Xiaowen (HerausgeberIn); Sottilare, Robert A. (HerausgeberIn); Schwarz, Jessica (HerausgeberIn)
    Erschienen: 2020; [2020]
    Verlag:  Springer International Publishing, Cham ; Springer

    Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team... mehr

    Zugang:
    Resolving-System (lizenzpflichtig)
    Hochschule Aalen, Bibliothek
    E-Book Springer
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    Universitätsbibliothek Braunschweig
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    Technische Universität Chemnitz, Universitätsbibliothek
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    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
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    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    ebook
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Bibliothek LIV HN Sontheim
    Springer E-Book
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    Duale Hochschule Baden-Württemberg Stuttgart, Campus Horb, Bibliothek
    eBook Springer
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    Karlsruher Institut für Technologie, KIT-Bibliothek
    keine Ausleihe von Bänden, nur Papierkopien werden versandt
    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
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    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
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    Zentrale Hochschulbibliothek Lübeck
    KaufEBook202103
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    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Universitätsbibliothek Mannheim
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    Universitätsbibliothek Mannheim
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    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Book Springer
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Hochschule Osnabrück, Bibliothek Campus Westerberg
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    Universitätsbibliothek Osnabrück
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    Universität Potsdam, Universitätsbibliothek
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    Duale Hochschule Baden-Württemberg Ravensburg, Bibliothek
    E-Book Springer
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    Hochschulbibliothek Reutlingen (Lernzentrum)
    eBook
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    Universitätsbibliothek Rostock
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    Saarländische Universitäts- und Landesbibliothek
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    Duale Hochschule Baden-Württemberg Stuttgart, Bibliothek
    eBook Springer
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    Universitätsbibliothek Stuttgart
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    Universitätsbibliothek der Eberhard Karls Universität
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    Technische Hochschule Ulm, Bibliothek
    eBook Springer
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    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
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    Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain. This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Stephanidis, Constantine (HerausgeberIn); Harris, Don (HerausgeberIn); Li, Wen-Chin (HerausgeberIn); Schmorrow, Dylan D. (HerausgeberIn); Fidopiastis, Cali M. (HerausgeberIn); Zaphiris, Panayiotis (HerausgeberIn); Ioannou, Andri (HerausgeberIn); Fang, Xiaowen (HerausgeberIn); Sottilare, Robert A. (HerausgeberIn); Schwarz, Jessica (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783030601287
    Weitere Identifier:
    RVK Klassifikation: SS 4800
    Schriftenreihe: Lecture notes in computer science ; 12425
    Springer eBook Collection
    Schlagworte: Optical data processing.; Education—Data processing.; Computer organization.; User interfaces (Computer systems).; Natural language processing (Computer science).; Image processing; Computer vision.; Education; Human-computer interaction.; Computer engineering.; Computer networks .
    Umfang: 1 Online-Ressource (xxii, 776 Seiten), Illustrationen
  2. HCI International 2020 – late breaking papers
    cognition, learning and games : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, july 19–24, 2020, proceedings
    Beteiligt: Stephanidis, Constantine (HerausgeberIn); Harris, Don (HerausgeberIn); Li, Wen-Chin (HerausgeberIn); Schmorrow, Dylan D. (HerausgeberIn); Fidopiastis, Cali M. (HerausgeberIn); Zaphiris, Panayiotis (HerausgeberIn); Ioannou, Andri (HerausgeberIn); Fang, Xiaowen (HerausgeberIn); Sottilare, Robert A. (HerausgeberIn); Schwarz, Jessica (HerausgeberIn)
    Erschienen: 2020; [2020]
    Verlag:  Springer International Publishing, Cham ; Springer

    Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team... mehr

    Zugang:
    Resolving-System (lizenzpflichtig)
    Universität Potsdam, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain. This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Stephanidis, Constantine (HerausgeberIn); Harris, Don (HerausgeberIn); Li, Wen-Chin (HerausgeberIn); Schmorrow, Dylan D. (HerausgeberIn); Fidopiastis, Cali M. (HerausgeberIn); Zaphiris, Panayiotis (HerausgeberIn); Ioannou, Andri (HerausgeberIn); Fang, Xiaowen (HerausgeberIn); Sottilare, Robert A. (HerausgeberIn); Schwarz, Jessica (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783030601287
    Weitere Identifier:
    RVK Klassifikation: SS 4800
    Schriftenreihe: Lecture notes in computer science ; 12425
    Springer eBook Collection
    Schlagworte: Optical data processing.; Education—Data processing.; Computer organization.; User interfaces (Computer systems).; Natural language processing (Computer science).; Image processing; Computer vision.; Education; Human-computer interaction.; Computer engineering.; Computer networks .
    Umfang: 1 Online-Ressource (xxii, 776 Seiten), Illustrationen