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  1. Destructive sublime
    World War II in American film and media
    Autor*in: Allison, Tanine
    Erschienen: [2018]
    Verlag:  Rutgers University Press, New Brunswick, New Jersey

    Bayerische Staatsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule für Fernsehen und Film, Bibliothek
    keine Ausleihe von Bänden, nur Papierkopien werden versandt
    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9780813597485; 9780813597492
    RVK Klassifikation: AP 44981
    Schriftenreihe: War culture
    Schlagworte: World War, 1939-1945; World War, 1939-1945; War films; Computer war games; Film; Computerspiel; Zweiter Weltkrieg <Motiv>
    Umfang: vii, 248 Seiten, Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index ; revised dissertation

  2. Destructive sublime
    World War II in American film and media
    Autor*in: Allison, Tanine
    Erschienen: [2018]
    Verlag:  Rutgers University Press, New Brunswick, New Jersey, London

    Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 54234
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Staats- und Universitätsbibliothek Bremen
    a puz 530.4/802
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    DFF - Deutsches Filminstitut & Filmmuseum, Bibliothek
    Film 1622
    keine Ausleihe von Bänden, nur Papierkopien werden versandt
    Württembergische Landesbibliothek
    69/643
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War II during the Cold War and Vietnam -- Nostalgia for combat: World War II at the end of cinema -- Simulating war on an algorithmic playground -- Conclusion: A bad war? The World War II combat genre now "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years--from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor--this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780813597492; 9780813597485; 9780813597508
    Weitere Identifier:
    9780813597485
    Schriftenreihe: War culture
    Schlagworte: World War, 1939-1945; World War, 1939-1945; War films; Computer war games; World War, 1939-1945; World War, 1939-1945; War films; Computer war games
    Umfang: 248 Seiten, Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  3. Destructive sublime
    World War II in American film and media
    Autor*in: Allison, Tanine
    Erschienen: [2018]
    Verlag:  Rutgers University Press, New Brunswick, New Jersey, London

    Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War II during the Cold War and Vietnam -- Nostalgia for combat: World War II at the end of cinema -- Simulating war on an algorithmic playground -- Conclusion: A bad war? The World War II combat genre now "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years--from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor--this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780813597492; 9780813597485; 9780813597508
    Weitere Identifier:
    9780813597485
    Schriftenreihe: War culture
    Schlagworte: World War, 1939-1945; World War, 1939-1945; War films; Computer war games; World War, 1939-1945; World War, 1939-1945; War films; Computer war games
    Umfang: 248 Seiten, Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  4. Destructive Sublime
    World War II in American Film and Media
    Autor*in: Allison, Tanine
    Erschienen: [2018]; © 2018
    Verlag:  Rutgers University Press, New Brunswick, NJ

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... mehr

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780813597522
    Weitere Identifier:
    Schriftenreihe: War Culture
    Schlagworte: American; Call of Duty; Medal of Honor; Saving Private Ryan; The Battle of San Pietro; The Longest Day; WWII.; World War II.; combat; destructive; film; media; sublime; video games; war film; war; PERFORMING ARTS / General; Computer war games; War films; World War, 1939-1945; World War, 1939-1945; Computerspiel; Film; Weltkrieg <1939-1945, Motiv>
    Umfang: 1 online resource, 11 color, 30 b-w
    Bemerkung(en):

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Sep 2019)

  5. Destructive sublime
    World War II in American film and media
    Autor*in: Allison, Tanine
    Erschienen: [2018]
    Verlag:  Rutgers University Press, New Brunswick, New Jersey, London

    "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 54234
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Staats- und Universitätsbibliothek Bremen
    a puz 530.4/802
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years--from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor--this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself"-- Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War II during the Cold War and Vietnam -- Nostalgia for combat: World War II at the end of cinema -- Simulating war on an algorithmic playground -- Conclusion: A bad war? The World War II combat genre now

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780813597485; 9780813597492; 9780813597508
    Schriftenreihe: War culture
    Schlagworte: World War, 1939-1945; World War, 1939-1945; War films; Computer war games
    Umfang: vii, 248 Seiten, Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  6. Destructive Sublime
    World War II in American Film and Media
    Autor*in: Allison, Tanine
    Erschienen: [2018]; © 2018
    Verlag:  Rutgers University Press, New Brunswick, NJ

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... mehr

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Technische Hochschule Augsburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Bamberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Coburg, Zentralbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Kempten, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Passau
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780813597522
    Weitere Identifier:
    Schriftenreihe: War Culture
    Schlagworte: American; Call of Duty; Medal of Honor; Saving Private Ryan; The Battle of San Pietro; The Longest Day; WWII.; World War II.; combat; destructive; film; media; sublime; video games; war film; war; PERFORMING ARTS / General; Computer war games; War films; World War, 1939-1945; World War, 1939-1945; Zweiter Weltkrieg <Motiv>; Computerspiel; Film
    Umfang: 1 online resource, 11 color, 30 b-w
    Bemerkung(en):

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Sep 2019)

  7. Destructive sublime
    World War II in American film and media
    Autor*in: Allison, Tanine
    Erschienen: [2018]
    Verlag:  Rutgers University Press, New Brunswick, New Jersey, London

    "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years--from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor--this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself"-- Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War II during the Cold War and Vietnam -- Nostalgia for combat: World War II at the end of cinema -- Simulating war on an algorithmic playground -- Conclusion: A bad war? The World War II combat genre now

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780813597485; 9780813597492; 9780813597508
    Schriftenreihe: War culture
    Schlagworte: World War, 1939-1945; World War, 1939-1945; War films; Computer war games
    Umfang: vii, 248 Seiten, Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  8. Virtue through suffering
    the American war film at the end of celluloid
    Autor*in: Allison, Tanine
    Erschienen: 2017

    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Medientyp: Buch (Monographie)
    Übergeordneter Titel: Journal of popular film & television; Philadelphia, PA; No 1. - S. 50-61. - Sign.: ZB 28
    Weitere Schlagworte: Gewalt/A; Ästhetik/A; Krieg/A