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  1. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Herausgeber, Verfasser)
    Published: [2019]
    Publisher:  Amsterdam University Press, Amsterdam

    Universitäts- und Landesbibliothek Münster
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    Source: Union catalogues
    Contributor: O'Bryan, Robin (Herausgeber, Verfasser)
    Language: English
    Media type: Book
    ISBN: 9789463728119
    Series: Cultures of play, 1300-1700
    Subjects: Spiel <Motiv>; Kartenspiel <Motiv>; Brettspiel <Motiv>; Schach; Literatur; Sport <Motiv>; Spiel; Kunst
    Scope: 284 Seiten, Illustrationen
  2. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Herausgeber)
    Published: 2019
    Publisher:  Amsterdam University Press, Amsterdam ; Cambridge University Press, Cambridge, UK

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

    Universität Frankfurt, Elektronische Ressourcen
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    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games 'played, written about, illustrated and collected' functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

     

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    Source: Union catalogues
    Contributor: O'Bryan, Robin (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Series: Cultures of play
    Scope: 1 online resource (284 pages), digital, PDF file(s)
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)

  3. Carnal desire and conflicted sexual identity in a "Dominican" chapel
    Published: 2018

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Article (edited volume)
    Parent title:
    Images of sex and desire in Renaissance art and modern historiography / edited by Angeliki Pollali and Berthold Hub; New York ; London, 2018; Seite 41-58
    Subjects: Deckenmalerei; Versuchung <Motiv>
    Other subjects: Lippi, Filippino (1457-1504); Adam Biblische Person
    Scope: Illustrationen
  4. Games and Game Playing in European Art and Literature, 16th-17th Centuries
    Contributor: O'Bryan, Robin (Publisher)
    Published: [2019]; © 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: O'Bryan, Robin (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Other identifier:
    Series: Cultures of Play
    Subjects: LITERARY CRITICISM / Renaissance; Spiel <Motiv>; Schach; Spiel; Brettspiel <Motiv>; Literatur; Sport <Motiv>; Kartenspiel <Motiv>; Kunst
    Scope: 1 online resource
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 23. Mai 2019)

  5. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Publisher)
    Published: [2019]; © 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
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    Bibliotheca Hertziana - Max-Planck-Institut für Kunstgeschichte

     

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games"played, written about, illustrated and collected"functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

     

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    Source: Union catalogues
    Contributor: O'Bryan, Robin (Publisher)
    Language: English
    Media type: Conference proceedings
    ISBN: 9789463728119
    RVK Categories: EC 5410
    Corporations / Congresses: Renaissance Society of America, 62. (2016, Boston, Mass.)
    Series: Cultures of play, 1300-1700 ; 1
    Subjects: Kartenspiel <Motiv>; Spiel; Sport <Motiv>; Literatur; Schach; Spiel <Motiv>; Kunst; Brettspiel <Motiv>
    Scope: 284 Seiten, Illustrationen
    Notes:

    Aus dem Dankwort: "This collection of essays grew out of a session devoted to "Renaissance Games" that was organized for the Renaissance Society of America conference held in Boston, 31 March-2 April 2016"

  6. "Mad chess" with a mad dwarf jester
    Published: [2019]

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Article (edited volume)
    Parent title:
    Games and game playing in European art and literature / edited by Robin O'Bryan; Amsterdam, [2019]; Seite 75-92
    Subjects: Schachspieler <Motiv>; Ikonographie; Schach <Motiv>
    Other subjects: Campi, Giulio (1502-1572); Vida, Marco Girolamo (1485-1566)
    Scope: Illustrationen
  7. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Publisher)
    Published: 2020
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

    Universitätsbibliothek Bamberg
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    Bayerische Staatsbibliothek
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    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games ‘played, written about, illustrated and collected’ functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: O'Bryan, Robin (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Other identifier:
    RVK Categories: EC 5410
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern / 15th and 16th centuries / History and criticism; Literature, Modern / 17th century / History and criticism; Spiel <Motiv>; Kunst; Schach; Sport <Motiv>; Kartenspiel <Motiv>; Brettspiel <Motiv>; Literatur; Spiel
    Scope: 1 Online-Ressource (284 Seiten)
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)

  8. A tortoise, a fish, a jester, and a "jesuit"
    Valerio Cioli's dwarf sculptures for the Boboli Gardens
    Published: 2019

    Bibliotheca Hertziana - Max-Planck-Institut für Kunstgeschichte
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    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Parent title: Source; Chicago, Il, 2019; Volume 38, number 3 (Spring 2019), Seite [133]-142
    Subjects: Hofnarr; Bildnis; Statue; Auftraggeber; Zwerg
    Other subjects: Morgante (2. H. 16. Jh.); Barbino, Pietro; Cioli, Valerio di Simone (1529-1599); Cosimo Toskana, Großherzog (1519-1574)
    Scope: Illustrationen
  9. Games and game-playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: [2019]
    Publisher:  Amsterdam University Press, Amsterdam

    5. The World Upside DownGiuseppe Maria Mitelli's Games and the Performance of Identity in the Early Modern World; Patricia Rocco; Part III. Outdoor and Sportive Games; 6. "To catch the fellow, and come back again"; Games of Prisoner's Base in Early... more

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    Hochschule Aalen, Bibliothek
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    5. The World Upside DownGiuseppe Maria Mitelli's Games and the Performance of Identity in the Early Modern World; Patricia Rocco; Part III. Outdoor and Sportive Games; 6. "To catch the fellow, and come back again"; Games of Prisoner's Base in Early Modern English Drama; Bethany Packard; 7. Against Opposition (at Home); Middleton and Rowley's The World Tossed at Tennis as Tennis; Mark Kaethler; Part IV. Games on Display; 8. Ordering the World; Games in the Architectural Iconography of Stirling Castle, Scotland; Giovanna Guidicini; 9. The Games of Philipp Hainhofer Cover; Table of Contents; List of Illustrations; Acknowledgments; Introduction; A Passion for Games; Robin O'Bryan; Part I. Chess and Luxury Playing Cards; 1. "Mad Chess" with a Mad Dwarf Jester; Robin O'Bryan; 2. Changing Hands; Jean Desmarets, Stefano della Bella, and the Jeux de Cartes; Naomi Lebens; Part II. Gambling and Games of Chance; 3. "A game played home"; The Gendered Stakes of Gambling in Shakespeare's Plays; Megan Herrold; 4. "Now if the devil have bones,/ These dice are made of his"; Dice Games on the English Stage in the Seventeenth Century; Kevin Chovanec Fig. 2.2 Stefano della Bella, thirteen of fifty-two playing cards (and one title card) from the Jeu de la géographie (Game of Geography), 1698 (fourth state, first state c. 1644)Fig. 2.3 Stefano della Bella, thirteen of fifty-two playing cards (and one title card) from the Jeu des fables (Game of Fables), 1698 (fourth state, first state c. 1644); Fig. 2.4 Stefano della Bella, title card and thirteen of fifty-two playing cards from the Jeu des reynes renommées (Game of Famous Queens), 1698 (fourth state, first state c. 1644) Fig. I.4 Coryn Boel (after David Teniers the Younger), Two Monkeys Playing Backgammon, 1635-68Fig. I.5 Lubin Bauguin, Still Life with Chessboard, 1630; Fig. 1.1 Giulio Campi, Partita a scacchi (The Game of Chess), c. 1530-32; Fig. 1.2 Liberale da Verona, The Chess Game, c. 1475; Fig. 1.3 Knight and a lady playing chess, 1330-40; Fig. 1.4 Schematic of Queen's chess moves; Fig. 2.1 Stefano della Bella, fifteen of thirty-nine playing cards (and one title card) from the Cartes des rois de France (Game of French Kings), 1698 (fourth state, first state c. 1644) Ludic Appreciation and Use in Early Modern Art CabinetsGreger Sundin; Index; List of Illustrations; Fig. I.1 Ambrogio Brambilla, "Il piacevole e nuovo giuoco novamente trovato detto pela il chiu" (The pleasant and new game recently found called skin the owl) [Game of Skin the Owl], 1589; Fig. I.2 Giuseppe Maria Mitelli, Il giuocatore, from Le ventiquattr'hore dell'humana felicità (The twenty-four hours of human happiness), 1675; Fig. I.3 Georges de La Tour, The Cheat with the Ace of Clubs, c. 1630-34 This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Source: Union catalogues
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844; 904854484X
    Series: Cultures of play, 1300-1700 ; 1
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in art; Art, Modern; BIOGRAPHY & AUTOBIOGRAPHY / Literary ; bisacsh; Art, Modern; Games in art; Games in literature; Literature, Modern; BIOGRAPHY & AUTOBIOGRAPHY ; Literary; Criticism, interpretation, etc; History
    Scope: 1 Online-Ressource, illustrations
    Notes:

    Includes bibliographical references and index

  10. Games and game-playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Publisher)
    Published: [2019]; 2019
    Publisher:  Amsterdam University Press, Amsterdam

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
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    Source: Union catalogues
    Contributor: O'Bryan, Robin (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    RVK Categories: EC 5410
    Series: Cultures of Play, 1300-1700
    Subjects: Game theory; Spiel <Motiv>; Schach; Spiel; Brettspiel <Motiv>; Literatur; Sport <Motiv>; Kartenspiel <Motiv>; Kunst
    Scope: 1 Online-Ressource (285 pages)
    Notes:

    Description based on print version record

  11. Giants and dwarfs in European art and culture, ca. 1350-1750
    real, imagined, metaphorical
    Contributor: O'Bryan, Robin (Publisher); Else, Felicia M. (Publisher)
    Published: [2024]; © 2024
    Publisher:  Amsterdam University Press, Amsterdam

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Bibliotheca Hertziana - Max-Planck-Institut für Kunstgeschichte
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    Source: Union catalogues
    Contributor: O'Bryan, Robin (Publisher); Else, Felicia M. (Publisher)
    Language: English
    Media type: Book
    ISBN: 9789463728850
    Series: Monsters and marvels ; 3
    Subjects: Kleinwüchsiger; Kultur; Hochwuchs; Kunst; Zwerg; Riese
    Scope: 392 Seiten, Illustrationen
    Notes:

    Acknowledgements: "This volume stemmed from a session on 'Giants and Dwarfs' that was originally planned for the Renaissance Society of America conference in Philadaphia in March 2020, but was moved online the following year because of the pandemic. Despite the virtual format , the exchange of ideas was dynamic and exciting, leading us to expand these papers into a broader set of studies for a book project."

  12. Games and Game Playing in European Art and Literature, 16th-17th Centuries.
    Published: 2019; ©2019
    Publisher:  Amsterdam University Press, Amsterdam

    Cover -- Table of Contents -- List of Illustrations -- Acknowledgments -- Introduction -- A Passion for Games -- Robin O'Bryan -- Part I. Chess and Luxury Playing Cards -- 1. "Mad Chess" with a Mad Dwarf Jester -- Robin O'Bryan -- 2. Changing Hands... more

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    Cover -- Table of Contents -- List of Illustrations -- Acknowledgments -- Introduction -- A Passion for Games -- Robin O'Bryan -- Part I. Chess and Luxury Playing Cards -- 1. "Mad Chess" with a Mad Dwarf Jester -- Robin O'Bryan -- 2. Changing Hands -- Jean Desmarets, Stefano della Bella, and the Jeux de Cartes -- Naomi Lebens -- Part II. Gambling and Games of Chance -- 3. "A game played home" -- The Gendered Stakes of Gambling in Shakespeare's Plays -- Megan Herrold -- 4. "Now if the devil have bones,/ These dice are made of his" -- Dice Games on the English Stage in the Seventeenth Century -- Kevin Chovanec -- 5. The World Upside Down -- Giuseppe Maria Mitelli's Games and the Performance of Identity in the Early Modern World -- Patricia Rocco -- Part III. Outdoor and Sportive Games -- 6. "To catch the fellow, and come back again" -- Games of Prisoner's Base in Early Modern English Drama -- Bethany Packard -- 7. Against Opposition (at Home) -- Middleton and Rowley's The World Tossed at Tennis as Tennis -- Mark Kaethler -- Part IV. Games on Display -- 8. Ordering the World -- Games in the Architectural Iconography of Stirling Castle, Scotland -- Giovanna Guidicini -- 9. The Games of Philipp Hainhofer -- Ludic Appreciation and Use in Early Modern Art Cabinets -- Greger Sundin -- Index -- List of Illustrations -- Fig. I.1 Ambrogio Brambilla, "Il piacevole e nuovo giuoco novamente trovato detto pela il chiu" (The pleasant and new game recently found called skin the owl) [Game of Skin the Owl], 1589 -- Fig. I.2 Giuseppe Maria Mitelli, Il giuocatore, from Le ventiquattr'hore dell'humana felicità (The twenty-four hours of human happiness), 1675 -- Fig. I.3 Georges de La Tour, The Cheat with the Ace of Clubs, c. 1630-34 -- Fig. I.4 Coryn Boel (after David Teniers the Younger), Two Monkeys Playing Backgammon, 1635-68.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Series: Cultures of Play Ser.
    Cultures of Play, 1300-1700
    Subjects: Game theory; Electronic books
    Scope: 1 online resource (285 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  13. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: [2019]; © 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and... more

    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Kunstbibliothek
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    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Conference proceedings
    Format: Print
    ISBN: 9789463728119; 9463728112
    Other identifier:
    Corporations / Congresses: Renaissance Society of America, 62. (2016, Boston, Mass.)
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in art; Art, Modern
    Scope: 284 Seiten, Illustrationen, 24 cm
    Notes:

    Aus dem Vorwort: organized for the Renaissance Society of America Conference held in Boston, 31 March-2 April 2016

  14. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games 'played, written about, illustrated and collected' functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844; 9789463728119
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in literature; Literature, Modern ; 15th and 16th centuries ; History and criticism; Literature, Modern ; 17th century ; History and criticism
    Scope: 1 online resource (284 pages), digital, PDF file(s).
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)

  15. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: [2019]; © 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and... more

    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Kunstbibliothek
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Conference proceedings
    Format: Print
    ISBN: 9789463728119; 9463728112
    Other identifier:
    Corporations / Congresses: Renaissance Society of America, 62. (2016, Boston, Mass.)
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in art; Art, Modern
    Scope: 284 Seiten, Illustrationen, 24 cm
    Notes:

    Aus dem Vorwort: organized for the Renaissance Society of America Conference held in Boston, 31 March-2 April 2016

  16. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: [2019]
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and... more

    Access:
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    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Content information
    Source: Union catalogues
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Other identifier:
    Series: Cultures of play, 1300-1700
    Cultures of Play ; 1
    Subjects: LITERARY CRITICISM / Renaissance; ART / History / Renaissance
    Scope: 1 Online-Ressource (284 Seiten), Illustrationen
  17. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Publisher)
    Published: [2019]; © 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games"played, written about, illustrated and collected"functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

     

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    Source: Philologische Bibliothek, FU Berlin
    Contributor: O'Bryan, Robin (Publisher)
    Language: English
    Media type: Conference proceedings
    ISBN: 9789463728119
    RVK Categories: EC 5410
    Corporations / Congresses: Renaissance Society of America, 62. (2016, Boston, Mass.)
    Series: Cultures of play, 1300-1700 ; 1
    Subjects: Kartenspiel <Motiv>; Spiel; Sport <Motiv>; Literatur; Schach; Spiel <Motiv>; Kunst; Brettspiel <Motiv>
    Scope: 284 Seiten, Illustrationen
    Notes:

    Aus dem Dankwort: "This collection of essays grew out of a session devoted to "Renaissance Games" that was organized for the Renaissance Society of America conference held in Boston, 31 March-2 April 2016"

  18. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Verfasser, Herausgeber)
    Published: [2019]
    Publisher:  Amsterdam University Press, Amsterdam

    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Contributor: O'Bryan, Robin (Verfasser, Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9789463728119
    Series: Cultures of play, 1300-1700
    Subjects: Europa; Spiel; Spiel <Motiv>; Sport <Motiv>; Kartenspiel <Motiv>; Brettspiel <Motiv>; Schach; Kunst; Literatur; Geschichte 1500-1700
    Scope: 284 Seiten, Illustrationen
  19. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

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    Verlag (lizenzpflichtig)
    Fachinformationsverbund Internationale Beziehungen und Länderkunde
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
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    Staats- und Universitätsbibliothek Bremen
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    E-Book CUP HSFK
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    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
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    Universitätsbibliothek der Eberhard Karls Universität
    No loan of volumes, only paper copies will be sent

     

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games 'played, written about, illustrated and collected' functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844; 9789463728119
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in literature; Literature, Modern ; 15th and 16th centuries ; History and criticism; Literature, Modern ; 17th century ; History and criticism
    Scope: 1 online resource (284 pages), digital, PDF file(s).
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)

  20. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: [2019]
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and... more

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    Staats- und Universitätsbibliothek Bremen
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    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Content information
    Source: Union catalogues
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Other identifier:
    Series: Cultures of play, 1300-1700
    Cultures of Play ; 1
    Subjects: LITERARY CRITICISM / Renaissance; ART / History / Renaissance
    Scope: 1 Online-Ressource (284 Seiten), Illustrationen
  21. Giants and dwarfs in European art and culture, ca. 1350-1750
    real, imagined, metaphorical
    Contributor: O'Bryan, Robin (HerausgeberIn); Else, Felicia M. (HerausgeberIn)
    Published: [2024]
    Publisher:  Amsterdam University Press, Amsterdam

    Staatliche Kunstsammlungen Dresden, Kunstbibliothek
    No loan of volumes, only paper copies will be sent
    Universitätsbibliothek Heidelberg
    2024 A 3734
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Mannheim
    2024 A 2053
    Unlimited inter-library loan, copies and loan
    Germanisches Nationalmuseum, Bibliothek
    No loan of volumes, only paper copies will be sent
    Württembergische Landesbibliothek
    74/3890
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    Content information
    Source: Union catalogues
    Contributor: O'Bryan, Robin (HerausgeberIn); Else, Felicia M. (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9789463728850
    Other identifier:
    9789463728850
    RVK Categories: NK 4940
    Series: Monsters and marvels. Alterity in the medieval and early modern worlds
    Subjects: Riese; Zwerg; Kunst; Kultur; Geschichte 1350-1750; ; Kleinwüchsiger; Hochwuchs; Hof; Kultur; Kunst; Geschichte 1350-1750;
    Scope: 392 Seiten, Illustrationen
  22. Marco Zoppo's lascivious drawings and the erotic lexicon
    Published: 2023

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    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Print
    Parent title: Enthalten in: Source; Chicago, Il : The University of Chicago Press on behalf of the Bard Graduate Center, 1981; 42(2023), 4, Seite 239-249

    Subjects: Zoppo, Marco; Zeichnung; Erotische Kunst;
    Scope: Illustrationen