Narrow Search
Last searches

Results for *

Displaying results 1 to 5 of 5.

  1. Computational Intelligence in Music, Sound, Art and Design
    6th International Conference, EvoMUSART 2017, Amsterdam, The Netherlands, April 19–21, 2017, Proceedings
    Contributor: Correia, João (Herausgeber); Ciesielski, Vic (Herausgeber); Liapis, Antonios (Herausgeber)
    Published: 2017
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
    No inter-library loan
    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Correia, João (Herausgeber); Ciesielski, Vic (Herausgeber); Liapis, Antonios (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319557502; 3319557505
    Other identifier:
    Edition: 1st ed. 2017
    Series: Theoretical Computer Science and General Issues ; 10198
    Subjects: Algorithms; Data mining; Artificial intelligence; Computer vision; Computer science; Mathematical statistics; Digital humanities; Algorithms; Data Mining and Knowledge Discovery; Artificial Intelligence; Computer Vision; Probability and Statistics in Computer Science; Digital Humanities
    Scope: 1 Online-Ressource (X, 371 Seiten), 169 illus.
  2. Computational Intelligence in Music, Sound, Art and Design
    6th International Conference, EvoMUSART 2017, Amsterdam, The Netherlands, April 19–21, 2017, Proceedings
    Contributor: Correia, João (Hrsg.); Ciesielski, Vic (Hrsg.); Liapis, Antonios (Hrsg.)
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events... more

    Hochschule Aalen, Bibliothek
    e-Book Springer
    No inter-library loan
    Universitätsbibliothek Braunschweig
    No inter-library loan
    Staats- und Universitätsbibliothek Bremen
    No inter-library loan
    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    No inter-library loan
    Universitätsbibliothek Freiburg
    No inter-library loan
    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Bibliothek LIV HN Sontheim
    Springer E-Book
    No inter-library loan
    Thüringer Universitäts- und Landesbibliothek
    No inter-library loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    No loan of volumes, only paper copies will be sent
    Karlsruher Institut für Technologie, KIT-Bibliothek
    No loan of volumes, only paper copies will be sent
    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
    No inter-library loan
    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
    No inter-library loan
    Zentrale Hochschulbibliothek Lübeck
    KaufEBook202103
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
    No inter-library loan
    Hochschule Mannheim, Hochschulbibliothek
    eBook Springer
    No inter-library loan
    Universitätsbibliothek Mannheim
    No inter-library loan
    Universitätsbibliothek Mannheim
    No inter-library loan
    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Book Springer
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Hochschule Osnabrück, Bibliothek Campus Westerberg
    No inter-library loan
    Universitätsbibliothek Osnabrück
    No inter-library loan
    Universität Potsdam, Universitätsbibliothek
    No inter-library loan
    Hochschulbibliothek Reutlingen (Lernzentrum)
    eBook
    No inter-library loan
    Universitätsbibliothek Rostock
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan
    Universitätsbibliothek Stuttgart
    No inter-library loan
    Technische Hochschule Ulm, Bibliothek
    eBook Springer
    No loan of volumes, only paper copies will be sent
    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
    No loan of volumes, only paper copies will be sent
    Westsächsische Hochschule Zwickau, Bibliothek
    Springer E-Book
    No inter-library loan

     

    This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 24 revised full papers presented were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; computer-aided design; and the art theory of evolutionary computation Algorithmic Songwriting with ALYSIA -- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity -- Towards Polyphony Reconstruction Using Multidimensional Multiple Sequence Alignment -- Melody Retrieval and Classification Using Biologically-Inspired Techniques -- Evolved Aesthetic Analogies to Improve Artistic Experience -- Deep Artificial Composer: A Creative Neural Network Model for Automated Melody Generation -- A Kind of Bio-inspired Learning of mUsic stylE -- Using Autonomous Agents to Improvise Music Compositions in Real-time -- Generating Polyphonic Music Using Tied Parallel Networks -- Mixed-initiative Creative Drawing with webIconoscope -- Clustering Agents for the Evolution of Autonomous Musical Fitness -- EvoFashion: Customising Fashion Through Evolution -- A Swarm Environment for Experimental Performance and Improvisation -- Niche Constructing Drawing Robots -- Automated Shape Design by Grammatical Evolution -- Evolutionary Image Transition Using Random Walks -- Evaluation Rules for Evolutionary Generation of Drum Patterns in Jazz Solos -- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation through a Human Creativity Test -- Play It again: Evolved Audio Effects and Synthesizer Programming -- Fashion Design Aid System with Application of Interactive Genetic Algorithms -- Generalization Performance of Western Instrument Recognition Models in Polyphonic Mixtures with Ethnic Samples -- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines -- Evolving Mondrian-Style Artworks -- Predicting Expressive Bow Controls for Violin and Viola

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Correia, João (Hrsg.); Ciesielski, Vic (Hrsg.); Liapis, Antonios (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319557502
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10198
    Array
    Array
    Subjects: Image processing; Application software; Computer Science; Computer science; Algorithms; Mathematical statistics; Data mining; Artificial intelligence; Computer vision.; Digital humanities.
    Scope: Online-Ressource (X, 371 p. 169 illus, online resource)
  3. Games and Learning Alliance
    8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings
    Contributor: Liapis, Antonios (HerausgeberIn); Yannakakis, Georgios N. (HerausgeberIn); Gentile, Manuel (HerausgeberIn); Ninaus, Manuel (HerausgeberIn)
    Published: 2019
    Publisher:  Springer, Cham

    Serious Game design and pedagogical foundations -- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis -- A Participatory Approach to Redesigning Games for Educational Purposes -- Requirements Analysis of a... more

    Access:
    Resolving-System (lizenzpflichtig)
    Hochschule Aalen, Bibliothek
    E-Book Springer
    No inter-library loan
    Universitätsbibliothek Braunschweig
    No inter-library loan
    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    No inter-library loan
    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
    No inter-library loan
    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    ebook
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Bibliothek LIV HN Sontheim
    Springer E-Book
    No inter-library loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    No loan of volumes, only paper copies will be sent
    Karlsruher Institut für Technologie, KIT-Bibliothek
    No loan of volumes, only paper copies will be sent
    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
    No inter-library loan
    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
    No inter-library loan
    Zentrale Hochschulbibliothek Lübeck
    KaufEBook202103
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
    No inter-library loan
    Hochschule Mannheim, Hochschulbibliothek
    eBook Springer
    No inter-library loan
    Universitätsbibliothek Mannheim
    No inter-library loan
    Universitätsbibliothek Mannheim
    No inter-library loan
    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Book Springer
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Hochschule Osnabrück, Bibliothek Campus Westerberg
    No inter-library loan
    Universitätsbibliothek Osnabrück
    No inter-library loan
    Universität Potsdam, Universitätsbibliothek
    No inter-library loan
    Hochschulbibliothek Reutlingen (Lernzentrum)
    eBook
    No inter-library loan
    Universitätsbibliothek Rostock
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan
    Universitätsbibliothek Stuttgart
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    No loan of volumes, only paper copies will be sent
    Technische Hochschule Ulm, Bibliothek
    eBook Springer
    No loan of volumes, only paper copies will be sent
    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
    No loan of volumes, only paper copies will be sent

     

    Serious Game design and pedagogical foundations -- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis -- A Participatory Approach to Redesigning Games for Educational Purposes -- Requirements Analysis of a Serious Game for Deaf Players -- Debriefing and Knowledge Processing: An Empirical Study about Game-Based learning for Computer Education -- Designing a 2D Platform Game with Mathematics Curriculum -- Planet Dewey: Designing a hybrid game to boost students’ information literacy -- Designing Serious Games for People with Special Needs: Implications from a Survey -- From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools -- Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions -- Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion Regulation -- Teaching educational game design: Expanding the game design mindset with instructional aspects -- AI and Technology for SG -- A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate -- Modelling the Quality of Visual Creations in Iconoscope -- Andromeda: a Personalised Crisis Management Training Toolkit -- Towards an Operational Definition of Procedural Rhetoric -- A Study on enhancing learnability of a serious game by implementing a pedagogical agent -- Scaffolding open text input in a scripted communication skills learning environment -- Loud and Clear: The VR game without visuals -- Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners -- Lessons Learned from the Development of a Mobile Learning Game Authoring Tool -- Bolstering Stealth Assessment in Serious Games -- Cyber Chronix, participatory research approach to develop and evaluate a storytelling game on personal data protection rights and privacy risks -- Some notes on the possibile role of cognitive architectures in serious games -- Gamification -- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild -- Gamifire - A scalable, platform-independent Infrastructure for Meaningful Gamification of MOOC -- A data-driven approach to analyze user behavior on a personalized gamification platform -- Tower of Questions (TOQ): A Serious Game for Peer Learning -- Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning -- Applications and case studies -- Lifelong learning with a digital math game: performance and basic experience differences across age -- Learning geothermal energy basics with the serious game HotPipe -- Evaluation of interventions in blended learning using a communication skills serious game -- Effects of Game Based Learning on Academic Performance and Student Interest -- ‘Museum Escape’: a game to increase museum visibility -- HealthyLunch: A serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children -- Serious Business Game on Digitalization -- Understanding Attitude Towards Emergency Training Modes: Regular Drills And Serious Games -- Quantum physics vs. classical physics: introducing the basics with a virtual reality game -- A Serious Game to Inform Young Citizens on Canal Water Maintenance -- Posters -- A Framework for the Development of Serious Games for Assessment -- How to design and measure a serious game aiming at emotional engagement of social anxiety -- On the design of gamification elements in Moodle courses -- A serious game design and evaluation approach to enhance Cultural Heritage Understanding -- A Focused Conversational Model for Game Design and Play-Tests -- Alternative teaching of History Subject in Primary School: The case of the 3D HIT playful activity -- A serious logistical game of paediatric emergency medicine: proposed scoring mechanism and pilot test -- Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective -- Cultural Heritage, Serious Games and User Personas based on Gardner's Theory of Multiple Intelligences: “The Stolen Painting” Game -- Effect of whole-body movement on performance and efficiency: A comparison of three controlling methods for a math game -- Reinforcing Stealth Assessment in Serious Games -- Exploring a mixed method approach: Simulation Games and Q methodology -- Creating Serious Games with the Game Design Matrix (GDM) -- Digital Games in Non-formal and Informal Learning Practices for Science Learning: a Case Study -- Oppidum - A Serious-AR-Game about Celtic Life and History -- A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment -- Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges -- Interactive Spatial Storytelling for Location-Based Games: A Case Study -- Investigating the Effect of Personality Traits on Performance under Frustration This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Liapis, Antonios (HerausgeberIn); Yannakakis, Georgios N. (HerausgeberIn); Gentile, Manuel (HerausgeberIn); Ninaus, Manuel (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030343507
    Other identifier:
    Edition: 1st ed. 2019
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 11899
    Array
    Subjects: Personal Computing; Personal computers; User interfaces (Computer systems); Optical data processing; Education—Data processing; Application software; Computer communication systems
    Scope: 1 Online-Ressource (XVI, 607 p. 187 illus., 157 illus. in color)
  4. Games and Learning Alliance
    8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings
    Contributor: Liapis, Antonios (HerausgeberIn); Yannakakis, Georgios N. (HerausgeberIn); Gentile, Manuel (HerausgeberIn); Ninaus, Manuel (HerausgeberIn)
    Published: 2019
    Publisher:  Springer, Cham

    Serious Game design and pedagogical foundations -- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis -- A Participatory Approach to Redesigning Games for Educational Purposes -- Requirements Analysis of a... more

    Access:
    Resolving-System (lizenzpflichtig)
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    Serious Game design and pedagogical foundations -- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis -- A Participatory Approach to Redesigning Games for Educational Purposes -- Requirements Analysis of a Serious Game for Deaf Players -- Debriefing and Knowledge Processing: An Empirical Study about Game-Based learning for Computer Education -- Designing a 2D Platform Game with Mathematics Curriculum -- Planet Dewey: Designing a hybrid game to boost students’ information literacy -- Designing Serious Games for People with Special Needs: Implications from a Survey -- From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools -- Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions -- Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion Regulation -- Teaching educational game design: Expanding the game design mindset with instructional aspects -- AI and Technology for SG -- A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate -- Modelling the Quality of Visual Creations in Iconoscope -- Andromeda: a Personalised Crisis Management Training Toolkit -- Towards an Operational Definition of Procedural Rhetoric -- A Study on enhancing learnability of a serious game by implementing a pedagogical agent -- Scaffolding open text input in a scripted communication skills learning environment -- Loud and Clear: The VR game without visuals -- Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners -- Lessons Learned from the Development of a Mobile Learning Game Authoring Tool -- Bolstering Stealth Assessment in Serious Games -- Cyber Chronix, participatory research approach to develop and evaluate a storytelling game on personal data protection rights and privacy risks -- Some notes on the possibile role of cognitive architectures in serious games -- Gamification -- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild -- Gamifire - A scalable, platform-independent Infrastructure for Meaningful Gamification of MOOC -- A data-driven approach to analyze user behavior on a personalized gamification platform -- Tower of Questions (TOQ): A Serious Game for Peer Learning -- Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning -- Applications and case studies -- Lifelong learning with a digital math game: performance and basic experience differences across age -- Learning geothermal energy basics with the serious game HotPipe -- Evaluation of interventions in blended learning using a communication skills serious game -- Effects of Game Based Learning on Academic Performance and Student Interest -- ‘Museum Escape’: a game to increase museum visibility -- HealthyLunch: A serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children -- Serious Business Game on Digitalization -- Understanding Attitude Towards Emergency Training Modes: Regular Drills And Serious Games -- Quantum physics vs. classical physics: introducing the basics with a virtual reality game -- A Serious Game to Inform Young Citizens on Canal Water Maintenance -- Posters -- A Framework for the Development of Serious Games for Assessment -- How to design and measure a serious game aiming at emotional engagement of social anxiety -- On the design of gamification elements in Moodle courses -- A serious game design and evaluation approach to enhance Cultural Heritage Understanding -- A Focused Conversational Model for Game Design and Play-Tests -- Alternative teaching of History Subject in Primary School: The case of the 3D HIT playful activity -- A serious logistical game of paediatric emergency medicine: proposed scoring mechanism and pilot test -- Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective -- Cultural Heritage, Serious Games and User Personas based on Gardner's Theory of Multiple Intelligences: “The Stolen Painting” Game -- Effect of whole-body movement on performance and efficiency: A comparison of three controlling methods for a math game -- Reinforcing Stealth Assessment in Serious Games -- Exploring a mixed method approach: Simulation Games and Q methodology -- Creating Serious Games with the Game Design Matrix (GDM) -- Digital Games in Non-formal and Informal Learning Practices for Science Learning: a Case Study -- Oppidum - A Serious-AR-Game about Celtic Life and History -- A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment -- Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges -- Interactive Spatial Storytelling for Location-Based Games: A Case Study -- Investigating the Effect of Personality Traits on Performance under Frustration This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Liapis, Antonios (HerausgeberIn); Yannakakis, Georgios N. (HerausgeberIn); Gentile, Manuel (HerausgeberIn); Ninaus, Manuel (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030343507
    Other identifier:
    Edition: 1st ed. 2019
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 11899
    Array
    Subjects: Personal Computing; Personal computers; User interfaces (Computer systems); Optical data processing; Education—Data processing; Application software; Computer communication systems
    Scope: 1 Online-Ressource (XVI, 607 p. 187 illus., 157 illus. in color)
  5. Computational Intelligence in Music, Sound, Art and Design
    6th International Conference, EvoMUSART 2017, Amsterdam, The Netherlands, April 19–21, 2017, Proceedings
    Contributor: Correia, João (Hrsg.); Ciesielski, Vic (Hrsg.); Liapis, Antonios (Hrsg.)
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 24 revised full papers presented were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; computer-aided design; and the art theory of evolutionary computation Algorithmic Songwriting with ALYSIA -- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity -- Towards Polyphony Reconstruction Using Multidimensional Multiple Sequence Alignment -- Melody Retrieval and Classification Using Biologically-Inspired Techniques -- Evolved Aesthetic Analogies to Improve Artistic Experience -- Deep Artificial Composer: A Creative Neural Network Model for Automated Melody Generation -- A Kind of Bio-inspired Learning of mUsic stylE -- Using Autonomous Agents to Improvise Music Compositions in Real-time -- Generating Polyphonic Music Using Tied Parallel Networks -- Mixed-initiative Creative Drawing with webIconoscope -- Clustering Agents for the Evolution of Autonomous Musical Fitness -- EvoFashion: Customising Fashion Through Evolution -- A Swarm Environment for Experimental Performance and Improvisation -- Niche Constructing Drawing Robots -- Automated Shape Design by Grammatical Evolution -- Evolutionary Image Transition Using Random Walks -- Evaluation Rules for Evolutionary Generation of Drum Patterns in Jazz Solos -- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation through a Human Creativity Test -- Play It again: Evolved Audio Effects and Synthesizer Programming -- Fashion Design Aid System with Application of Interactive Genetic Algorithms -- Generalization Performance of Western Instrument Recognition Models in Polyphonic Mixtures with Ethnic Samples -- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines -- Evolving Mondrian-Style Artworks -- Predicting Expressive Bow Controls for Violin and Viola

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Correia, João (Hrsg.); Ciesielski, Vic (Hrsg.); Liapis, Antonios (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319557502
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10198
    Array
    Array
    Subjects: Image processing; Application software; Computer Science; Computer science; Algorithms; Mathematical statistics; Data mining; Artificial intelligence; Computer vision.; Digital humanities.
    Scope: Online-Ressource (X, 371 p. 169 illus, online resource)