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  1. Avatar, Assembled
    Author: Jones, Steve
    Published: 2018
    Publisher:  Peter Lang Inc., New York ; Peter Lang International Academic Publishers, Bern

    Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars—not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and... more

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    Universitätsbibliothek Gießen
    No inter-library loan

     

    Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars—not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar "components"—60 in total—altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a "crossover" piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike. “Much like the multiple customization options many games offer to videogame players, Avatar, Assembled offers the reader multiple fascinating angles from which to understand game avatars. Covering the social and technical aspects that make up our digital representations, the book draws on specific game examples, highlights well-known avatars, and brings in classic as well as cutting-edge theory about how and why these representations come to matter to us so much. For games scholars and interested players, this volume is not to be missed.”—Mia ConsalvoProfessor, Communication StudiesCanada Research Chair in Game Studies and DesignConcordia University (Montreal, Canada)...

     

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    Source: Union catalogues
    Contributor: Banks, Jaime
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781433138294
    Other identifier:
    DDC Categories: 300
    Edition: 1st, New ed.
    Series: Digital Formations ; 106
    Subjects: Computerspiel; Virtuelle Realität; Avatar <Informatik>; Das Soziale
    Scope: 1 Online-Ressource
  2. Avatar, assembled
    the social and technical anatomy of digital bodies
    Contributor: Banks, Jaime (Publisher)
    Published: [2018]
    Publisher:  Peter Lang, New York

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Passau
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
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    Content information
    Source: Union catalogues
    Contributor: Banks, Jaime (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781433135606; 9781433138287
    RVK Categories: AP 15978 ; AP 15963
    Series: Digital formations ; vol. 106
    Subjects: Information technology; Avatars (Virtual reality); Internet games; Computerspiel; Avatar <Informatik>
    Scope: VII, 326 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  3. Avatar, Assembled
    The Social and Technical Anatomy of Digital Bodies
    Contributor: Banks, Jaime (Herausgeber)
    Published: 2018
    Publisher:  Peter Lang Inc., International Academic Publishers, New York

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    Source: Union catalogues
    Contributor: Banks, Jaime (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781433138294
    Other identifier:
    9781433138294
    Series: Digital Formations ; 106
    Subjects: Computerspiel; Virtuelle Realität; Avatar <Informatik>; Das Soziale
    Other subjects: (Produktform)Electronic book text; (Zielgruppe)Fachpublikum/ Wissenschaft; (BIC subject category)JFD: Media studies; (BIC subject category)UD: Digital lifestyle; Anatomy; Assembled; Avatar; Banks; Bodies; Digital; Harrison; Jaime; Jones; Kathryn; Social; Steve; Technical; (VLB-WN)9740; Avatars; Sociotechnical
    Scope: Online-Ressourcen, XVI, 328 Seiten, 9 Illustrationen
    Notes:

    Lizenzpflichtig

  4. Avatar, assembled
    the social and technical anatomy of digital bodies
    Contributor: Banks, Jaime (HerausgeberIn)
    Published: [2018]
    Publisher:  Peter Lang, New York

    Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars—not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    No inter-library loan
    Universitätsbibliothek Hildesheim
    No inter-library loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan

     

    Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars—not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar "components"—60 in total—altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a "crossover" piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike “Much like the multiple customization options many games offer to videogame players, Avatar, Assembled offers the reader multiple fascinating angles from which to understand game avatars. Covering the social and technical aspects that make up our digital representations, the book draws on specific game examples, highlights well-known avatars, and brings in classic as well as cutting-edge theory about how and why these representations come to matter to us so much. For games scholars and interested players, this volume is not to be missed.”—Mia ConsalvoProfessor, Communication StudiesCanada Research Chair in Game Studies and DesignConcordia University (Montreal, Canada) List of Figures – List of Tables – Acknowledgments – Jaime Banks: Introduction: (Dis)Assembling the Avatar – Teresa Lynch/Nicholas L. Matthews: Life & Death: The Meaning of (Digital) Existence – James M. Falin/Jorge Peña: Shape & Size: The Body Electric – Kristine L. Nowak: Race & Otherness: The Utopian Promise and Divided Reality – Jesse Fox: Boobs & Butts: The Babes Get the Gaze – Sun Joo (Grace) Ahn: Face & Hair: Looks That Change Behaviors – Hanna Wirman/Rhys Jones: Voice & Sound: Player Contributions to Speech – Sita Popat: Gesture & Movement: Indices of Presence – Mark R. Johnson: Names & Labels: Strategic (De)Identification – William Robinson/David Calvo: Gear & Weaponry: Market Ideologies of Functional and Cosmetic Items – Rabindra A. Ratan: Companions & Vehicles: Permutations of Digital Entities – Kristine Ask/Mark Chen: Alignments & Alliances: Associations of Value – Matthew Grizzard/Changhyun Ahn: Morality & Personality: Perfect and Deviant Selves – Nicholas David Bowman: Relationships & Reputation: Part of the Main(frame) – John Carter McKnight: Headcanon & Lore: Owning the Narrative – Nicolle Lamerichs: Cosplay & Conventions: Exporting the Digital – Andy Boyan/Jaime Banks: Rules & Mechanics: Parameters for Interactivity – John A. Velez: Achievements & Levels: Building Affirmational Resources – Christopher A. Paul: Spells & Statistics: Inside the Black Box – Oskar Milik: Class & Role: Frameworks for (Inter)Action – Isaac Knowles: Resources & Inventories: Useful Fictions – Peter Kudenov: Code & Logic: Procedural Desire – Mark R. Johnson: Glitches & Lag: Unanticipated Variables: Roger Altizer, Jr.: Pixels & Polygons: The Stuff of Light-Beings – Dominic Kao/D. Fox Harrell: Embellishment & Effects: Seduction by Style – Ryan Bown/Gabe Olson: Perspective & Physics: Frames for Play – Edward Downs: Mobility & Context: Of Being and Being There – Casey O’Donnell: Engines & Platforms: Functional Entanglements – Nathan Stevens/Anthony Limperos: Interfaces & Mods: Customizing the Gateway – Daniel Roth, Jean-Luc Lugrin/Sebastian von Mammen/Marc Erich Latoschik: Controllers & Inputs: Masters of Puppets – Tyler T. Ochoa/Jaime Banks: Licensing & Law: Who Owns an Avatar? – Contributors – Ludography – Index

     

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    Volltext (lizenzpflichtig)
    Source: Staatsbibliothek zu Berlin
    Contributor: Banks, Jaime (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781433138294; 9781433143267; 9781433143274
    Other identifier:
    9781433138294
    Edition: 1st edition
    Series: Digital formations ; Vol. 106
    Subjects: Computerspiel; Virtuelle Realität; Avatar <Informatik>; Das Soziale;
    Scope: 1 Online-Ressource (344 Seiten), Illustrationen
  5. Avatar, assembled
    the social and technical anatomy of digital bodies
    Contributor: Banks, Jaime (Herausgeber)
    Published: [2018]
    Publisher:  Peter Lang, New York

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    Source: Union catalogues
    Contributor: Banks, Jaime (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781433135606; 1433135604
    Other identifier:
    9781433135606
    Edition: 1st edition
    Series: Digital formations ; vol. 106
    Subjects: Computerspiel; Virtuelle Realität; Avatar <Informatik>; Das Soziale
    Other subjects: (Produktform)Paperback / softback; (Zielgruppe)Fachpublikum/ Wissenschaft; (BIC subject category)JFD: Media studies; (BIC subject category)UD: Digital lifestyle; Anatomy; Assembled; Avatars; Banks; Bodies; Digital; Harrison; Jaime; Jones; Kathryn; Sociotechnical; Steve; (VLB-WN)1740: Hardcover, Softcover / Medien, Kommunikation; Avatar; Social; Technical
    Scope: VII, 326 Seiten, Illustrationen, 23 cm
  6. Avatar, assembled
    the social and technical anatomy of digital bodies
    Contributor: Banks, Jaime (Publisher)
    Published: [2018]
    Publisher:  Peter Lang, New York ; Bern ; Frankfurt ; Berlin ; Brussels ; Vienna ; Oxford ; Warsaw

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Volltext (lizenzpflichtig)
    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Contributor: Banks, Jaime (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781433138294; 9781433143274; 9781433143267
    RVK Categories: AP 15978 ; AP 15963
    Series: Digital formations ; vol. 106
    Subjects: Information technology; Avatars (Virtual reality); Internet games; Avatar <Informatik>; Computerspiel
    Scope: 1 Online-Ressource (VII, 326 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  7. Avatar, assembled
    the social and technical anatomy of digital bodies
    Contributor: Banks, Jaime (Publisher)
    Published: [2018]
    Publisher:  Peter Lang, New York

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Contributor: Banks, Jaime (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781433135606; 9781433138287
    RVK Categories: AP 15978 ; AP 15963
    Series: Digital formations ; vol. 106
    Subjects: Information technology; Avatars (Virtual reality); Internet games; Computerspiel; Avatar <Informatik>
    Scope: VII, 326 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  8. Avatar, assembled
    the social and technical anatomy of digital bodies
    Contributor: Banks, Jaime (HerausgeberIn)
    Published: [2018]
    Publisher:  Peter Lang, New York

    Introduction: (dis)assembling the avatar / Jaime Banks -- The social -- Life & death : the meaning of (digital) existence / Teresa Lynch & Nicholas L. Matthews -- Shape & size : the body electric / James M. Falin & Jorge Peña -- Race and otherness :... more

    Zentrale Hochschulbibliothek Flensburg
    AP 15950 B218
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 2017/7318
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Heidelberg
    2020 A 1444
    Unlimited inter-library loan, copies and loan

     

    Introduction: (dis)assembling the avatar / Jaime Banks -- The social -- Life & death : the meaning of (digital) existence / Teresa Lynch & Nicholas L. Matthews -- Shape & size : the body electric / James M. Falin & Jorge Peña -- Race and otherness : the utopian promise and divided reality / Kristine L. Nowak -- Boobs & butts : the babes get the gaze / Jesse Fox -- Face & hair: looks that change behaviors / Sun Joo (Grace) Ahn -- Voice and sound : player contributions to speech / Hanna Wirman & Rhys Jones -- Gesture and movement : indices of presence / Sita Popat -- Names & labels : strategic (de)identification / Mark R. Johnson -- Gear & weaponry : market ideologies of functional and cosmetic items / William Robinson & David Calvo -- Companions & vehicles : permutations of digital entities / Rabindra A. Ratan -- Alignments & alliances : associations of value / Kristine Ask & Mark Chen -- Morality & personality : perfect and deviant selves / Matthew Grizzard & Changhyun Ahn -- Relationships & reputation : part of the main(frame) / Nicholas David Bowman -- Headcanon & lore : owning the narrative / John Carter McKnight -- Cosplay & conventions : exporting the digital / Nicolle Lamerichs -- The technical -- Rules & mechanics : parameters for interactivity / Andy Boyan & Jaime Banks -- Achievements & levels: building affirmational resources / John A. Velez -- Spells & statistics : inside the black box / Christopher A. Paul -- Class & role : frameworks for (inter)action / Oskar Milik -- Resources & inventories : useful fictions / Isaac Knowles -- Code & logic : procedural desire / Peter Kudenov -- Glitches & lag : unanticipated variables / Mark R. Johnson -- Pixels and polygons : the stuff of light-beings / Roger Altizer, Jr -- Embellishment & effects : seduction by style / Dominic Kao & D. Fox Harrell -- Perspective & physics : frames for play / Ryan Bown & Gabe Olson -- Mobility & context : of being and being there / Edward Downs -- Engines & platforms : functional entanglements / Casey O¿Donnell -- Interfaces and mods : customizing the gateway / Nathan Stevens & Anthony Limperos -- Controllers & inputs : masters of puppets / Daniel Roth, Jean-Luc Lugrin, Sebastian von Mammen, & Marc Erich Latoschik -- Licensing and law : who owns an avatar? / Tyler T. Ochoa & Jaime Banks -- Contributors

     

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Contributor: Banks, Jaime (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781433135606; 9781433138287
    Series: Digital formations ; vol. 106
    Subjects: Information technology; Avatars (Virtual reality); Internet games
    Scope: VII, 326 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index