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  1. Destructive sublime
    World War II in American film and media
    Published: [2018]
    Publisher:  Rutgers University Press, New Brunswick, New Jersey, London

    "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 54234
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Bremen
    a puz 530.4/802
    Unlimited inter-library loan, copies and loan

     

    "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years--from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor--this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself"-- Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War II during the Cold War and Vietnam -- Nostalgia for combat: World War II at the end of cinema -- Simulating war on an algorithmic playground -- Conclusion: A bad war? The World War II combat genre now

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780813597485; 9780813597492; 9780813597508
    Series: War culture
    Subjects: World War, 1939-1945; World War, 1939-1945; War films; Computer war games
    Scope: vii, 248 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  2. Destructive sublime
    World War II in American film and media
    Published: [2018]
    Publisher:  Rutgers University Press, New Brunswick, New Jersey

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Fernsehen und Film, Bibliothek
    No loan of volumes, only paper copies will be sent
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780813597485; 9780813597492
    RVK Categories: AP 44981
    Series: War culture
    Subjects: World War, 1939-1945; World War, 1939-1945; War films; Computer war games; Film; Computerspiel; Zweiter Weltkrieg <Motiv>
    Scope: vii, 248 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index ; revised dissertation

  3. Destructive sublime
    World War II in American film and media
    Published: [2018]
    Publisher:  Rutgers University Press, New Brunswick, New Jersey, London

    "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years--from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor--this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself"-- Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War II during the Cold War and Vietnam -- Nostalgia for combat: World War II at the end of cinema -- Simulating war on an algorithmic playground -- Conclusion: A bad war? The World War II combat genre now

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780813597485; 9780813597492; 9780813597508
    Series: War culture
    Subjects: World War, 1939-1945; World War, 1939-1945; War films; Computer war games
    Scope: vii, 248 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  4. Virtue through suffering
    the American war film at the end of celluloid
    Published: 2017

    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Media type: Book
    Parent title: Journal of popular film & television; Philadelphia, PA; No 1. - S. 50-61. - Sign.: ZB 28
    Other subjects: Gewalt/A; Ästhetik/A; Krieg/A
  5. Destructive sublime
    World War II in American film and media
    Published: [2018]
    Publisher:  Rutgers University Press, New Brunswick, New Jersey, London

    Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 54234
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Bremen
    a puz 530.4/802
    Unlimited inter-library loan, copies and loan
    DFF - Deutsches Filminstitut & Filmmuseum, Bibliothek
    Film 1622
    No loan of volumes, only paper copies will be sent
    Württembergische Landesbibliothek
    69/643
    Unlimited inter-library loan, copies and loan

     

    Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War II during the Cold War and Vietnam -- Nostalgia for combat: World War II at the end of cinema -- Simulating war on an algorithmic playground -- Conclusion: A bad war? The World War II combat genre now "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years--from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor--this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself"--

     

    Export to reference management software   RIS file
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780813597492; 9780813597485; 9780813597508
    Other identifier:
    9780813597485
    Series: War culture
    Subjects: World War, 1939-1945; World War, 1939-1945; War films; Computer war games; World War, 1939-1945; World War, 1939-1945; War films; Computer war games
    Scope: 248 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  6. Destructive sublime
    World War II in American film and media
    Published: [2018]
    Publisher:  Rutgers University Press, New Brunswick, New Jersey, London

    Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War II during the Cold War and Vietnam -- Nostalgia for combat: World War II at the end of cinema -- Simulating war on an algorithmic playground -- Conclusion: A bad war? The World War II combat genre now "The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years--from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor--this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself"--

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780813597492; 9780813597485; 9780813597508
    Other identifier:
    9780813597485
    Series: War culture
    Subjects: World War, 1939-1945; World War, 1939-1945; War films; Computer war games; World War, 1939-1945; World War, 1939-1945; War films; Computer war games
    Scope: 248 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index