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Displaying results 1 to 18 of 18.

  1. Einfluss von Persönlichkeitseigenschaften und immersiven Benutzerschnittstellen auf User Experience und Leistung
    Published: 2018
    Publisher:  Apprimus Verlag, Aachen

    Universitätsbibliothek der RWTH Aachen
    04:K36794
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    Universitätsbibliothek der RWTH Aachen
    SZ58561
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    Ruhr-Universität Bochum, Universitätsbibliothek
    NZA9563
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    Universitäts- und Landesbibliothek Bonn
    P 2018/558
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    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    19B571
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    Universitäts- und Landesbibliothek Münster
    3L 20884
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 9783863595807
    Edition: 1. Auflage
    Series: Edition Wissenschaft Apprimus
    Subjects: Persönlichkeitsfaktor; Computerunterstütztes Lernen; Minecraft <Computerspiel>; Lernerfolg; Benutzer; Problemlösen
    Scope: IV, 283 Seiten, Illustrationen
    Notes:

    Dissertation, RWTH Aachen University, 2017

  2. Gamify Your Classroom
    A Field Guide to Game-Based Learning – Revised edition
    Published: 2018
    Publisher:  Peter Lang Inc., New York ; Peter Lang International Academic Publishers, Bern

    This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book... more

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    Universitätsbibliothek Gießen
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    This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today’s national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!... "Matthew Farber’s «Gamify Your Classroom» is the definitive guide to game-based learning. Whether you are dipping your toes in the pool or swimming in the deep end, this book is a rich resource. He has left no stone unturned as he provides background of game theory, history of the game industry (commercial and educational) and a tremendous practical overview of what is happening in the game-based learning space. The book is an easy read and demonstrates that he is a walking encyclopedia on the topic. I am truly amazed at the fact that Farber clearly connected with everyone in the field, and ties the work together beautifully."—Steve Isaacs, Middle School Teacher of Video Game Design and Development... "The world of games in education is vast. Matthew Farber is a clear-eyed guide to lands both familiar and foreign, and «Gamify Your Classroom» is a combined atlas and encyclopedia of game-based learning. This book is valuable for teachers, school leaders, and scholars. No matter what your destination in game-based learning, Farber can help you navigate like a native."—Barry Fishman, Professor, University of Michigan... "Matthew Farber’s voice rings with authenticity—he’s a real teacher, in a real classroom, who is passionate about working with young people. He is a true practitioner of what he presents, but he also is able to float above his school to offer us a comprehensive, bird’s eye view of the complicated and often contradictory field of games and learning. It is a gift for all of us to have a teacher’s voice as part of the literature and research in this field. In this book, Farber has done what games and play have the power to do—raise big questions, investigate different perspectives and stories, explore challenges, and allow us to emerge from the experience full of joyous curiosity and inspired to learn more."—Rebecca Rufo-Tepper, Director of Programs, Institute of Play...

     

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    Source: Union catalogues
    Contributor: Knobel, Michele; Farber, Matthew
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781433138829
    Other identifier:
    DDC Categories: 370
    Edition: 1st, New ed.
    Series: New Literacies and Digital Epistemologies ; 77
    Subjects: Lernspiel; Unterrichtsmethode; Lernerfolg; Computerspiel; Videospiel
    Scope: 1 Online-Ressource
  3. Handbook of self-regulation of learning and performance
    Contributor: Schunk, Dale H. (Herausgeber); Greene, Jeffrey A. (Herausgeber)
    Published: 2018
    Publisher:  Routledge, New York

    Universitätsbibliothek J. C. Senckenberg, Bibliothek Sozialwissenschaften und Psychologie (BSP)
    04/CP 5200 Z72 (2)
    No inter-library loan
    Universitätsbibliothek Gießen
    000 CX 3000 S393(2)
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    Universität Mainz, Zentralbibliothek
    287.006
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    Source: Union catalogues
    Contributor: Schunk, Dale H. (Herausgeber); Greene, Jeffrey A. (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781138903197; 9781138903180
    RVK Categories: CP 5200 ; CX 3000
    Edition: Second edition
    Series: Educational psychology handbook series
    Subjects: Pädagogische Psychologie; Selbstkontrolle; Lernerfolg; Selbstgesteuertes Lernen; Metakognition; Motivation; Gefühl
    Scope: xv, 513 Seiten, Illustrationen
    Notes:

    Literaturangaben

    Herausgeber der 1. Auflage: Barry J. Zimmerman

  4. Gamify Your Classroom
    A Field Guide to Game-Based Learning – Revised edition
    Published: 2018
    Publisher:  Peter Lang Verlag, New York

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781433138829
    Other identifier:
    9781433138829
    Edition: digitale Originalausgabe
    Series: New Literacies and Digital Epistemologies ; 77
    Subjects: Lernspiel; Unterrichtsmethode; Lernerfolg; Computerspiel; Videospiel
    Other subjects: (Produktform)Electronic book text; (VLB-WN)9570: Pädagogik; (Zielgruppe)Fachpublikum/ Wissenschaft; Based; Classroom; Farber; Field; Game; Gamify; Guide; Learning; NEWLIT; Your; edition; revised
    Scope: Online-Ressource, XXII, 348 Seiten
  5. Was nicht-traditionelle Studierende für ein erfolgreiches Studium wirklich benötigen
    Faktoren subjektiv definierten Lernerfolgs im berufsbegleitenden Studium : eine empirische Fallstudie
    Published: [2018]; © 2018
    Publisher:  Herbert Utz Verlag GmbH, München

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Bayerische Staatsbibliothek
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    Universitätsbibliothek der LMU München
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 9783831642281; 3831642281
    RVK Categories: AL 40300
    DDC Categories: 370
    Series: Münchner Beiträge zur Bildungsforschung ; Band 40
    Subjects: Bildungspolitik; Lernerfolg; Motivation; Teilstudium
    Other subjects: Studiengangleiter; Studiengangentwickler; wissenschaftliche Weiterbildung; hochschulische Ausbildung; Edward Deci; Richard Ryan; Studienmotivation; Studienmotiv; Erwachsenenbildung
    Scope: 424 Seiten, Illustrationen, Diagramme
    Notes:

    Dissertation, Humboldt-Universität zu Berlin, 2017

  6. Einfluss von Persönlichkeitseigenschaften und immersiven Benutzerschnittstellen auf User Experience und Leistung
    Published: 2018
    Publisher:  Apprimus Verlag, Aachen

    Universitätsbibliothek Augsburg
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    Universitätsbibliothek Erlangen-Nürnberg, Technisch-naturwissenschaftliche Zweigbibliothek
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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 9783863595807
    RVK Categories: DP 2606 ; MS 7000 ; MS 7965
    Edition: 1. Auflage
    Series: Edition Wissenschaft - Apprimus
    Subjects: Computerunterstütztes Lernen; Persönlichkeitsfaktor; Virtuelle Realität; Minecraft <Computerspiel>; Benutzer; Problemlösen; Lernerfolg
    Scope: IV, 283 Seiten, Illustrationen, Diagramme, 21 cm
    Notes:

    Dissertation, Rheinisch-Westfälische Technische Hochschule Aachen, 2017

  7. Performing arts as high-impact practice
    Contributor: Hayford, Michelle (Publisher); Kattwinkel, Susan (Publisher)
    Published: [2018]; © 2018
    Publisher:  Palgrave Macmillan, Cham, Switzerland

    Universitätsbibliothek Passau
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Hayford, Michelle (Publisher); Kattwinkel, Susan (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319729442
    Other identifier:
    Series: The arts in higher education
    Subjects: Education; Performing arts; Educational policy; ducation and state; Higher education; Education; Creativity and Arts Education; Higher Education; Performing Arts; Educational Policy and Politics; Angewandte Kunst; Interdisziplinarität; Kreativität; Hochschulbildung; Lernerfolg
    Scope: 1 Online-Ressource (xii, 312 Seiten), Illustrationen
  8. Einfluss von Persönlichkeitseigenschaften und immersiven Benutzerschnittstellen auf User Experience und Leistung
    Published: 2018
    Publisher:  Apprimus Verlag, Aachen

    Universitätsbibliothek der RWTH Aachen
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    Ruhr-Universität Bochum, Universitätsbibliothek
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    Universitäts- und Landesbibliothek Bonn
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    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
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    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Print
    ISBN: 9783863595807
    Edition: 1. Auflage
    Series: Edition Wissenschaft Apprimus
    Subjects: Minecraft <Computerspiel>; Problemlösen; Benutzer; Persönlichkeitsfaktor; Computerunterstütztes Lernen; Lernerfolg
    Scope: IV, 283 Seiten, Illustrationen
    Notes:

    Dissertation, RWTH Aachen University, 2017

  9. Grading for Equity
    What It Is, Why It Matters, and How It Can Transform Schools and Classrooms
    Author: Feldman, Joe
    Published: 2018
    Publisher:  SAGE Publications, Thousand Oaks

    "Joe Feldman shows us how we can use grading to help students become the leaders of their own learning and lift the veil on how to succeed. . . . This must-have book will help teachers learn to implement improved, equity-focused grading for impact."... more

    Alice Salomon Hochschule Berlin, Bibliothek
    Unlimited inter-library loan, copies and loan

     

    "Joe Feldman shows us how we can use grading to help students become the leaders of their own learning and lift the veil on how to succeed. . . . This must-have book will help teachers learn to implement improved, equity-focused grading for impact." --Zaretta Hammond, Author of Culturally Responsive Teaching & The Brain Crack open the grading conversation Here at last-and none too soon-is a resource that delivers the research base, tools, and courage to tackle one of the most challenging and emotionally charged conversations in today's schools: our inconsistent grading practices and the ways they can inadvertently perpetuate the achievement and opportunity gaps among our students. With Grading for Equity, Joe Feldman cuts to the core of the conversation, revealing how grading practices that are accurate, bias-resistant, and motivational will improve learning, minimize grade inflation, reduce failure rates, and become a lever for creating stronger teacher-student relationships and more caring classrooms. Essential reading for schoolwide and individual book study or for student advocates, Grading for Equity provides A critical historical backdrop, describing how our inherited system of grading was originally set up as a sorting mechanism to provide or deny opportunity, control students, and endorse a "fixed mindset" about students' academic potential-practices that are still in place a century later A summary of the research on motivation and equitable teaching and learning, establishing a rock-solid foundation and a "true north" orientation toward equitable grading practices Specific grading practices that are more equitable, along with teacher examples, strategies to solve common hiccups and concerns, and evidence of effectiveness Reflection tools for facilitating individual or group engagement and understanding As Joe writes, "Grading practices GRADING FOR EQUITY - FRONT COVER -- GRADING FOR EQUITY -- COPYRIGHT -- CONTENTS -- ACKNOWLEDGMENTS -- ABOUT THE AUTHOR -- PROLOGUE: MALLORY'S DILEMMA -- PART I - FOUNDATIONS -- CHAPTER 1 - WHAT MAKES GRADING SO DIFFICULT TO TALK ABOUT (AND EVEN HARDER TO CHANGE)? -- CHAPTER 2 - A BRIEF HISTORY OF GRADING -- PART II - THE CASE FOR CHANGE: HOW TRADITIONAL GRADING THWARTS EFFECTIVE AND EQUITABLE TEACHING AND LEARNING -- CHAPTER 3 - HOW TRADITIONAL GRADING STIFLES RISK -TAKING AND SUPPORTS THE "COMMODITY OF GRADES" -- CHAPTER 4 - TRADITIONAL GRADING HIDES INFORMATION, INVITES BIASES, AND PROVIDES MISLEADING INFORMATION -- CHAPTER 5 - TRADITIONAL GRADING DEMOTIVATES AND DISEMPOWERS -- CHAPTER 6 - A NEW VISION OF GRADING -- PART III - EQUITABLE GRADING PRACTICES -- CHAPTER 7 - PRACTICES THAT ARE MATHEMATICALLY ACCURATE -- CHAPTER 8 - PRACTICES THAT ARE MATHEMATICALLY ACCURATE (CONTINUED) -- CHAPTER 9 - PRACTICES THAT VALUE KNOWLEDGE, NOT ENVIRONMENT OR BEHAVIOR -- CHAPTER 10 - PRACTICES THAT VALUE KNOWLEDGE, NOT ENVIRONMENT OR BEHAVIOR (CONTINUED) -- CHAPTER 11 - PRACTICES THAT SUPPORT HOPE AND A GROWTH MINDSET -- CHAPTER 12 - PRACTICES THAT "LIFT THE VEIL" -- CHAPTER 13 - PRACTICES THAT BUILD "SOFT SKILLS" WITHOUT INCLUDING THEM IN THE GRADE -- CHAPTER 14 - PUTTING IT ALL TOGETHER: NICK AND CATHY -- EPILOGUE: A RETURN TO MALLORY'S SCHOOL -- BIBLIOGRAPHY -- INDEX.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781506391601
    Edition: 1st. ed.
    Subjects: Lehrer; Selbstgesteuertes Lernen; Schüler; Motivation; Notengebung; Lernerfolg
    Other subjects: Electronic books; Discrimination in education-United States..; Minority students-Rating of-United States..; Educational equalization-United States; Grading and marking (Students)-United States..
    Scope: 1 online resource (297 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  10. Was nicht-traditionelle Studierende für ein erfolgreiches Studium wirklich benötigen
    Faktoren subjektiv definierten Lernerfolgs im berufsbegleitenden Studium : eine empirische Fallstudie
    Published: [2018]; © 2018
    Publisher:  Herbert Utz Verlag GmbH, München

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 9783831642281; 3831642281
    RVK Categories: AL 40300
    DDC Categories: 370
    Series: Münchner Beiträge zur Bildungsforschung ; Band 40
    Subjects: Bildungspolitik; Lernerfolg; Motivation; Teilstudium
    Other subjects: Studiengangleiter; Studiengangentwickler; wissenschaftliche Weiterbildung; hochschulische Ausbildung; Edward Deci; Richard Ryan; Studienmotivation; Studienmotiv; Erwachsenenbildung
    Scope: 424 Seiten, Illustrationen, Diagramme
    Notes:

    Dissertation, Humboldt-Universität zu Berlin, 2017

  11. Performing arts as high-impact practice
    Contributor: Hayford, Michelle (Publisher); Kattwinkel, Susan (Publisher)
    Published: [2018]; © 2018
    Publisher:  Palgrave Macmillan, Cham, Switzerland

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Contributor: Hayford, Michelle (Publisher); Kattwinkel, Susan (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319729442
    Other identifier:
    Series: The arts in higher education
    Subjects: Education; Performing arts; Educational policy; ducation and state; Higher education; Education; Creativity and Arts Education; Higher Education; Performing Arts; Educational Policy and Politics; Angewandte Kunst; Interdisziplinarität; Kreativität; Hochschulbildung; Lernerfolg
    Scope: 1 Online-Ressource (xii, 312 Seiten), Illustrationen
  12. Einfluss von Persönlichkeitseigenschaften und immersiven Benutzerschnittstellen auf User Experience und Leistung
    Published: 2018
    Publisher:  Apprimus Verlag, Aachen

    TU Berlin, Universitätsbibliothek
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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 9783863595807
    RVK Categories: DP 2606 ; MS 7000 ; MS 7965
    Edition: 1. Auflage
    Series: Edition Wissenschaft - Apprimus
    Subjects: Computerunterstütztes Lernen; Persönlichkeitsfaktor; Virtuelle Realität; Minecraft <Computerspiel>; Benutzer; Problemlösen; Lernerfolg
    Scope: IV, 283 Seiten, Illustrationen, Diagramme, 21 cm
    Notes:

    Dissertation, Rheinisch-Westfälische Technische Hochschule Aachen, 2017

  13. Individuelle Rechtschreibentwicklung
    eine Längsschnittuntersuchung zur Bedeutung von Einflussfaktoren auf die Wortschreibung
    Author: Bulut, Necle
    Published: [2018]
    Publisher:  Schneider Verlag Hohengehren GmbH, Baltmannsweiler

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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Print
    ISBN: 9783834018588; 3834018589
    Other identifier:
    9783834018588
    Series: Thema Sprache - Wissenschaft für den Unterricht ; Band 27
    Subjects: Grundschule; Rechtschreibunterricht; Lernerfolg; Längsschnittuntersuchung
    Other subjects: (Produktform)Paperback / softback; (Produktform (spezifisch))Paperback (DE); Rechtschreibentwicklung; Einflussfaktoren; Wortschreibung; (VLB-WN)1563: Hardcover, Softcover / Sprachwissenschaft, Literaturwissenschaft/Deutsche Sprachwissenschaft, Deutschsprachige Literaturwissenschaft
    Scope: 153 Seiten, Diagramme, 23 cm, 304 g
    Notes:

    Dissertation, Universität zu Köln, 2017

  14. Einfluss von Persönlichkeitseigenschaften und immersiven Benutzerschnittstellen auf User Experience und Leistung
    Published: 2018
    Publisher:  Apprimus Verlag, Aachen

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    Content information
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Print
    ISBN: 9783863595807
    Edition: 1. Auflage
    Series: Edition Wissenschaft - Apprimus
    Subjects: Minecraft <Computerspiel>; Problemlösen; Benutzer; Persönlichkeitsfaktor; Computerunterstütztes Lernen; Lernerfolg; Lernen; Lernpsychologie
    Scope: IV, 283 Seiten, Illustrationen, Diagramme, 21 cm
    Notes:

    Dissertation, Rheinisch-Westfälische Technische Hochschule Aachen, 2017

  15. Die Reise in die Bildung
    Author: Ahmed, Aslam
    Published: [2018]
    Publisher:  Literareon, [München]

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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783831620333; 3831620334
    Other identifier:
    9783831620333
    Subjects: Lernstörung; Fremdsprachenlernen; Lernerfolg; Bildungsinteresse
    Other subjects: Ahmed, Aslam (1961-); (Produktform)Paperback / softback; Sprachen; Kindheit; Schicksal; Literareon; (VLB-WN)2116: Taschenbuch / Belletristik/Romanhafte Biografien
    Scope: 322 Seiten, 21 cm, 425 g
  16. Fortschrittsanzeigen in multimedialen Lernumgebungen
    Eine empirische Studie im Bereich der Lehrerbildung
    Published: 2018
    Publisher:  WTM-Verlag, Münster

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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783959871020
    Other identifier:
    Edition: 1. Auflage
    Series: Hochschulschriften zur Mathematik-Didaktik ; 8
    Subjects: Mathematikstudium; Lehramtsstudium; Vorkurs; Computerunterstütztes Lernen; Lernmotivation; Gamification; Lernerfolg; Motivation; Lernmotivation; Sekundarstufe 1; Selbstwirksamkeit
    Other subjects: Mathematikdidaktik; Multimedia; Vorkurs
    Scope: Online-Ressource
    Notes:

    Lizenzpflichtig

    Erscheinungsjahr der gedruckten Ausgabe des Digitalisats: 2018

  17. Weiterbildungs-Evaluation
    Lernerfolge messbar machen
    Published: 2018
    Publisher:  ZIEL, Augsburg

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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783944708683
    Other identifier:
    Edition: 2. korrigierte Auflage, revidierte Ausgabe
    Series: Grundlagen der Weiterbildung
    Subjects: Weiterbildung; Lernerfolg; Evaluation; Evaluation
    Other subjects: (Produktform)Electronic book text; Evaluation; Weiterbildung; Qualitätsmanagement; (VLB-WN)9577; (VLB-WG)577: Literaturwissenschaft / Klassische Literaturwissenschaft
    Scope: Online-Ressource, 308 Seiten
    Notes:

    Lizenzpflichtig

  18. Einfluss von Persönlichkeitseigenschaften und immersiven Benutzerschnittstellen auf User Experience und Leistung
    Published: 2018
    Publisher:  Apprimus Verlag, Aachen

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 2018/4075
    Unlimited inter-library loan, copies and loan
    Thüringer Universitäts- und Landesbibliothek
    2018 A 883
    Unlimited inter-library loan, copies and loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    2018 A 711
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Print
    ISBN: 9783863595807
    Edition: 1. Auflage
    Series: Edition Wissenschaft Apprimus
    Subjects: Minecraft <Computerspiel>; Problemlösen; Benutzer; Persönlichkeitsfaktor; Computerunterstütztes Lernen; Lernerfolg; ; Virtuelle Realität; Persönlichkeit;
    Scope: IV, 283 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturverzeichnis: Seite 223-236

    Dissertation, Rheinisch-Westfälische Technische Hochschule Aachen, 2017