Narrow Search
Last searches

Results for *

Displaying results 1 to 1 of 1.

  1. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
    6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings
    Author: Chang, Maiga
    Published: 2011
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The... more

    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
    No inter-library loan
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    No inter-library loan
    Universitätsbibliothek Freiburg
    No inter-library loan
    Bibliothek LIV HN Sontheim
    Springer E-Book
    No inter-library loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    No inter-library loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    No inter-library loan
    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
    No inter-library loan
    Universitätsbibliothek Leipzig
    No inter-library loan
    Universitätsbibliothek Mannheim
    No inter-library loan
    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Book Springer
    No inter-library loan
    Hochschulbibliothek Reutlingen (Lernzentrum)
    eBook
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan

     

    This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)