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  1. Introduction to 3D Game Programming with DirectX 12
    Author: Luna, Frank
    Published: 2016; ©2016
    Publisher:  Mercury Learning and Information, Dulles, VA ; Walter de Gruyter GmbH, Berlin

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,... more

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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.FEATURES:• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores• Contains detailed explanations of popular real-time game effects• Includes a DVD with source code and all the images (including 4-color) from the book• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12...

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781683922902
    RVK Categories: ST 324 ; ST 326
    Subjects: Computerspiel; Programmierung; Dreidimensionale Computergrafik; DirectX
    Scope: 1 Online-Ressource (900 p.)
  2. Introduction to 3D game programming with DirectX® 12
    Published: [2016]
    Publisher:  Mercury Learning and Information, Dulles, Virginia

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    00/ST 324 L961
    No inter-library loan
    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    00/ST 324 L961 +2
    No inter-library loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781942270065
    RVK Categories: ST 324 ; ST 326
    Subjects: Computerspiel; Programmierung; Dreidimensionale Computergrafik; DirectX
    Scope: xxxiii, 824 Seiten, Illustrationen, Diagramme
  3. Introduction to 3D game programming with Directx® 12
    Published: [2016]
    Publisher:  Mercury Learning and Information, Dulles

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781942270065
    Subjects: Computerspiel; Dreidimensionale Computergrafik; Programmierung; DirectX;
    Scope: xxxiii, 824 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturverzeichnis: Seite 803-807