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  1. Interactive Storytelling
    A Cross-Media Approach to Writing, Producing and Editing with AI
    Published: 2023; ©2024
    Publisher:  Taylor & Francis Group, Milton

    Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- List of illustrations -- Preface -- Acknowledgements -- 1 Introduction -- 1.1 Preliminary definitions -- 1.1.1 The fascination with interactivity -- 1.1.2 Digital, virtual,... more

    Access:
    Aggregator (lizenzpflichtig)
    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan

     

    Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- List of illustrations -- Preface -- Acknowledgements -- 1 Introduction -- 1.1 Preliminary definitions -- 1.1.1 The fascination with interactivity -- 1.1.2 Digital, virtual, interactive -- 1.1.3 Interacting, participating, collaborating -- 1.2 Telling stories through actions -- 1.2.1 Dramatic media -- 1.2.2 Actions and events -- 1.2.3 Dramatic action -- 1.2.4 Narrative action -- 1.2.5 Sequence of actions -- 1.2.6 Generating events -- 1.3 General issues -- 1.3.1 Author, authorship, control -- 1.3.2 Characters or stories -- 1.3.3 The field of investigation -- 1.3.4 Database, narrative and video contents -- 1.3.5 Delimiting the field -- 1.4 A general model of analysis -- 2 Dynamic elements: The units -- 2.1 What are units? -- 2.2 The logical relationship between the units -- 2.3 Organising the multilinear project -- 2.4 What separates the units -- 2.5 Tagging the units: the metadata -- 2.6 Exercises -- 2.6.1 The flow chart of dynamic elements -- 2.6.2 The user actions -- 3 Dynamic elements: The agents -- 3.1 Agent and audience -- 3.2 Intelligent agents -- 3.2.1 Planning as improvisation -- 3.2.2 Planning as directing -- 3.2.3 Scripting as planning -- 3.3 Emotions and agents -- 3.3.1 The (mental) reality of emotions -- 3.3.2 The social component of emotions -- 3.3.3 Emotions as a behavioural driver -- 3.4 Exercises -- 3.4.1 Describing the state of the world -- 3.4.2 Writing the actions -- 3.4.3 Writing preconditions and effects -- 3.4.4 Simulating the execution -- 3.4.5 Starting from the goal state -- 3.4.6 Reusing the plan -- 4 Display: Audience, system, emotions -- 4.1 Participation -- 4.1.1 Narratology vs ludology -- 4.1.2 Interaction vs narration -- 4.1.3 Balancing the agency -- 4.1.4 Intensity of the process -- 4.1.5 User's action -- 4.1.6 Intelligible actions.

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Lombardo, Vincenzo (MitwirkendeR); Damiano, Rossana (MitwirkendeR)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781000955149
    Subjects: Storytelling in mass media; Digital storytelling; Authorship-Data processing; Interactive multimedia; Artificial intelligence
    Scope: 1 online resource (195 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  2. Computers and Writing
    Issues and Implementations
    Author: Sharples, M.
    Published: 1992; ©1992
    Publisher:  Springer Netherlands, Dordrecht

    Access:
    Aggregator (lizenzpflichtig)
    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789401126748
    Subjects: Authorship-Data processing; Electronic books
    Scope: 1 online resource (225 pages)
    Notes:

    Description based on publisher supplied metadata and other sources