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  1. Gamer trouble
    feminist confrontations in digital culture
    Published: [2020]; © 2020
    Publisher:  New York University Press, New York, NY

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan

     

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world

     

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  2. Gamer trouble
    feminist confrontations in digital culture
    Published: [2020]; © 2020
    Publisher:  New York University Press, New York, NY

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the... more

    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world

     

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  3. The Ferocious Medusa
    The Petrifying, Apotropaic Gaze and Matrixial Vulva of Medusa, alongside Genital Display Figures
    Published: 2023

    This review of ten articles, books, and chapters on the mythic Medusa and genital display figures illustrates Medusa’s petrifying and apotropaic gaze and her engulfing vulva, or eye blazoning her matrixial force, as her severed head demonstrates her... more

    Index theologicus der Universitätsbibliothek Tübingen
    No inter-library loan

     

    This review of ten articles, books, and chapters on the mythic Medusa and genital display figures illustrates Medusa’s petrifying and apotropaic gaze and her engulfing vulva, or eye blazoning her matrixial force, as her severed head demonstrates her abiding pro-creative, indomitable force. Through a history of women held under scrutiny while feared by patriarchy, with men projecting their own fear of castration onto them, the Medusa figure emerges as stunningly uncastrated, asserting her force and returning her stony gaze in the reflexive action pivotal to this myth. Objectified under the male gaze, her vulva faces the viewer, her inspirational force born through the birth of Pegasus even as she is crushed in rape and death. The mythic Medusa and vulva display women persistently retain their hold on the male unconscious in rising above castigation, asserting their amazing procreative force over life and death, enabled through Medusa's stunning tale and transfixing gaze.

     

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    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Online
    Parent title: Enthalten in: Journal of feminist studies in religion; Bloomington, Ind. : Indiana University Press, 1985; 39(2023), 1, Seite 49-67

    Subjects: Medusa; apotrope; display; fascinate; gaze; vulva
  4. Vision and Blindness in Film
  5. Im Zwielicht | Großstadt, Kino, Schützengraben
  6. Regimes of Visual Representation in Selected Contemporary Anglophone Female Artist Novels
    Published: 2020
    Publisher:  Verlag Dr. Hut, München

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    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Online
    ISBN: 9783843943819
    Other identifier:
    Series: Literaturwissenschaften
    Other subjects: (Produktform)Paperback / softback; focalization; gaze; female artist novel; (VLB-WN)1560
    Scope: Online-Ressource, 334 Seiten
    Notes:

    Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

    Dissertation, Rheinische Friedrich-Wilhelms-Universität Bonn, 2020