Narrow Search
Last searches

Results for *

Displaying results 1 to 2 of 2.

  1. La llegenda
    Contributor: Sunyer, Magí (Herausgeber); Samper Prunera, Emili (Herausgeber)
    Published: 2019
    Publisher:  Edition Reichenberger, Kassel

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Sunyer, Magí (Herausgeber); Samper Prunera, Emili (Herausgeber)
    Language: Catalan
    Media type: Book
    Format: Print
    ISBN: 9783944244921; 3944244923
    Other identifier:
    9783944244921
    Edition: 1. Auflage
    Series: Estudis catalans ; 9
    Subjects: Katalanisch; Legende; Sage; Mythos; Volkskultur
    Other subjects: (Produktform)Paperback / softback; Homer; Salvador Espriu; cultural memory; folklore studies; genre; legend; leyenda; literatura fantástica; literatura occidental; mythology; oral traditions; (VLB-WN)1566: Hardcover, Softcover / Sprachwissenschaft, Literaturwissenschaft/Romanische Sprachwissenschaft, Literaturwissenschaft
    Scope: VI, 246 Seiten, 21 cm, 383 g
  2. Playing with the legend: ostension and extra-textual production in Minecraft
    Published: 2016

    Combining game studies and folklore studies, this article examines the origin of Herobrine, a fan-created legend in the popular video game Minecraft. By linking the creation and dissemination of the legend to both fan-production in game studies and... more

    Universitätsbibliothek Heidelberg
    No inter-library loan
    Index theologicus der Universitätsbibliothek Tübingen
    No inter-library loan

     

    Combining game studies and folklore studies, this article examines the origin of Herobrine, a fan-created legend in the popular video game Minecraft. By linking the creation and dissemination of the legend to both fan-production in game studies and the semiotic concept of ostension as utilised in folklore studies the article will give an overview of the different methods of remediation that are being employed in the spread and retelling of the legend. Addressing the nature of virtual game space, the article will discuss the relationship of space and legend creation and thereby comment on the productive potential of the act of play. Minecraft’s Herobrine is of special significance in this regard because, in a rare occurrence, this legend was conceived not by the developers of the game but emerged from the player community itself. As such it is ample evidence of player production and gives insight into the player-driven creation of meaning in video games and how their creations renegotiate the concept of the real within the liminoid space of the game.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Online
    Other identifier:
    Parent title: Enthalten in: Online - Heidelberg journal of religions on the internet; Heidelberg : Heidelberg University Publishing, 2005; 10(2016), Seite 27-44; Online-Ressource

    Subjects: Creepypasta; fan production; folklore studies; game culture; gamespace; game studies; legends; ostension
    Scope: 18