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Displaying results 1 to 9 of 9.
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Die Wirkung rhetorisch gestalteter Werbemittel unter dem Einfluss des "Need for Cognition" der Werbeadressaten
theoretische Überlegungen und experimentelle Prüfung -
Men vote in Mars, women vote in Venus
a survey experiment in the field -
Men vote in Mars, women vote in Venus
a survey experiment in the field -
Men vote in Mars, women vote in Venus
a survey experiment in the field -
Seeing without looking
the effects of hemispheric functioning on memory for brands in computer games -
How advergame content influences explicit and implicit brand attitudes
when violence spills over -
Who is the loser when I lose the game?
does losing an advergame have a negative impact on the perception of the brand? -
Psychophysiological responses to background brand placements in video games
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Ad-evoked illusory judgments in fantasy sports participation
effects of customization level and expert information