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  1. Game AI Pro 360
    guide to tactics and strategy
    Contributor: Rabin, Steve (Publisher)
    Published: [2020]
    Publisher:  CRC Press, Boca Raton ; London ; New York

    Tactical position selection: an architecture and query language / Matthew Jack -- Tactical pathfinding on a NavMesh / Daniel Brewer -- Beyond the kung-fu circle: a flexible system for managing NPC attacks / Michael Dawe -- Hierarchical AI for... more

    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan

     

    Tactical position selection: an architecture and query language / Matthew Jack -- Tactical pathfinding on a NavMesh / Daniel Brewer -- Beyond the kung-fu circle: a flexible system for managing NPC attacks / Michael Dawe -- Hierarchical AI for multiplayer bots in Killzone 3 / Remco Straatman, Tim Verweij, Alex Champandard, Robert Morcus, Hylke Kleve -- Using neural networks to control agent threat response / Michael Robbins -- Looking for trouble : making NPCs search realistically / Rich Welsh -- Modeling perception and awareness in Tom Clancy's Splinter cell blacklist / Martin Walsh -- Escaping the grid : infinite-resolution influence mapping / Mike Lewis -- Modular tactical influence maps / Dave Mark -- Spatial reasoning for strategic decision making / Kevin Dill -- Extending the spatial coverage of a voxel-based navigation mesh / Kevin A. Kirst -- Being where it counts : telling paragon bots where to go / Mieszko Zieliński -- Combat outcome prediction for real-time strategy games / Marius Stanescu, Nicolas A. Barriga, and Michael Buro -- Guide to effective auto-generated spatial queries / Eric Johnson -- The role of time in spatio-temporal reasoning : three examples from Tower defense / Baylor Wetzel and Kyle Anderson -- Pitfalls and solutions when using Monte-Carlo tree search for strategy and tactical games / Gijs-Jan Roelofs -- Petri nets and AI arbitration Sergio / Ocio Barriale -- Hierarchical portfolio search in Prismata / David Churchill and Michael Buro "Cutting-edge tactics and strategy for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--

     

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    Content information
    Source: Union catalogues
    Contributor: Rabin, Steve (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780367150945; 9780367150884
    Other identifier:
    9780429054969
    Subjects: Softwareentwicklung; Computerspiel; Spielstrategie; Künstliche Intelligenz; Spieltaktik
    Other subjects: Computer games / Design; Computer games / Programming; Artificial intelligence
    Scope: xvi, 242 Seiten, Illustrationen, Diagramme, 24 cm
  2. Introduction to game development
    Contributor: Rabin, Steve (Hrsg.)
    Published: 2010
    Publisher:  Course Technology, Boston, Mass.

    Fachhochschule Dortmund, Hochschulbibliothek
    TZA 666(2)
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Contributor: Rabin, Steve (Hrsg.)
    Language: English
    Media type: Book
    ISBN: 0840031033; 9780840031037
    Edition: 2. ed., internat. ed.
    Subjects: Computerspiel; Programmierung; Softwareentwicklung
    Scope: XXV, 980 S., Ill., graph. Darst., 24 cm
  3. AI game programming wisdom 2
    [Medienkombination]
    Contributor: Rabin, Steve (Publisher)
    Published: 2004
    Publisher:  Charles River Media, Hingham, Mass.

    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Contributor: Rabin, Steve (Publisher)
    Language: English
    Media type: Book; Multimedia
    ISBN: 1584502894
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz; Softwareentwicklung
    Scope: XXXV, 732 Seiten