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Displaying results 226 to 250 of 633.
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Handbook of research on gaming trends in P-12 education
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Serious games and edutainment applications
Volume II -
ESL games
176 English language games for children -
Knowledge games
how playing games can solve problems, create insight, and make change -
Gamification in business innovation
quasi-experimental research results on gamified idea generation -
Game-based Learning in der Schule
Hamlet als Computerspiel – der Einsatz der computerbasierten Spielform des Adventures im literaturbezogenen Englischunterricht -
Serious game design and development
technologies for training and learning -
Learning by playing
game based education system design and development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9 - 11, 2009 ; proceedings -
Serious games in education
a global perspective -
Spielend lernen
didaktisches Design digitaler Lernspiele zwischen Spielmotivation und Cognitive Load -
Serious games and virtual worlds in education, professional development, and healthcare
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Der Kinder-Software-Ratgeber
die besten Multimediaprodukte für Spiel, Spaß und Kreativität ; [Kinder-Software-Ratgeber 2004] -
Löwenzahn
Geschichten aus Natur, Umwelt und Technik ; CD-ROM für PC/MAC ab 6 Jahren -
Learning by playing
game based education system design and development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9 - 11, 2009 ; proceedings -
Serious games
mechanisms and effects -
Design and Use of Serious Games
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Kultur und Informatik
serious games -
Kompetitive Multiplayer Games in der Schule
der Einsatz einer Lernspielplattform im Fremdsprachenunterricht -
Spielen und Erleben mit digitalen Medien
pädagogische Konzepte und praktische Anleitungen ; mit 6 Tabellen und Online-Zusatzmaterial -
Serious games, exergames, exerlearning
zur Transmedialisierung und Gamification des Wissenstransfers -
Design and use of Serious Games
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Serious games development and applications
second international conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011 ; proceedings -
Edutainment technologies
educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings -
Edutainment technologies
educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings -
Serious games development and applications
second international conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011 ; proceedings