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Displaying results 1 to 25 of 43.

  1. Supporting learning in information systems by facilitating motivation with games and game elements
    Published: 2018

    Universitätsbibliothek der RPTU in Kaiserslautern
    WIR 088/021
    Unlimited inter-library loan, copies and loan
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    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    RVK Categories: QB 300 ; DP 2180
    Subjects: Motivation; Gamification; Lernspiel
    Scope: XI, 199 Blätter, Diagramme
    Notes:

    Dissertation, Universität Augsburg, 2018

  2. Gamify Your Classroom
    A Field Guide to Game-Based Learning – Revised edition
    Published: 2018
    Publisher:  Peter Lang Inc., New York ; Peter Lang International Academic Publishers, Bern

    This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book... more

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    Universitätsbibliothek Gießen
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    This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today’s national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!... "Matthew Farber’s «Gamify Your Classroom» is the definitive guide to game-based learning. Whether you are dipping your toes in the pool or swimming in the deep end, this book is a rich resource. He has left no stone unturned as he provides background of game theory, history of the game industry (commercial and educational) and a tremendous practical overview of what is happening in the game-based learning space. The book is an easy read and demonstrates that he is a walking encyclopedia on the topic. I am truly amazed at the fact that Farber clearly connected with everyone in the field, and ties the work together beautifully."—Steve Isaacs, Middle School Teacher of Video Game Design and Development... "The world of games in education is vast. Matthew Farber is a clear-eyed guide to lands both familiar and foreign, and «Gamify Your Classroom» is a combined atlas and encyclopedia of game-based learning. This book is valuable for teachers, school leaders, and scholars. No matter what your destination in game-based learning, Farber can help you navigate like a native."—Barry Fishman, Professor, University of Michigan... "Matthew Farber’s voice rings with authenticity—he’s a real teacher, in a real classroom, who is passionate about working with young people. He is a true practitioner of what he presents, but he also is able to float above his school to offer us a comprehensive, bird’s eye view of the complicated and often contradictory field of games and learning. It is a gift for all of us to have a teacher’s voice as part of the literature and research in this field. In this book, Farber has done what games and play have the power to do—raise big questions, investigate different perspectives and stories, explore challenges, and allow us to emerge from the experience full of joyous curiosity and inspired to learn more."—Rebecca Rufo-Tepper, Director of Programs, Institute of Play...

     

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    Source: Union catalogues
    Contributor: Knobel, Michele; Farber, Matthew
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781433138829
    Other identifier:
    DDC Categories: 370
    Edition: 1st, New ed.
    Series: New Literacies and Digital Epistemologies ; 77
    Subjects: Lernspiel; Unterrichtsmethode; Lernerfolg; Computerspiel; Videospiel
    Scope: 1 Online-Ressource
  3. Resonant Games
    Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
    Published: [2018]
    Publisher:  MIT Press, Cambridge, MA ; Project MUSE, Baltimore, Md.

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Bibliothek der Frankfurt University of Applied Sciences
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan
    Hochschul- und Landesbibliothek Fulda, Standort Heinrich-von-Bibra-Platz
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    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262346078
    RVK Categories: DW 4400
    Series: The John D. and Catherine T. Macarthur Foundation series on digital media and learning
    Subjects: Lernspiel; Computerspiel; Design; Medienpädagogik
    Scope: 1 Online-Ressource (pages cm.)
    Notes:

    Includes bibliographical references and index

    Description based on print version record

  4. Gamification in Learning and Education
    Enjoy Learning Like Gaming
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Universitätsbibliothek Gießen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319472836; 3319472836
    Other identifier:
    RVK Categories: DW 4400
    Edition: 1st ed. 2018
    Series: Advances in Game-Based Learning
    Subjects: Edutainment; Computerspiel; Lernspiel; Educational technology; Learning, Psychology of; Digital Education and Educational Technology; Instructional Psychology
    Scope: 1 Online-Ressource (XIV, 159 Seiten), 76 illus., 60 illus. in color.
  5. Gamification in learning and education
    enjoy learning like gaming
    Published: [2018]
    Publisher:  Springer, Cham ; ProQuest, Ann Arbor, Michigan

    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319472836
    RVK Categories: DW 4400
    Series: Advances in game-based learning
    Subjects: Edutainment; Computerspiel; Lernspiel
    Scope: 1 Online-Ressource (xiv, 159 Seiten), Ilustrationen
    Notes:

    Literaturangaben

  6. Resonant games
    design principles for learning games that connect hearts, minds, and the everyday
    Published: 2018
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Universitätsbibliothek Kassel, Standort Kunsthochschulbibliothek
    75 Kun 478 RES
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262037808
    RVK Categories: DW 4400
    Series: The John D. and Catherine T. MacArthur Foundation series on digital media and learning
    Subjects: Lernspiel; Computerspiel; Design; Medienpädagogik
    Scope: XI, 253 Seiten, Illustrationen, Diagramme
  7. Gamification in learning and education
    enjoy learning like gaming
    Published: [2018]
    Publisher:  Springer International Publishing, Cham

    Universitätsbibliothek J. C. Senckenberg, Bibliothek Sozialwissenschaften und Psychologie (BSP)
    04/DW 4400 K49
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783319472829
    RVK Categories: DW 4400
    Series: Advances in game-Based Learning
    Subjects: Edutainment; Computerspiel; Lernspiel
    Scope: xiv, 159 Seiten, Illustrationen
    Notes:

    Erscheint auch als Online-Ausgabe

    Literaturangaben

  8. Digitale Gamebooks in der Bildung
    spielerisch lehren und lernen mit interaktiven Stories : mit Downloadlink zum Muster-Gamebook
    Published: [2018]; © 2018
    Publisher:  Springer Gabler, Wiesbaden

    Hochschul- und Landesbibliothek Fulda, Standort Campus
    21 / DP 2602 M694
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    Technische Hochschule Mittelhessen, Hochschulbibliothek Friedberg
    pae 550 192
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    Hochschul- und Landesbibliothek RheinMain, Rheinstraße
    60 18 A 1743
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3658213485; 9783658213480
    Other identifier:
    9783658213480
    RVK Categories: DG 9400 ; DP 2602 ; DW 4400
    DDC Categories: 370; 004
    Subjects: Computer Supported Cooperative Work; E-Learning; Gruppenarbeit; Elektronisches Buch; Computerspiel; Interaktive Medien; Lernspiel
    Scope: XIV, 169 Seiten, 21 cm x 14.8 cm, 252 g
    Notes:

    Mit Literaturangaben

  9. Gamify Your Classroom
    A Field Guide to Game-Based Learning – Revised edition
    Published: 2018
    Publisher:  Peter Lang Verlag, New York

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781433138829
    Other identifier:
    9781433138829
    Edition: digitale Originalausgabe
    Series: New Literacies and Digital Epistemologies ; 77
    Subjects: Lernspiel; Unterrichtsmethode; Lernerfolg; Computerspiel; Videospiel
    Other subjects: (Produktform)Electronic book text; (VLB-WN)9570: Pädagogik; (Zielgruppe)Fachpublikum/ Wissenschaft; Based; Classroom; Farber; Field; Game; Gamify; Guide; Learning; NEWLIT; Your; edition; revised
    Scope: Online-Ressource, XXII, 348 Seiten
  10. Spielend lernen. Lerntheoretische Aspekte digitaler Medien am Beispiel von "Classcraft" durch Gamification in der Schule
    Published: 2018
    Publisher:  GRIN Verlag, München

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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783668640740
    Other identifier:
    9783668640740
    Edition: 1. Auflage, digitale Originalausgabe
    Subjects: E-Learning; Gamification; Computerspiel; Neue Medien; Medienpädagogik; Lernspiel
    Other subjects: (Produktform)Electronic book text; (BISAC Subject Heading)EDU039000: EDUCATION / Computers & Technology; Gamification;Behaviorismus Konstruktivismus Kooperation; (VLB-WN)9572: Pädagogik / Bildungswesen
    Scope: Online-Ressource, 65 Seiten
    Notes:

    Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

  11. Resonant games
    design principles for learning games that connect hearts, minds, and the everyday
    Published: [2018]
    Publisher:  MIT Press, Cambridge, MA

    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262037808
    RVK Categories: DW 4400
    Series: The John D. and Catherine T. Macarthur Foundation series on digital media and learning
    Subjects: Video games in education; Lernspiel; Computerspiel; Medienpädagogik
    Scope: xi, 253 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  12. Gamification in learning and education
    enjoy learning like gaming
    Published: [2018]
    Publisher:  Springer, Cham, Switzerland

    Universitätsbibliothek Bayreuth
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    Universitätsbibliothek Regensburg
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783319472829; 3319472828
    Other identifier:
    9783319472829
    RVK Categories: DP 2600 ; DW 4400
    DDC Categories: 370
    Series: Advances in game-based learning
    Subjects: Computerspiel; Edutainment; Lernspiel
    Other subjects: Engagement; Gamification; Gamification Strategy; Learning and education; Strategy; Educational Technology; Learning & Instruction; Education; Pädagogik/Schulpädagogik, Didaktik, Methodik
    Scope: xiv, 159 Seiten, Illustrationen, farbig, 23.5 cm x 15.5 cm
  13. Supporting Learning in Information Systems by Facilitating Motivation with Games and Game Elements
    Published: 2018

    Hochschulbibliothek Ansbach
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    Universitätsbibliothek Augsburg
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Content information
    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    RVK Categories: DP 2180 ; QB 300
    Subjects: Lernspiel; Gamification; Motivation
    Scope: XI, 199 Blätter, Diagramme
    Notes:

    Dissertation, Universität Augsburg, 2018

  14. Digitale Gamebooks in der Bildung
    Spielerisch lehren und lernen mit interaktiven Stories : mit Downloadlink zum Muster-Gamebook
    Published: [2018]
    Publisher:  Springer Gabler, Wiesbaden

    Hochschule Coburg, Zentralbibliothek
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783658213480; 3658213485
    RVK Categories: DP 1960 ; DW 4000 ; DW 4400
    Subjects: Gruppenarbeit; E-Learning; Lernspiel; Computer Supported Cooperative Work; Interaktive Medien; Computerspiel; Elektronisches Buch
    Other subjects: Learning & Instruction; Education; Pädagogik/Schulpädagogik, Didaktik, Methodik
    Scope: XIV, 169 Seiten, Diagramme, 21 cm x 14.8 cm
  15. Digitale Gamebooks in der Bildung
    Spielerisch lehren und lernen mit interaktiven Stories, mit Downloadink zum Muster-Gamebook
    Published: [2018]
    Publisher:  Springer Gabler, Wiesbaden

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783658213497
    Other identifier:
    RVK Categories: DP 1960 ; DW 4000 ; DW 4400
    Subjects: Education; Education; Learning & Instruction; Computer Supported Cooperative Work; Lernspiel; Interaktive Medien; Computerspiel; Gruppenarbeit; E-Learning; Elektronisches Buch
    Scope: 1 Online-Ressource (XIV,169 Seiten), Illustrationen
  16. Der kleine Drache Kokosnuss - Weißt du, wie viel Uhr es ist?
    Published: 2018
    Publisher:  cbj, München

    Bayerische Staatsbibliothek
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783570175460; 3570175464
    Other identifier:
    9783570175460
    Edition: 1. Auflage
    Subjects: Zeit; Tagesablauf; Drache; Uhr
    Other subjects: Vorschule; Matilda, Oskar; Geschenk; Uhrzeit lernen; Uhrenbuch; spielerisches Lernen; Lernspiel; Kindergarten; Erstlesealter, Vorschulalter
    Scope: 12 ungezählte Seiten, Illustrationen, 28 cm
  17. Resonant games
    design principles for learning games that connect hearts, minds, and the everyday
    Published: [2018]
    Publisher:  MIT Press, Cambridge, MA

    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262346078
    RVK Categories: DW 4400
    Series: The John D. and Catherine T. Macarthur Foundation series on digital media and learning
    Subjects: Video games in education; Computerspiel; Lernspiel; Medienpädagogik
    Scope: 1 Online-Ressource (ix, 247 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  18. Gamification in learning and education
    enjoy learning like gaming
    Published: [2018]
    Publisher:  Springer, Cham, Switzerland

    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319472836
    Other identifier:
    9783319472829
    RVK Categories: DW 4400 ; DP 2600
    DDC Categories: 370
    Series: Advances in Game-Based Learning
    Subjects: Lernspiel; Edutainment; Computerspiel
    Other subjects: Engagement; Gamification; Gamification Strategy; Learning and education; Strategy; Educational Technology; Learning & Instruction; Education; Pädagogik/Schulpädagogik, Didaktik, Methodik
    Scope: 1 Online-Ressource (xiv, 159 Seiten), Illustrationen
  19. Gamification in learning and education
    enjoy learning like gaming
    Published: 2018
    Publisher:  Springer International Publishing, Cham, Switzerland

    Universitätsbibliothek Bamberg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319472836
    Other identifier:
    RVK Categories: DP 2600 ; DW 4400
    Series: Advances in Game-Based Learning
    Subjects: Education; Educational technology; Education; Educational Technology; Learning & Instruction; Lernspiel; Edutainment; Computerspiel
    Scope: 1 Online-Ressource (XIV, 159 Seiten)
  20. Computerspiele im Religionsunterricht als Beitrag zum Dialog mit jugendlichen Lebenswelten
    Published: [2018]
    Publisher:  Münsterscher Verlag für Wissenschaft, Münster

    Universitätsbibliothek Bamberg
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    Katholische Stiftungshochschule München, Bibliothek Benediktbeuern
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    Content information
    Volltext (kostenfrei)
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 9783840501708; 3840501709
    Other identifier:
    9783840501708
    RVK Categories: BU 7250
    DDC Categories: 370; 793; 230
    Series: Wissenschaftliche Schriften der WWU Münster. Reihe 2 ; Band 8
    MV Wissenschaft
    Subjects: Katholischer Religionsunterricht; Computerspiel; Jugend; Lernspiel; Katholische Religionspädagogik
    Other subjects: Videospiel; Computerspiel; Religionsunterricht; Religionspädagogik; Jugendliche; Dialog; Digitalisierung; video game; Religious Education; school; adolescents; dialogue; digitalisation; social networks; Videospiel; Computerspiel; Religionsunterricht; Religionspädagogik; Jugendliche; Dialog; Digitalisierung; video game; religious education; school; adolescents; dialogue; digitalisation; social networks
    Scope: 690 Seiten, Illustrationen, 21 cm
    Notes:

    Spiele- und Literaturverzeichnis Seite 609-690

    Dissertation, Universität Münster, 2016

  21. Digitale Gamebooks in der Bildung
    Spielerisch Lehren und Lernen Mit Interaktiven Stories
    Published: 2018
    Publisher:  Springer, Wiesbaden ; ProQuest, Ann Arbor, Michigan

    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
    No inter-library loan
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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783658213497
    RVK Categories: DG 9400 ; DP 2602 ; DW 4400
    Subjects: Computer Supported Cooperative Work; E-Learning; Gruppenarbeit; Elektronisches Buch; Computerspiel; Interaktive Medien; Lernspiel
    Scope: 1 Online-Ressource
  22. Gamification in learning and education
    enjoy learning like gaming
    Published: [2018]
    Publisher:  Springer, Cham ; EBSCO Industries Inc., Birmingham, AL, USA

    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319472836
    RVK Categories: DW 4400
    Series: Advances in game-based learning
    Subjects: Edutainment; Computerspiel; Lernspiel
    Scope: 1 Online-Ressource (xiv, 159 Seiten), Ilustrationen
    Notes:

    Literaturangaben

  23. Resonant Games
    Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
    Published: 2018
    Publisher:  The MIT Press, Cambridge ; OAPEN FOUNDATION, The Hague

    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by... more

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Bibliothek der Frankfurt University of Applied Sciences
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
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    Hochschul- und Landesbibliothek Fulda, Standort Heinrich-von-Bibra-Platz
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    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262346078; 9780262037808
    RVK Categories: DW 4400
    Subjects: Lernspiel; Computerspiel; Design; Medienpädagogik; Educational visits & field trips; Computer games / online games: strategy guides
    Other subjects: education; videogame design; constructivist; pedagogy; design philosophy
    Scope: 1 Online-Ressource (272 p.)
  24. Resonant games
    design principles for learning games that connect hearts, minds, and the everyday
    Published: [2018]
    Publisher:  MIT Press, Cambridge, MA

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262037808
    RVK Categories: DW 4400
    Series: The John D. and Catherine T. Macarthur Foundation series on digital media and learning
    Subjects: Video games in education; Lernspiel; Computerspiel; Medienpädagogik
    Scope: xi, 253 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  25. Computerspiele im Religionsunterricht als Beitrag zum Dialog mit jugendlichen Lebenswelten
    Published: [2018]; © 2018
    Publisher:  Georg Olms Verlag, Hildesheim

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 9783487161778
    RVK Categories: BU 7250
    DDC Categories: 370; 230; 793
    Series: Wissenschaftliche Schriften der WWU Münster. Reihe 2 ; Band 8
    Subjects: Lernspiel; Katholische Religionspädagogik; Computerspiel; Katholischer Religionsunterricht; Jugend
    Other subjects: Videospiel; Computerspiel; Religionsunterricht; Religionspädagogik; Jugendliche; Dialog; Digitalisierung; video game; Religious Education; school; adolescents; dialogue; digitalisation; social networks; Videospiel; Computerspiel; Religionsunterricht; Religionspädagogik; Jugendliche; Dialog; Digitalisierung; video game; religious education; school; adolescents; dialogue; digitalisation; social networks
    Scope: IX, 690 Seiten, Illustrationen, 21 cm
    Notes:

    Spiele- und Literaturverzeichnis Seite 609-690

    Dissertation, Universität Münster, 2016