Last searches
Results for *
Displaying results 1 to 25 of 193.
-
The shift from teaching to learning
individual, collective and organizational learning through gaming simulation -
Gamification in business innovation
quasi-experimental research results on gamified idea generation -
Serious games for global education
digital game-based learning in the English as a Foreign Language (EFL) classroom -
The shift from teaching to learning
individual, collective and organizational learning through gaming simulation ; proceedings of the 45th conference of the International Simulation and Gaming Association, Dornbirn 2014 -
Supporting learning in information systems by facilitating motivation with games and game elements
-
Gamify your classroom
a field guide to game-based learning -
Krankheit in digitalen Spielen
interdisziplinäre Betrachtungen -
Gamify your classroom
a field guide to game-based learning -
Kultur und Informatik: serious games
-
Serious Games for Global Education
-
Handbook of game-based learning
-
Gamify Your Classroom
A Field Guide to Game-Based Learning – Revised edition -
Resonant Games
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday -
Serious Games Development and Applications
Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011, Proceedings -
The gamification of learning and instruction
game-based methods and strategies for training and education -
Serious games development and applications
second international conference ; proceedings -
Zirkus Empathico 2.0, A serious game to foster emotional and collaborative skills in children with Autism Spectrum Disorder (ASD)
-
Teaching the Middle Ages through Modern Games
Using, Modding and Creating Games for Education and Impact -
Extending game-based anti-phishing education using personalization
design and implementation of a framework for personalized learning game content in anti-phishing learning games -
"Loading..."
Game Studies interdisziplinär -
Gamification in Learning and Education
Enjoy Learning Like Gaming -
Serious Games
Mechanisms and Effects -
Computer games as educational and management tools
uses and approaches -
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings -
Serious games
mechanisms and effects