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  1. Resonant Games
    Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
    Published: [2018]
    Publisher:  MIT Press, Cambridge, MA ; Project MUSE, Baltimore, Md.

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262346078
    RVK Categories: DW 4400
    Series: The John D. and Catherine T. Macarthur Foundation series on digital media and learning
    Subjects: Lernspiel; Computerspiel; Design; Medienpädagogik
    Scope: 1 Online-Ressource (pages cm.)
    Notes:

    Includes bibliographical references and index

    Description based on print version record

  2. Resonant games
    design principles for learning games that connect hearts, minds, and the everyday
    Published: 2018
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Universitätsbibliothek Kassel, Standort Kunsthochschulbibliothek
    75 Kun 478 RES
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262037808
    RVK Categories: DW 4400
    Series: The John D. and Catherine T. MacArthur Foundation series on digital media and learning
    Subjects: Lernspiel; Computerspiel; Design; Medienpädagogik
    Scope: XI, 253 Seiten, Illustrationen, Diagramme
  3. Resonant games
    design principles for learning games that connect hearts, minds, and the everyday
    Published: [2018]
    Publisher:  MIT Press, Cambridge, MA

    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262346078
    RVK Categories: DW 4400
    Series: The John D. and Catherine T. Macarthur Foundation series on digital media and learning
    Subjects: Video games in education; Computerspiel; Lernspiel; Medienpädagogik
    Scope: 1 Online-Ressource (ix, 247 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  4. Resonant Games
    Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
    Published: 2018
    Publisher:  The MIT Press, Cambridge ; OAPEN FOUNDATION, The Hague

    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by... more

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Bibliothek der Frankfurt University of Applied Sciences
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    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262346078; 9780262037808
    RVK Categories: DW 4400
    Subjects: Lernspiel; Computerspiel; Design; Medienpädagogik; Educational visits & field trips; Computer games / online games: strategy guides
    Other subjects: education; videogame design; constructivist; pedagogy; design philosophy
    Scope: 1 Online-Ressource (272 p.)
  5. Resonant games
    design principles for learning games that connect hearts, minds, and the everyday
    Published: [2018]; © 2018
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. more

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    HafenCity Universität Hamburg, Bibliothek
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    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (Array)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262346078
    RVK Categories: DW 4400
    Series: The John D. and Catherine T. Macarthur Foundation series on digital media and learning
    Subjects: Medienpädagogik; Lernspiel; Computerspiel; Education Arcade (Project); Video games in education
    Scope: 1 Online-Ressource (xi, 253 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  6. Resonant games
    design principles for learning games that connect hearts, minds, and the everyday
    Published: 2018
    Publisher:  The MIT Press, Cambridge

    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by... more

    Access:
    Verlag (kostenfrei)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom

     

    Export to reference management software   RIS file
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262346078; 9780262037808
    Other identifier:
    hdl: 20.500.12854/78555
    RVK Categories: DW 4400
    Series: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
    Subjects: Medienpädagogik; Lernspiel; Computerspiel; Educational visits & field trips; Computer games / online games: strategy guides
    Scope: 1 Online-Ressource (xi, 253 Seiten), Illustrationen
  7. Resonant games
    design principles for learning games that connect hearts, minds, and the everyday
    Published: 2018
    Publisher:  The MIT Press, Cambridge

    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by... more

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    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262346078; 9780262037808
    Other identifier:
    hdl: 20.500.12854/78555
    RVK Categories: DW 4400
    Series: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
    Subjects: Medienpädagogik; Lernspiel; Computerspiel; Educational visits & field trips; Computer games / online games: strategy guides
    Scope: 1 Online-Ressource (xi, 253 Seiten), Illustrationen