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Displaying results 1 to 6 of 6.

  1. „We do not reward failure“. Brett- und Videospiele zum Kalten Krieg in Ost und West (1977–2017)
    Published: 2017
    Publisher:  Leibniz-Zentrum für Zeithistorische Forschung Potsdam (ZZF), Potsdam

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Bibliothek der Frankfurt University of Applied Sciences
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan
    Hochschul- und Landesbibliothek Fulda, Standort Heinrich-von-Bibra-Platz
    No inter-library loan
    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
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    Universitätsbibliothek Gießen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    No inter-library loan
    Universität Mainz, Zentralbibliothek
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    Universität Marburg, Universitätsbibliothek
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    Hochschul- und Landesbibliothek RheinMain, Rheinstraße
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    DDC Categories: 793
    Subjects: Computerspiel; Ost-West-Konflikt; Geschichtsdarstellung; Videospiel; Kultur; Brettspiel; Kriegsspiel
    Scope: 1 Online-Ressource
    Notes:

    In: Dossier: Kampf der Systeme. Brett- und Computerspiele zum Kalten Krieg in West- und Osteuropa, S.

  2. Konventionen und Methoden für die Darstellung der Authentizität des 2. Weltkriegs in Computer-Kriegsspielen
    Author: Kraus, David
    Published: 2017
    Publisher:  GRIN Verlag, München

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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783668495821
    Other identifier:
    9783668495821
    Edition: 1. Auflage
    Subjects: Computerspiel; Authentizität; Geschichtsbild; Kriegsspiel; Geschichtsdarstellung; Zweiter Weltkrieg
    Other subjects: (Produktform)Paperback / softback; (BISAC Subject Heading)COM034000: COMPUTERS / Interactive & Multimedia; konventionen;methoden;darstellung;authentizität;weltkriegs;computer-kriegsspielen; (VLB-WN)1744: Medien, Kommunikation / Medienwissenschaft
    Scope: Online-Ressource, 28 Seiten
    Notes:

    Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

  3. Playing war
    children and the paradoxes of modern militarism in Japan
    Published: [2017]
    Publisher:  University of California Press, Oakland, California

    "For over a century throughout Japan and beyond, children and concepts of childhood have been appropriated as tools for decidedly unchildlike purposes: to validate, moralize, humanize, and naturalize war, and to sentimentalize peace. Playing War... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan

     

    "For over a century throughout Japan and beyond, children and concepts of childhood have been appropriated as tools for decidedly unchildlike purposes: to validate, moralize, humanize, and naturalize war, and to sentimentalize peace. Playing War argues that modern conceptions of war insist on and exploit a specific and static notion of the child: that the child, though the embodiment of vulnerability and innocence, nonetheless possesses an inherent will to war, and that this seemingly contradictory creature demonstrates what it means to be human. In examining the intersection of children/childhood with war/military, Sabine Frühstück identifies the insidious factors perpetuating this alliance, thus rethinking the very foundations of modern militarism. She also interrogates how essentialist notions of both childhood and war have been productively intertwined; how assumptions about childhood and war have converged; and how children and childhood have worked as symbolic constructions and powerful rhetorical tools, particularly in the decades between the nation and empire-building efforts of the late nineteenth and early twentieth centuries up to the uneven manifestations of globalization at the beginning of the twenty-first."--Provided by publisher

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780520295445; 9780520295452
    RVK Categories: MS 1960 ; MS 8300
    Subjects: Geschichte; Militarismus; Pazifismus; Kriegsspiel; Kind <Motiv>
    Other subjects: Children and war / Japan; Children and war / Japan / History; Militarism / Japan / History / 20th century; War / History / 20th century; Children and war; Militarism; War; Japan; 1900-1999; History
    Scope: xi, 276 pages, illustrations, 24 cm
    Notes:

    Playing War: Field games. Paper battles -- Picturing war: The moral authority of innocence. Queering war -- Epilogue: the rule of babies in pink

  4. „We do not reward failure“. Brett- und Videospiele zum Kalten Krieg in Ost und West (1977–2017)
    Published: 2017
    Publisher:  Leibniz-Zentrum für Zeithistorische Forschung Potsdam (ZZF), Potsdam

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    Subjects: Computerspiel; Ost-West-Konflikt; Geschichtsdarstellung; Videospiel; Kultur; Brettspiel; Kriegsspiel
    Scope: Online-Ressource
    Notes:

    In: Dossier: Kampf der Systeme. Brett- und Computerspiele zum Kalten Krieg in West- und Osteuropa, S.

  5. Konventionen und Methoden für die Darstellung der Authentizität des 2. Weltkriegs in Computer-Kriegsspielen
    Author: Kraus, David
    Published: 2017
    Publisher:  GRIN Verlag, München

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783668495814
    Other identifier:
    9783668495814
    Edition: 1. Auflage, digitale Originalausgabe
    Subjects: Kriegsspiel; Authentizität; Computerspiel; Spiel
    Other subjects: (Produktform)Electronic book text; (BISAC Subject Heading)COM034000: COMPUTERS / Interactive & Multimedia; konventionen;methoden;darstellung;authentizität;weltkriegs;computer-kriegsspielen; (VLB-WN)9744: Medien, Kommunikation / Medienwissenschaft
    Scope: Online-Ressource, 21 Seiten
    Notes:

    Lizenzpflichtig. - Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

  6. Playing war
    children and the paradoxes of modern militarism in Japan
    Published: [2017]
    Publisher:  University of California Press, Oakland, California

    "For over a century throughout Japan and beyond, children and concepts of childhood have been appropriated as tools for decidedly unchildlike purposes: to validate, moralize, humanize, and naturalize war, and to sentimentalize peace. Playing War... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Kunstbibliothek
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    "For over a century throughout Japan and beyond, children and concepts of childhood have been appropriated as tools for decidedly unchildlike purposes: to validate, moralize, humanize, and naturalize war, and to sentimentalize peace. Playing War argues that modern conceptions of war insist on and exploit a specific and static notion of the child: that the child, though the embodiment of vulnerability and innocence, nonetheless possesses an inherent will to war, and that this seemingly contradictory creature demonstrates what it means to be human. In examining the intersection of children/childhood with war/military, Sabine Frühstück identifies the insidious factors perpetuating this alliance, thus rethinking the very foundations of modern militarism. She also interrogates how essentialist notions of both childhood and war have been productively intertwined; how assumptions about childhood and war have converged; and how children and childhood have worked as symbolic constructions and powerful rhetorical tools, particularly in the decades between the nation and empire-building efforts of the late nineteenth and early twentieth centuries up to the uneven manifestations of globalization at the beginning of the twenty-first."--Provided by publisher

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    ISBN: 9780520295445; 9780520295452
    RVK Categories: MS 1960 ; MS 8300
    Subjects: Geschichte; Militarismus; Pazifismus; Kriegsspiel; Kind <Motiv>
    Other subjects: Children and war / Japan; Children and war / Japan / History; Militarism / Japan / History / 20th century; War / History / 20th century; Children and war; Militarism; War; Japan; 1900-1999; History
    Scope: xi, 276 pages, illustrations, 24 cm
    Notes:

    Playing War: Field games. Paper battles -- Picturing war: The moral authority of innocence. Queering war -- Epilogue: the rule of babies in pink