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  1. Wargames
    from gladiators to gigabytes
    Published: 2013
    Publisher:  Cambridge Univ. Press, Cambridge [u.a.]

    Universitätsbibliothek Bielefeld
    IE913 V217
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Bonn
    2015/826
    Loan of volumes, no copies
    Universitätsbibliothek Duisburg-Essen
    KNZG1017
    Unlimited inter-library loan, copies and loan
    Historisches Institut, Abteilung für Mittlere und Neuere Geschichte mit Abteilung für Nationalismusforschung, Bibliothek
    420/Fa202
    No inter-library loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781107036956; 9781107684423
    Subjects: War games; Computer war games; Kriegsspiel; Computerspiel
    Scope: X, 332 S.
  2. War/Play
    Published: 2013
    Publisher:  Peter Lang Inc., New York ; Peter Lang International Academic Publishers, Bern

    The impact that First Person Shooter video games have had on the evolution of youth culture over a decade or more has been the focus of attention from political leaders; medical and legal specialists; and the mass media. Much of the discussion... more

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    Universitätsbibliothek Gießen
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    The impact that First Person Shooter video games have had on the evolution of youth culture over a decade or more has been the focus of attention from political leaders; medical and legal specialists; and the mass media. Much of the discussion concerning these games has focused on the issues of the violence that is depicted in the games and on the perceived psychological and social costs for individuals and society. What is not widely canvassed in the public debate generated by violent video games is the role that military-themed games play in the wider process of militarization. The significance of this genre of gaming for the creation of a militarized variant of youth culture warrants closer interrogation. War/Play critically examines the role that militarized video games such as Call of Duty play in the lives of young people and the impact these games have had on the evolution of youth culture and the broader society. The book examines and critiques the manner in which the habits and social interactions of young people, particularly boys and young men, have been reconfigured through a form of pedagogy embedded within this genre. «War/Play is a brilliant analysis not just of how militarization is increasingly embedded in every aspect of society, but how it is pedagogically deployed through video games that parade as entertainment. For John Martino, video games play a crucial role in shaping subjectivity, desire, values, and modes of identification. Violent videos parading as military entertainment promote pedagogical practices which reach far beyond developing a dangerous and ethically problematic insensitivity to violence. More importantly, they shape individuals as the subject of violence itself. This is a crucial book for understanding video games and popular culture as a form of public pedagogy that is in every way as important pedagogically as the schools and the more established modes of education.» (Henry Giroux, McMaster University Professor for Scholarship in the Public Interest; Distinguished Visiting Professor at Ryerson University) «John Martino’s War/Play brings home the importance of critically analyzing digital artifacts as political because of their potential to be used as ‘perception weaponry’ – i.e., propaganda tools that, in this case, work toward normalizing the military and military values in society. His focus on first person shooter military-themed video games exposes how crucial it is to understand militarization as a far- and deep-reaching process intimately tied to the Age of the ‘Information Empire’ and its connection to and impact on our everyday lives. » (Susan T Jackson, Associate Senior Researcher with the SIPRI Arms and Military Expenditure Programme)...

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781453914779
    Other identifier:
    RVK Categories: AP 15963
    DDC Categories: 355; 793; 300
    Edition: 1st, New ed.
    Series: Minding the Media ; 11
    Subjects: Computerspiel; Militarismus; Massenmedien; Gesellschaft; Kriegsspiel; Jugend; Sozialisation; Politische Bildung
    Scope: 1 Online-Ressource
  3. War/Play
    Video Games and the Militarization of Society
  4. War/Play
    Video Games and the Militarization of Society
    Published: 2013; © 2015
    Publisher:  Peter Lang Inc., International Academic Publishers, New York

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781453914779
    Other identifier:
    9781453914779
    RVK Categories: AP 15963 ; DW 4400
    Edition: 1st, New ed
    Subjects: Gesellschaft; Jugend; Kriegsspiel; Sozialisation; Massenmedien; Politische Bildung; Militarismus; Computerspiel
    Scope: 1 Online-Ressource (201 Seiten)
    Notes:

    Online resource; title from title screen (viewed June 27, 2019)

    The impact that First Person Shooter video games have had on the evolution of youth culture over a decade or more has been the focus of attention from political leaders; medical and legal specialists; and the mass media. Much of the discussion concerning these games has focused on the issues of the violence that is depicted in the games and on the perceived psychological and social costs for individuals and society. What is not widely canvassed in the public debate generated by violent video games is the role that military-themed games play in the wider process of militarization. The significance of this genre of gaming for the creation of a militarized variant of youth culture warrants closer interrogation. War/Play critically examines the role that militarized video games such as Call of Duty play in the lives of young people and the impact these games have had on the evolution of youth culture and the broader society. The book examines and critiques the manner in which the habits and social interactions of young people, particularly boys and young men, have been reconfigured through a form of pedagogy embedded within this genre

    «War/Play is a brilliant analysis not just of how militarization is increasingly embedded in every aspect of society, but how it is pedagogically deployed through video games that parade as entertainment. For John Martino, video games play a crucial role in shaping subjectivity, desire, values, and modes of identification. Violent videos parading as military entertainment promote pedagogical practices which reach far beyond developing a dangerous and ethically problematic insensitivity to violence. More importantly, they shape individuals as the subject of violence itself. This is a crucial book for understanding video games and popular culture as a form of public pedagogy that is in every way as important pedagogically as the schools and the more established modes of education.» (Henry Giroux, McMaster University Professor for Scholarship in the Public Interest; Distinguished Visiting Professor at Ryerson University) «John Martino's War/Play brings home the importance of critically analyzing digital artifacts as political because of their potential to be used as 'perception weaponry' - i.e., propaganda tools that, in this case, work toward normalizing the military and military values in society. His focus on first person shooter military-themed video games exposes how crucial it is to understand militarization as a far- and deep-reaching process intimately tied to the Age of the 'Information Empire' and its connection to and impact on our everyday lives. » (Susan T Jackson, Associate Senior Researcher with the SIPRI Arms and Military Expenditure Programme)

  5. Simulating war
    studying conflict through simulation games
    Published: 2013
    Publisher:  Bloomsbury, London [u.a.]

    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    RVK Categories: NK 7000
    Edition: 1. publ.
    Subjects: War games; Simulation; Computerspiel; Kriegsspiel; Krieg
    Scope: XXIII, 363, [16] S., Ill.
  6. Wargames
    from gladiators to gigabytes
    Published: 2013
    Publisher:  Cambridge Univ. Press, Cambridge [u.a.]

    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781107036956; 9781107684423
    Subjects: Geschichte; War games; Computer war games; Computerspiel; Kriegsspiel
    Scope: X, 332 S.
  7. Wargames
    from gladiators to gigabytes
    Published: 2013
    Publisher:  Cambridge Univ. Press, Cambridge [u.a.]

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
    Unlimited inter-library loan, copies and loan
    Zentrum für Militärgeschichte und Sozialwissenschaften der Bundeswehr (ZMSBw), Bibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9781107036956; 9781107684423
    Subjects: Geschichte; War games; Computer war games; Computerspiel; Kriegsspiel
    Scope: X, 332 S.
  8. Wargames
    From Gladiators to Gigabytes
    Published: 2013
    Publisher:  Cambridge University Press, Cambridge

    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781107036956; 9781139579872
    Other identifier:
    Subjects: Computerspiel; Kriegsspiel
    Scope: 1 Online-Ressource (341 p.)
    Notes:

    Title from publisher's bibliographic system (viewed on 24 Nov 2014)

  9. Wargames
    From Gladiators to Gigabytes
    Published: 2013
    Publisher:  Cambridge University Press, Cambridge

    Explores the history and development of wargames, and how they relate to real war and society in general Introduction: On wargames -- On animals and men -- Games and gladiators -- Trials by combat, tournaments, and duels -- Battles, campaigns, wars,... more

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    Aggregator (lizenzpflichtig)
    Hochschule Aalen, Bibliothek
    E-Book EBSCO
    No inter-library loan
    Hochschule Esslingen, Bibliothek
    E-Book Ebsco
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan

     

    Explores the history and development of wargames, and how they relate to real war and society in general Introduction: On wargames -- On animals and men -- Games and gladiators -- Trials by combat, tournaments, and duels -- Battles, campaigns, wars, and politics -- From bloody games to bloodless wars -- Enter the computer -- The females of the species -- Conclusions: The mirrors and the mirrored.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1107342260; 1139579878; 9781107342262; 9781139579872
    Subjects: War games; Computer war games; GAMES ; Reference; GAMES ; Travel Games; Computer war games; War games; Kriegsspiel; Computerspiel; History
    Scope: 1 Online-Ressource (1 online resource)