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  1. The new digital storytelling
    creating narratives with new media
    Published: 2011
    Publisher:  Praeger, Santa Barbara, Calif. [u.a.]

    Explains the modern expression of the ancient art of storytelling, weaving images, music, text, audio, video, and music together. This book describes the narrative creation process with personal video, blogs, podcasts, digital imagery, multimedia... more

    Universität der Künste Berlin, Universitätsbibliothek
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    Explains the modern expression of the ancient art of storytelling, weaving images, music, text, audio, video, and music together. This book describes the narrative creation process with personal video, blogs, podcasts, digital imagery, multimedia games, social media, and augmented reality

     

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  2. Narrative as virtual reality
    immersion and interactivity in literature and electronic media
    Published: 2001
    Publisher:  Johns Hopkins Univ. Press, Baltimore [u.a.]

    Berliner Hochschule für Technik, Hochschulbibliothek
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    Freie Universität Berlin, Universitätsbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Universität der Künste Berlin, Universitätsbibliothek
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    Technische Hochschule Brandenburg, Hochschulbibliothek
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    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
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    Universität Potsdam, Universitätsbibliothek
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  3. Vernetzte Medien
    Analyse und Deskription des pädagogischen und öffentlichen Diskurses im Kontext neuer Anforderungen an den Nutzer
    Published: 2001
    Publisher:  RabenStück, Chemnitz

    Alice Salomon Hochschule Berlin, Bibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Zentrum Informationsarbeit Bundeswehr, Bibliothek
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3980666395
    RVK Categories: AP 12800 ; ST 270
    Subjects: Interactive multimedia; Internet in education; Neue Medien; Medienpädagogik; Medienkonsum
    Scope: 166 S., Ill., graph. Darst.
  4. Arts et multimédia
    l'oeuvre d'art et sa reproduction à l'ère des médias interactifs
    Published: 1999
    Publisher:  Éd. de la Sorbonne, Paris

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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  5. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Contributor: Cornis-Pope, Marcel (Publisher)
    Published: 2014
    Publisher:  Benjamins, Amsterdam [u.a.]

    Freie Universität Berlin, Universitätsbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Europa-Universität Viadrina, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Contributor: Cornis-Pope, Marcel (Publisher)
    Language: English
    Media type: Book
    ISBN: 9789027234636
    RVK Categories: EC 3870 ; EC 8795
    Series: A comparative history of literatures in European languages ; 27
    Subjects: Hypertext literature, European; Literature and technology; Interactive multimedia; Mixed media; Hypertext; Neue Medien; Internetliteratur; Multimedia; Edition; Hybrides Leistungsbündel; Interaktive Medien; Literatur
    Scope: VII, 455 S., Ill.
    Notes:

    Literaturverz. S. [389] - 425

  6. Der digitale Autor
    Autorschaft im Zeitalter des Internets
    Published: [2009]; © 2009
    Publisher:  transcript Verlag, Bielefeld

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    Alice Salomon Hochschule Berlin, Bibliothek
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    Freie Universität Berlin, Universitätsbibliothek
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    Universität Potsdam, Universitätsbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: German
    Media type: Dissertation
    Format: Online
    ISBN: 9783839410905
    Other identifier:
    RVK Categories: EC 2200 ; EC 2280 ; EC 8795 ; ED 5795 ; GE 3111
    Series: Kultur- und Medientheorie
    Subjects: Autor; Autorschaft; Internet; Internetliteratur; Literatur, Rhetorik, Literaturwissenschaft; Literature and technology; Literature; Neue Medien; Veröffentlichung; Datenverarbeitung; Literatur; Authorship; Interactive multimedia; Literature; Literature; Internetliteratur; Neue Medien; Internet; Veröffentlichung; Autorschaft; Autor
    Scope: 1 Online-Ressource (382 Seiten), Illustrationen
    Notes:

    Description based on online resource; title from PDF title page (publisher’s Web site, viewed September 10 2015)

    Dissertation, Universität Halle-Wittenberg, 2007

    Das Internet ist ein demokratisches Medium - jeder kann Texte publizieren, der »schreibende Leser« ersetzt den traditionellen Autor. So lauten gängige - aber falsche - Vorstellungen, wenn von Literatur im Netz die Rede ist. Stattdessen ist mit dem Boom der Netzliteratur ein Aufleben des Autors im Internet zu beobachten, zusammen mit traditionellen Formen des Literaturbetriebs. Dieses Buch liefert eine erste systematische Analyse der Bedingungen von Autorschaft im Internet. Damit widmet es sich einem Problem, das für die neuere medientheoretische Diskussion und die methodische Entwicklung der Medienwissenschaft von großer Bedeutung ist

  7. Avatars of story
    Published: 2006
    Publisher:  Univ. of Minnesota Press, Minneapolis [u.a.]

    Europa-Universität Viadrina, Universitätsbibliothek
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    Universität Potsdam, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0816646856; 0816646864; 9780816646852; 9780816646869
    RVK Categories: EC 4500 ; AP 15500 ; EC 6650
    Series: Electronic mediations ; 17
    Subjects: Interactieve media; Multimedia; Multimédias interactifs; Narration; Verteltheorie; Narration (Rhetoric); Interactive multimedia; Erzähltechnik; Interaktive Medien
    Scope: XXIV, 275 S.
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

    Includes bibliographical references and index

  8. Hamlet on the holodeck
    the future of narrative in cyberspace
    Published: 1998
    Publisher:  MIT Press, Cambridge, Mass.

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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  9. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: 2014
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Staatliches Institut für Musikforschung - Preußischer Kulturbesitz, Bibliothek
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    Universität der Künste Berlin, Universitätsbibliothek
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    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

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    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780199797226
    RVK Categories: LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music; Musik; Computermusik; Soundverarbeitung; Interaktive Medien; Computerspiel
    Scope: XXV, 594 S., Ill., graph. Darst.
    Notes:

    Machine generated contents note: SECTION 1 INTERACTIVE SOUND IN PRACTICE -- 1.Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- 2.Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- 3.Defining Sound Toys: Play as Composition / Andrew Dolphin -- 4.Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M. J. Bishop -- 5.Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS -- 6.The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- 7.How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- 8.Sound and the Videoludic Experience / Guillaume Roux-Girard -- 9.Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould --

    Contents note continued: 10.Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO -- 11.Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- 12.A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- 13.The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- 14.Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- 15.Musical Interaction for Health Improvement / Birgitta Cappelen -- 16.Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS -- 17.Multisensory Musicality in Dance Central / Kiri Miller -- 18.Interactivity and Liveness in Electroacoustic Concert Music / Mike Frengel --

    Contents note continued: 19.Skill in Interactive Digital Music Systems / Michael Gurevich -- 20.Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- 21.Virtual Musicians and Machine Learning / Nick Collins -- 22.Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES -- 23.Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- 24.Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- 25.Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- 26.A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- 27.Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW --

    Contents note continued: 28.Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- 29.Our Interactive Audio Future / Damian Kastbauer -- 30.For the Love of Chiptune / Leonard J. Paul -- 31.Procedural Audio Theory and Practice / Andy Farnell -- 32.Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- 33.New Tools for Interactive Audio, and What Good they Do / Tim van Geelen

  10. Der digitale Autor
    Autorschaft im Zeitalter des Internets
    Published: [2009]; © 2009
    Publisher:  transcript, Bielefeld

    Archiv der Akademie der Künste, Bibliothek
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    Freie Universität Berlin, Universitätsbibliothek
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    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Max-Planck-Institut für Bildungsforschung, Bibliothek und wissenschaftliche Information
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Universität der Künste Berlin, Universitätsbibliothek
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    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Leibniz-Zentrum für Zeithistorische Forschung Potsdam, Bibliothek
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    Universität Potsdam, Universitätsbibliothek
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    Technische Hochschule Wildau, Hochschulbibliothek
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    Source: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Language: German
    Media type: Dissertation
    ISBN: 9783837610901; 383761090X
    Other identifier:
    9783837610901
    RVK Categories: EC 2200 ; EC 2280 ; EC 8795 ; ED 5795 ; GE 3111
    DDC Categories: 070
    Series: Kultur- und Medientheorie
    Subjects: Datenverarbeitung; Literatur; Authorship; Interactive multimedia; Literature and technology; Literature; Literature; Internet; Internetliteratur; Neue Medien; Veröffentlichung; Autor; Autorschaft
    Scope: 377 Seiten, Illustrationen, Diagramme, 225 mm x 135 mm, 556 gr.
    Notes:

    Dissertation, Universität Halle-Wittenberg, 2007

  11. Newsgames
    journalism at play
    Published: 2010
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Freie Universität Berlin, Universitätsbibliothek
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    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9780262014878
    RVK Categories: AP 15961 ; AP 16100
    Subjects: Video games; Online journalism; Interactive multimedia; Journalismus; Simulationsspiel; Computerspiel; Nachricht
    Scope: 235 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

  12. Second person
    role-playing and story in games and playable media
    Published: 2007
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Universität der Künste Berlin, Universitätsbibliothek
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    Universität Potsdam, Universitätsbibliothek
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  13. Hypermedia and literary studies
    Published: 1992
    Publisher:  MIT Press, Cambridge, Mass. u.a.

    Europa-Universität Viadrina, Universitätsbibliothek
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    Fachhochschule Potsdam, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0262041197
    RVK Categories: EC 1050 ; EC 1640 ; ET 760 ; ST 281 ; ST 351
    Edition: 2. printing
    Series: Technical communications
    Subjects: Datenverarbeitung; Criticism -- Data processing; Criticism, Textual -- Data processing; Interactive multimedia; Hypertext systems; Hypertext; Literatur; Literaturwissenschaft; Datenverarbeitung; Hypermedia
    Scope: 352 S., Ill., graph. Darst., Kt.
  14. The systemic image
    a new theory of interactive real-time simulations
    Published: [2017]
    Publisher:  MIT Press, Cambridge, MA

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262035040; 0262035049
    RVK Categories: ST 278 ; ST 340
    Subjects: Kunst; Naturwissenschaft; Art; Science; Visualization; Interactive multimedia; Simulation methods; Art and technology; Bild; Ikon; Echtzeitsimulation; Ästhetik; Computersimulation
    Scope: viii, 384 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  15. Interactive storytelling for the screen
    Contributor: Meyer, Sylke Rene (Publisher); Aldana, Gustavo (Publisher)
    Published: 2021
    Publisher:  Routledge, Taylor & Francis Group, London ; New York

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    Resolving-System (lizenzpflichtig)
    Verlag (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
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    Source: Staatsbibliothek zu Berlin
    Contributor: Meyer, Sylke Rene (Publisher); Aldana, Gustavo (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781003011293
    Other identifier:
    RVK Categories: AP 15910 ; AP 14500 ; AP 42000 ; AP 45200 ; EC 3870
    Series: Perform: succeeding as a creative professional
    Subjects: Erzähltechnik; Film; Videospiel
    Other subjects: Digital storytelling; Interactive multimedia; Narration (Rhetoric); Digital storytelling; Interactive multimedia; Narration (Rhetoric); PERFORMING ARTS / Film & Video / General ; bisacsh; PERFORMING ARTS / Film & Video / General
    Scope: 1 Online-Ressource (xvi, 228 Seiten)
    Notes:

    Includes bibliographical references and index

  16. The Aesthetics of Net Literature
    Writing, Reading and Playing in Programmable Media
    Published: [2007]; ©2007
    Publisher:  transcript Verlag, Bielefeld

    During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA,... more

     

    During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the ruptures and upheavals of literary communication within this context. The articles in the book focus on questions such as: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? With contributions by Jean-Pierre Balpe, Susanne Berkenheger, Friedrich W. Block, Philippe Bootz, Laura Borràs Castanyer, Markku Eskelinen, Frank Furtwängler, Peter Gendolla, Loss Pequeño Glazier, Fotis Jannidis, Thomas Kamphusmann, Mela Kocher, Marie-Laure Ryan, Jörgen Schäfer, Roberto Simanowski and Noah Wardrip-Fruin

     

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  17. Playing with the Past: Into the Future
    Published: 2022
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as... more

     

    Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook; Data medium
    Format: Online
    ISBN: 9783031109324
    Other identifier:
    Edition: 2nd ed. 2022
    Series: Human–Computer Interaction Series
    Subjects: User interfaces (Computer systems); Human-computer interaction; Digital humanities; Interactive multimedia; Multimedia systems; Computer-aided engineering; User Interfaces and Human Computer Interaction; Digital Humanities; Media Design; Multimedia Information Systems; Computer-Aided Engineering (CAD, CAE) and Design
    Scope: 1 Online-Ressource (XXV, 226 Seiten), 54 Illustrationen, 45 Illustrationen
    Notes:

    Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index

  18. Narrative as virtual reality 2
    revisiting immersion and interactivity in literature and electronic media
    Published: [2015]
    Publisher:  Johns Hopkins University Press, Baltimore

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781421417974; 1421417979
    RVK Categories: AN 39000 ; AP 14350 ; AP 15963 ; EC 1970 ; EC 2010 ; EC 4610 ; EC 4500 ; EC 8795 ; ET 790 ; SR 850 ; ST 325
    Edition: Revised edition
    Series: Literary theory / cultural studies
    Subjects: Interactive multimedia; Virtual reality
    Scope: xii, 291 Seiten, Illustrationen, 23 cm
    Notes:

    Literaturverzeichnis: Seite [271]-282

    Revised edition of: "Narrative as virtual reality : immersion and interactivity in literature and electronic media. 2001.

  19. <<The>> new digital storytelling
    creating narratives with new media
    Published: [2017]
    Publisher:  Praeger, Santa Barbara, California

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781440849602
    RVK Categories: EC 8795 ; AP 15840
    Edition: Revised and updated edition
    Subjects: Interactive multimedia; Digital storytelling; Storytelling
    Scope: xxi, 291Seiten, 24 cm
    Notes:

    Literaturverzeichnis Seite [275]-282)

  20. <<The>> aesthetics of virtual reality
    Published: 2022
    Publisher:  Routledge, Taylor & Francis Group, New York, NY

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781003107644; 9781000452129; 9781000452082
    Other identifier:
    Series: Routledge research in aesthetics
    Subjects: Virtual reality; Human-computer interaction; Digital media; Interactive multimedia; Aesthetics; PHILOSOPHY / Aesthetics
    Scope: 1 Online-Ressource (xi, 166 Seiten)
    Notes:

    Enthält Literaturverzeichnis Seite: [154]-161

  21. Twisty little passages
    an approach to interactive fiction
    Published: 2004
    Publisher:  MIT, Cambridge, Mass. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0262134365
    RVK Categories: EC 8795
    Subjects: Interactive multimedia; Digital media
    Scope: 286 S., Ill., 23cm
    Notes:

    Literaturverz. S. 235 - 271

  22. Software engineering and computer games
    [UML, patterns, Windows, openGL]
    Author: Rucker, Rudy
    Published: 2003
    Publisher:  Addison-Wesley, Harlow [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0201767910
    RVK Categories: ST 324
    Edition: 1. publ.
    Subjects: Software engineering; Object-oriented programming (Computer science); Computer games; Interactive multimedia
    Scope: XXXV, 608 S., Ill., 24cm
  23. Narrative as virtual reality
    immersion and interactivity in literature and electronic media
    Published: 2001
    Publisher:  Johns Hopkins Univ. Press, Baltimore, Md. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0801877539; 0801864879
    RVK Categories: EC 2010 ; AN 39000 ; EC 1970 ; ST 325 ; EC 4500
    Series: Parallax
    Subjects: Books and reading; Interactive multimedia; Virtual reality
    Scope: XIII, 399 S., graph. Darst.
    Notes:

    Literaturverz. S. [375] - 388

  24. Technology as experience
    Published: 2004
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0262134470
    RVK Categories: EC 2500 ; ZG 8640 ; SR 850 ; MS 4850
    Subjects: Technology; Interactive multimedia
    Scope: X, 211 S., 23 cm
    Notes:

    Literaturverz. S. [199] - 205

  25. Technologies for interactive digital storytelling and entertainment
    third international conference, TIDSE 2006, Darmstadt, Germany, December 4 - 6, 2006 ; proceedings
    Contributor: Göbel, Stefan (Publisher)
    Published: 2006
    Publisher:  Springer, Berlin [u.a.]

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    Source: Union catalogues
    Contributor: Göbel, Stefan (Publisher)
    Language: English
    Media type: Book; Multimedia
    ISBN: 9783540499343; 3540499342
    Other identifier:
    9783540499343
    RVK Categories: SS 4800
    DDC Categories: 004
    Series: Lecture notes in computer science ; 4326
    Subjects: Interactive multimedia; Storytelling; Literature and technology; Digital storytelling; Computer science; Information systems; Multimedia systems; Artificial intelligence; Computer graphics
    Scope: X, 384 S., Ill., graph. Darst., 235 mm x 155 mm
    Notes:

    Literaturangaben