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  1. Digitales Erzählen
    die Dramaturgie der Neuen Medien
    Contributor: Eick, Dennis (HerausgeberIn)
    Published: 2014; © 2014
    Publisher:  UVK Verlagsgesellschaft, Konstanz

    Bibliothek der International Psychoanalytic University Berlin (IPU)
    E 6100 E341
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 918825
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    Universitätsbibliothek Braunschweig
    2936-4002
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    Staats- und Universitätsbibliothek Bremen
    a puz 475.5/915
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    s 23/530
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    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    AP 37520 E34
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    Zentrale Hochschulbibliothek Flensburg
    AP 15961 E34
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    Zentrale Hochschulbibliothek Flensburg
    AP 15961 E34+2
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    Zentrale Hochschulbibliothek Flensburg
    AP 15961 E34+3
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    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    DFG 1787
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    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
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    Commerzbibliothek der Handelskammer Hamburg
    2014/180
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 2014/2324
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    AP 15961 E34
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    AP 15965 E34
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 060 063
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
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    University of Europe for Applied Sciences GmbH, Campus Hamburg, Bibliothek
    FF - 16
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    University of Europe for Applied Sciences GmbH, Campus Hamburg, Bibliothek
    FF - 16 a
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    Bibliothek im Kurt-Schwitters-Forum
    FIL 400 /67:1
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    Bibliothek im Kurt-Schwitters-Forum
    FIL 400 /67:2
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    Universitätsbibliothek Hildesheim
    TFF 855 : E34
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    Thüringer Universitäts- und Landesbibliothek
    ALW:RB:3950:Eic::2014
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    Fachhochschule Kiel, Zentralbibliothek
    Kom 38-75/1
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    Kom 38-75/2
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    Kom 38-75/5
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    Muthesius-Kunsthochschule, Zentrale Hochschulbibliothek
    GRA Film 2395
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    Universitätsbibliothek Kiel, Zentralbibliothek
    Bt 4591
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    Hochschule Magdeburg-Stendal, Hochschulbibliothek
    FK 2710-94
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    Hochschule Magdeburg-Stendal, Hochschulbibliothek
    FK 2710-94
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    2014.01045:1
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    2014.01045:2
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    Landesbibliothek Oldenburg
    FH: Publ 510 14-0898
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    Hochschule Osnabrück, Bibliothek Campus Westerberg
    ALW-E 36
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    Hochschulbibliothek der Fachhochschule Clara Hoffbauer Potsdam
    SprErz08
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    Universität Potsdam, Universitätsbibliothek
    AP 15961 EICK
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    Universitätsbibliothek Rostock
    AP 37520 E34
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    UB Weimar
    265 025
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    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    DEB 100 0480
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    Herzog August Bibliothek Wolfenbüttel
    64.3730
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    Ostfalia Hochschule für angewandte Wissenschaften, Bibliothek
    MK Mbc 004
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    Ostfalia Hochschule für angewandte Wissenschaften, Bibliothek
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    Ostfalia Hochschule für angewandte Wissenschaften, Bibliothek
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    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: Eick, Dennis (HerausgeberIn)
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783867644006
    RVK Categories: EC 8795 ; AP 15800 ; AP 37520 ; AP 15961
    Series: Praxis Film ; 81
    Subjects: Drama; Digital storytelling; Narration (Rhetoric); Interactive multimedia; Storytelling
    Scope: 252 Seiten, Illustrationen, 22 cm
    Notes:

    Literaturangaben

  2. 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES)
    12 - 14 Nov. 2014, Porto Alegre, Brazil
    Published: 2014
    Publisher:  IEEE, Piscataway, NJ

    Universität Potsdam, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781479980666; 147998065X; 9781479980659
    Subjects: Entertainment computing; Interactive multimedia; Computer games
    Scope: Online-Ressource
    Notes:

    "IEEE Computer Society Order Number E5410"--PDF copyright page

    Includes bibliographical references and author index

  3. The multimediated rhetoric of the Internet
    digital fusion
    Published: 2014
    Publisher:  Routledge, New York, NY [u.a.]

    "This project is a critical, rhetorical study of the digital text we call the Internet, in particular the style and figurative surface of its many pages as well as the conceptual, design patterns structuring the content of those same pages. Handa... more

    Universitäts- und Landesbibliothek Bonn
    2014/1262
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    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    42A6572
    Loan of volumes, no copies

     

    "This project is a critical, rhetorical study of the digital text we call the Internet, in particular the style and figurative surface of its many pages as well as the conceptual, design patterns structuring the content of those same pages. Handa argues that as our lives become increasingly digital, we must consider rhetoric applicable to more than just printed text or to images. Digital analysis demands our acknowledgement of digital fusion, a true merging of analytic skills in many media and dimensions. CDs, DVDs, and an Internet increasingly capable of streaming audio and video prove that literacy today means more than it used to, namely the ability to understand information, however presented. Handa considers pedagogy, professional writing, hypertext theory, rhetorical studies, and composition studies, moving analysis beyond merely "using" the web towards "thinking" rhetorically about its construction and its impact on culture. This book shows how analyzing the web rhetorically helps us to understand the inescapable fact that culture is reflected through all media fused within the parameters of digital technology"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780415893251
    Series: Routledge studies in rhetoric and communication ; 10
    Subjects: Online authorship; Interactive multimedia; Hypertext systems; Web sites; Rhetoric; Internet; Communication; Communication and culture; Internetsprache; Rhetorik; Computerunterstützte Kommunikation; Internetliteratur
    Scope: XII, 199 S., Ill., graph. Darst., 24 cm
    Notes:

    Includes bibliographical references (p. 177-189) and index

  4. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Contributor: Cornis-Pope, Marcel (Hrsg.)
    Published: 2014
    Publisher:  Benjamins, Amsterdam [u.a.]

    Universitätsbibliothek der RWTH Aachen
    (1)048801
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    Universitätsbibliothek Bielefeld
    OL500 C7H6L[27
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    Universitäts- und Landesbibliothek Bonn
    2015/90
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    Universität Bonn, Institut für Klassische und Romanische Philologie, Abteilung für Romanische Philologie, Bibliothek
    EC 8795 C818
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    Universitäts- und Landesbibliothek Düsseldorf
    lits200.c737(27)
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    Universitätsbibliothek Duisburg-Essen
    BKL2052
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    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    43A1236
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    3K 55132
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    11BRD1761
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    Universitätsbibliothek Trier
    PCE/mb21533
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    Source: Union catalogues
    Contributor: Cornis-Pope, Marcel (Hrsg.)
    Language: English
    Media type: Book
    ISBN: 9789027234636
    Series: A comparative history of literatures in European languages ; 27
    Subjects: Hypertext literature, European; Literature and technology; Interactive multimedia; Hypertext; Interaktive Medien; Mixed media; Neue Medien; Multimedia; Literatur; Internetliteratur
    Scope: VII, 455 S., Ill.
    Notes:

    Includes bibliographical references and index

  5. The Work of Art in a Digital Age: Art, Technology and Globalisation
    Published: 2014
    Publisher:  Springer New York, New York, NY ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Universitätsbibliothek Gießen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781493912704; 1493912704
    Other identifier:
    Edition: 1st ed. 2014
    Subjects: Digital humanities; Interactive multimedia; Multimedia systems; Digital Humanities; Media Design
    Scope: 1 Online-Ressource (XIII, 167 Seiten), 44 illus., 38 illus. in color.
  6. Interactive Storytelling
    7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings
    Contributor: Mitchell, Alex (Herausgeber); Fernández-Vara, Clara (Herausgeber); Thue, David (Herausgeber)
    Published: 2014
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Universitätsbibliothek Gießen
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    Source: Union catalogues
    Contributor: Mitchell, Alex (Herausgeber); Fernández-Vara, Clara (Herausgeber); Thue, David (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319123370; 3319123378
    Other identifier:
    Edition: 1st ed. 2014
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 8832
    Subjects: Digital humanities; Microcomputers; Interactive multimedia; Multimedia systems; User interfaces (Computer systems); Human-computer interaction; Artificial intelligence; Arts; Digital Humanities; Personal Computing; Media Design; User Interfaces and Human Computer Interaction; Artificial Intelligence; Arts
    Scope: 1 Online-Ressource (XVIII, 266 Seiten), 68 illus.
  7. New Literary Hybrids in the Age of Multimedia Expression
    Contributor: Cornis-Pope, Marcel (Herausgeber)
    Published: 2014
    Publisher:  John Benjamins Publishing Company, Amsterdam

    Begun in 2010 as part of the “Histories of Literatures in European Languages” series sponsored by the International Comparative Literature Association, the current project on New Literary Hybrids in the Age of Multimedia Expression recognizes the... more

    Universität Marburg, Universitätsbibliothek
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    Begun in 2010 as part of the “Histories of Literatures in European Languages” series sponsored by the International Comparative Literature Association, the current project on New Literary Hybrids in the Age of Multimedia Expression recognizes the global shift toward the visual and the virtual in all areas of textuality: the printed, verbal text is increasingly joined with the visual, often electronic, text. This shift has opened up new domains of human achievement in art and culture. The international roster of 24 contributors to this volume pursue a broad range of issues under four sets of questions that allow a larger conversation to emerge, both inside the volume’s sections and between them. The four sections cover, 1) Multimedia Productions in Theoretical and Historical Perspective; 2) Regional and Intercultural Projects; 3) Forms and Genres; and, 4) Readers and Rewriters in Multimedia Environments. The essays included in this volume are examples of the kinds of projects and inquiries that have become possible at the interface between literature and other media, new and old. They emphasize the extent to which hypertextual, multimedia, and virtual reality technologies have enhanced the sociality of reading and writing, enabling more people to interact than ever before. At the same time, however, they warn that, as long as these technologies are used to reinforce old habits of reading/ writing, they will deliver modest results. One of the major tasks pursued by the contributors to this volume is to integrate literature in the global informational environment where it can function as an imaginative partner, teaching its interpretive competencies to other components of the cultural landscape.

     

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    Source: Union catalogues
    Contributor: Cornis-Pope, Marcel (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789027269331
    Other identifier:
    RVK Categories: EC 3870 ; EC 5810 ; EC 8795
    Series: Comparative History of Literatures in European Languages
    Subjects: Literatur; Neue Medien; Edition; Hypertext; Multimedia; Hybrides Leistungsbündel; Internetliteratur; Hypertext literature, European--History and criticism; Literature and technology--Europe; Interactive multimedia
    Scope: 1 Online-Ressource (462 Seiten)
  8. What is your quest?
    from adventure games to interactive books
    Published: 2014
    Publisher:  University of Iowa Press, Iowa City

    "What's Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans everywhere are blurring of the positions of reader and author. The magic of Youtube, the... more

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    Universitätsbibliothek Gießen
    No inter-library loan

     

    "What's Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans everywhere are blurring of the positions of reader and author. The magic of Youtube, the iPad, and adventure gaming draws upon a history of convergence in digital storytelling that has evolved alongside computing itself, as new tools and models for interactive narrative and the increased accessibility of those tools have allowed for a broad range of storytellers to build on these emerging models for literary interaction"--... "What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them. "--...

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781609382988; 1609382986
    Series: UPCC book collections on Project MUSE
    Subjects: Computerspiel; Abenteuerspiel; Elektronisches Buch; Erzähltheorie; Interaktion; Storytelling; Interactive multimedia; Computer games; Video games; GAMES / Video & Electronic
    Scope: 1 Online-Ressource
  9. Augmented Reality Art
    From an Emerging Technology to a Novel Creative Medium
    Contributor: Geroimenko, Vladimir (Herausgeber)
    Published: 2014
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Universitätsbibliothek Gießen
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    Source: Union catalogues
    Contributor: Geroimenko, Vladimir (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319062037; 3319062034
    Other identifier:
    Edition: 1st ed. 2014
    Series: Springer Series on Cultural Computing
    Subjects: User interfaces (Computer systems); Human-computer interaction; Arts; Interactive multimedia; Multimedia systems; Digital humanities; Computers and civilization; Computer graphics; User Interfaces and Human Computer Interaction; Arts; Media Design; Digital Humanities; Computers and Society; Computer Graphics
    Scope: 1 Online-Ressource (XVIII, 314 Seiten), 169 illus., 132 illus. in color.
  10. 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES)
    12 - 14 Nov. 2014, Porto Alegre, Brazil
    Published: 2014
    Publisher:  IEEE, Piscataway, NJ

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781479980666; 147998065X; 9781479980659
    Subjects: Entertainment computing; Interactive multimedia; Computer games
    Scope: Online-Ressource
    Notes:

    "IEEE Computer Society Order Number E5410"--PDF copyright page

    Includes bibliographical references and author index

  11. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Contributor: Cornis-Pope, Marcel (Publisher)
    Published: [2014]; © 2014
    Publisher:  John Benjamins Publishing Company, Amsterdam ; Philadelphia

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
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    Source: Union catalogues
    Contributor: Cornis-Pope, Marcel (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789027269331
    RVK Categories: EC 3870 ; EC 5810 ; EC 8795
    Series: Comparative history of literatures in European languages = Histoire comparée des littératures de langues européennes ; volume 27
    Subjects: Hypertext literature, European; Literature and technology; Interactive multimedia; Internetliteratur; Neue Medien; Multimedia; Literatur; Mixed media; Hypertext; Edition; Interaktive Medien; Hybrides Leistungsbündel
    Scope: 1 online resource (463 pages), illustrations (some color)
    Notes:

    Description based on print version record

  12. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: 2014
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Universitätsbibliothek Bayreuth
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    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

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    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780199797226
    RVK Categories: LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music; Musik; Computermusik; Soundverarbeitung; Interaktive Medien; Computerspiel
    Scope: XXV, 594 S., Ill., graph. Darst.
    Notes:

    Machine generated contents note: SECTION 1 INTERACTIVE SOUND IN PRACTICE -- 1.Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- 2.Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- 3.Defining Sound Toys: Play as Composition / Andrew Dolphin -- 4.Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M. J. Bishop -- 5.Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS -- 6.The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- 7.How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- 8.Sound and the Videoludic Experience / Guillaume Roux-Girard -- 9.Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould --

    Contents note continued: 10.Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO -- 11.Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- 12.A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- 13.The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- 14.Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- 15.Musical Interaction for Health Improvement / Birgitta Cappelen -- 16.Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS -- 17.Multisensory Musicality in Dance Central / Kiri Miller -- 18.Interactivity and Liveness in Electroacoustic Concert Music / Mike Frengel --

    Contents note continued: 19.Skill in Interactive Digital Music Systems / Michael Gurevich -- 20.Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- 21.Virtual Musicians and Machine Learning / Nick Collins -- 22.Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES -- 23.Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- 24.Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- 25.Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- 26.A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- 27.Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW --

    Contents note continued: 28.Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- 29.Our Interactive Audio Future / Damian Kastbauer -- 30.For the Love of Chiptune / Leonard J. Paul -- 31.Procedural Audio Theory and Practice / Andy Farnell -- 32.Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- 33.New Tools for Interactive Audio, and What Good they Do / Tim van Geelen

  13. Transmedia archaeology
    storytelling in the borderlines of science fiction, comics and pulp magazines
    Published: 2014
    Publisher:  Palgrave Macmillan, Basingstoke [u.a.]

    Bayerische Staatsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781137434364
    Edition: 1. publ.
    Series: Palgrave pivot
    Subjects: Interactive multimedia; Digital storytelling; Convergence (Telecommunication); Neue Medien; Zeitschrift; Erzähltechnik; Medienkonvergenz; Intermedialität
    Scope: 95 S.
    Notes:

    Includes bibliographical references

  14. Literary gaming
    Published: [2014]; © 2014
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Universitätsbibliothek der LMU München
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    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262322034
    Subjects: Gesellschaft; Philosophie; Internet games; Digital media; Interactive multimedia; Hypertext fiction; Fantasy games; Play (Philosophy); Intermediality; Computerspiel; Internetliteratur
    Scope: 1 Online-Ressource (x, 206 Seiten), Illustrationen
  15. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Contributor: Cornis-Pope, Marcel (HerausgeberIn)
    Published: [2014]
    Publisher:  John Benjamins Publishing Company, Amsterdam

    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
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    Source: Union catalogues
    Contributor: Cornis-Pope, Marcel (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789027269331
    Other identifier:
    Series: Comparative history of literatures in European languages 0238-0668 ; v. 27
    Subjects: Hypertext literature, European; Literature and technology; Interactive multimedia; Literature and technology; Interactive multimedia; Hypertext literature, European
    Scope: 1 Online-Ressource (VII, 455 Seiten)
    Notes:

    Includes bibliographical references and index. - Print version record

    General Introduction / Marcel Cornis-PopeMultimedia Productions in Theoretical and Historical Perspective. Theoretical Explorations. Katarina Peovic Vukovic: Electronic Literature and Modes of Production: Art in the Era of Digital and Digital- Network Paradigm -- Rui Torres, Manuel Portela, and Maria do Carmo Castelo Branco de Sequeira: Methodological Rationale for the Taxonomy of the PO. EX Digital Archive -- Verónica Galíndez-Jorge: The Role of Genetic Criticism in the Debates Concerning Literary Creativity -- Historical Contextualizations. Karl Jirgens: Beckett and Beyond: Ergodic Texts, the Neo-Baroque, and Intermedia Performance as Social Sculpture -- Bernardo Piciché: A Forerunner of "Cybridity": The "Tachipanism" of the Italian Futurists -- Michael Wutz: Articulate Flesh: D.H. Lawrence and the Modern Media Ecology -- Regional and Intercultural Projects. Yra van Dijk: Picking up the Pieces: History and Memory in European Digital Literature -- Pedro de Andrade: Postcolonial Co-Ordinary Literature and the Web 2.0/3.0: "Thinking Back" within Transmediatic Knowledge -- Eva Midden: (Re- )Writing Religious and Gender Identities in the Netherlands -- Marcel Cornis-Pope: New Literary Hybrids in the Age of Multimedia Expression: The Case of "Post-Colonial" East-Central Europe -- Reneta Vankova Bozhankova: "A Sense of Place: The Virtual Cartography of Russian and Other Eastern European Literatures -- Nevena Dakovic and Ivana Uspenski: The Memory of the Holocaust and the New Hyper/Cyber-Textuality -- Forms and Genres. Talan Memmott: On Codework: A Phenomenology of an Anti-Genre -- Astrid Ensslin: The Metazone of the Festival Dada: Jason Nelson's Evidence of Everything Exploding -- Leonora Flis: Nonfiction Comics as a Medium of Remembrance and Mourning and as a Cosmopolitan Genre of Social and Political Engagement -- Bogumila Suwara: Hybridization of Text and Image: The Case of Photography -- Joanna Spassova-Dikova: Communicating Posthuman Bodies in Contemporary Performance Arts -- Victoria Pérez Royo: The Image between Cinema and Performance: Transformations and Interactions -- Reneta Vankova Bozhankova: The Blog, or the Domicile of Days: Eastern European Online Literary Diaries -- Readers and Rewriters in Multimedia Environments. Alan Bigelow: "Ten Reasons Why I Read Digital Literature" -- Francesca Pasquali: Authors, Readers, and Convergence Culture: Storytelling in the Social Network Era -- Marcel Cornis-Pope: Author-Reader Interactions in the Age of Hypertextual and Multimedia Communication -- Janez Strehovec: The E-Literary Text as an Instrument and a Ride: Novel Forms of Digital Literature and the Expanded Concept of Reading -- Susana Tosca and Helle Nina Pedersen: Tablets and the New Materiality of Reading -- Artur Matuck: De-Scripting through Virtual Typewriters: as Reported by Caliban, a Sperker of Ynglish Langbage.

  16. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Contributor: Cornis-Pope, Marcel (Herausgeber)
    Published: 2014
    Publisher:  Benjamins, Amsterdam [u.a.]

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Contributor: Cornis-Pope, Marcel (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9789027234636
    Series: <<A>> comparative history of literatures in European languages ; 27
    Subjects: Hypertext literature, European; Literature and technology; Interactive multimedia
    Scope: VII, 455 S. : Ill.
    Notes:

    Includes bibliographical references and index

  17. <<The>> multimediated rhetoric of the Internet
    digital fusion
    Published: 2014
    Publisher:  Routledge, New York, NY [u.a.]

    "This project is a critical, rhetorical study of the digital text we call the Internet, in particular the style and figurative surface of its many pages as well as the conceptual, design patterns structuring the content of those same pages. Handa... more

    Universitäts- und Landesbibliothek Bonn
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    "This project is a critical, rhetorical study of the digital text we call the Internet, in particular the style and figurative surface of its many pages as well as the conceptual, design patterns structuring the content of those same pages. Handa argues that as our lives become increasingly digital, we must consider rhetoric applicable to more than just printed text or to images. Digital analysis demands our acknowledgement of digital fusion, a true merging of analytic skills in many media and dimensions. CDs, DVDs, and an Internet increasingly capable of streaming audio and video prove that literacy today means more than it used to, namely the ability to understand information, however presented. Handa considers pedagogy, professional writing, hypertext theory, rhetorical studies, and composition studies, moving analysis beyond merely "using" the web towards "thinking" rhetorically about its construction and its impact on culture. This book shows how analyzing the web rhetorically helps us to understand the inescapable fact that culture is reflected through all media fused within the parameters of digital technology"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780415893251
    Series: Routledge studies in rhetoric and communication ; 10
    Subjects: Online authorship; Interactive multimedia; Hypertext systems; Web sites; Rhetoric; Internet; Communication; Communication and culture
    Scope: XII, 199 S. : Ill., graph. Darst., 24 cm
    Notes:

    Includes bibliographical references (p. 177-189) and index

  18. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Contributor: Cornis-Pope, Marcel (Publisher)
    Published: 2014
    Publisher:  Benjamins, Amsterdam [u.a.]

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Contributor: Cornis-Pope, Marcel (Publisher)
    Language: English
    Media type: Book
    ISBN: 9789027234636
    RVK Categories: EC 3870 ; EC 8795
    Series: A comparative history of literatures in European languages ; 27
    Subjects: Hypertext literature, European; Literature and technology; Interactive multimedia; Mixed media; Hypertext; Neue Medien; Internetliteratur; Multimedia; Edition; Hybrides Leistungsbündel; Interaktive Medien; Literatur
    Scope: VII, 455 S., Ill.
    Notes:

    Literaturverz. S. [389] - 425

  19. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: 2014
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

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    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

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    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780199797226
    RVK Categories: LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music; Musik; Computermusik; Soundverarbeitung; Interaktive Medien; Computerspiel
    Scope: XXV, 594 S., Ill., graph. Darst.
    Notes:

    Machine generated contents note: SECTION 1 INTERACTIVE SOUND IN PRACTICE -- 1.Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- 2.Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- 3.Defining Sound Toys: Play as Composition / Andrew Dolphin -- 4.Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M. J. Bishop -- 5.Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS -- 6.The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- 7.How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- 8.Sound and the Videoludic Experience / Guillaume Roux-Girard -- 9.Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould --

    Contents note continued: 10.Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO -- 11.Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- 12.A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- 13.The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- 14.Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- 15.Musical Interaction for Health Improvement / Birgitta Cappelen -- 16.Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS -- 17.Multisensory Musicality in Dance Central / Kiri Miller -- 18.Interactivity and Liveness in Electroacoustic Concert Music / Mike Frengel --

    Contents note continued: 19.Skill in Interactive Digital Music Systems / Michael Gurevich -- 20.Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- 21.Virtual Musicians and Machine Learning / Nick Collins -- 22.Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES -- 23.Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- 24.Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- 25.Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- 26.A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- 27.Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW --

    Contents note continued: 28.Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- 29.Our Interactive Audio Future / Damian Kastbauer -- 30.For the Love of Chiptune / Leonard J. Paul -- 31.Procedural Audio Theory and Practice / Andy Farnell -- 32.Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- 33.New Tools for Interactive Audio, and What Good they Do / Tim van Geelen

  20. Digitales Erzählen
    die Dramaturgie der Neuen Medien
    Contributor: Eick, Dennis (HerausgeberIn)
    Published: 2014; © 2014
    Publisher:  UVK Verlagsgesellschaft, Konstanz ; Herbert von Halem Verlag, München

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    Source: Staatsbibliothek zu Berlin
    Contributor: Eick, Dennis (HerausgeberIn)
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783867644006; 9783744505734; 3867644004
    RVK Categories: EC 8795 ; AP 15800 ; AP 37520 ; AP 15961 ; AP 15960-AP 15969
    Series: Praxis Film ; 81
    Subjects: Drama; Digital storytelling; Narration (Rhetoric); Interactive multimedia; Storytelling
    Scope: 252 Seiten, Illustrationen, 22 cm
    Notes:

    Literaturangaben

  21. 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES)
    12 - 14 Nov. 2014, Porto Alegre, Brazil
    Published: 2014
    Publisher:  IEEE, Piscataway, NJ

    Universität Potsdam, Universitätsbibliothek
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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781479980666; 147998065X; 9781479980659
    Subjects: Entertainment computing; Interactive multimedia; Computer games
    Scope: Online-Ressource
    Notes:

    "IEEE Computer Society Order Number E5410"--PDF copyright page

    Includes bibliographical references and author index

  22. What is your quest?
    from adventure games to interactive books
    Published: c 2014
    Publisher:  Univ. of Iowa Press, Iowa City, Iowa

    "What's Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans everywhere are blurring of the positions of reader and author. The magic of Youtube, the... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    "What's Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans everywhere are blurring of the positions of reader and author. The magic of Youtube, the iPad, and adventure gaming draws upon a history of convergence in digital storytelling that has evolved alongside computing itself, as new tools and models for interactive narrative and the increased accessibility of those tools have allowed for a broad range of storytellers to build on these emerging models for literary interaction"-- "What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them. "--

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781609382759
    Subjects: Video games; Computer games; Interactive multimedia; Storytelling
    Scope: 185, [8] S., Ill.
    Notes:

    Literaturverz. S. [187] - 196 und Index

  23. La valeur heuristique de la littérature numérique
    Published: 2014
    Publisher:  Hermann, Paris

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Language: French
    Media type: Book
    Format: Print
    ISBN: 9782705688028; 2705688021
    Other identifier:
    9782705688028
    Series: Collection Cultures numériques
    Subjects: Literature and the Internet; Literature; Interactive multimedia; Internetliteratur
    Scope: 340 S, Ill, 21 cm
    Notes:

    Bibliogr. S. [287] - 312. Index

    La littérature numérique (LN) : l'occasion d'une triple réflexionProblématiqueLes approches théoriques de la LNQuelle approche adopter?Dégager la valeur heuristique de la LNpt. 1.L'objet littérature numérique (LN)Un objet de rechercheEssai de définition de la LNTerminologie et typologiesFiliations et histoire de la LN en FranceCaractéristiques de la LN en FranceFrontières et champCommunautés de la LNLes enjeux de la LNpt. 2.Une redéfinition des notionsRécit et support numériqueLa textualité comme processus techno-polysémiotiqueUne rhétorique de la manipulationUne esthétique de la matérialitéLa préservation des oeuvres de LN : un autre modèle de la mémoire?LN et valeur heuristiquept. 3.La LN, un révélateur pour l'écriture numériqueL'écriture numérique, une écriture spécifique?La LN : un révélateur pour l'écriture numérique ordinaireLN et possibles du numériqueLa LN pour enseigner l'écriture numériqueUn questionnement sur l'écriture.

  24. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Contributor: Cornis-Pope, Marcel (Publisher)
    Published: [2014]
    Publisher:  John Benjamins Publishing Company, Amsterdam ; Philadelphia

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Cornis-Pope, Marcel (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789027269331
    Other identifier:
    Subjects: BIOGRAPHY & AUTOBIOGRAPHY / Literary; Hypertext literature, European; Interactive multimedia; Literature and technology; Hypertext literature, European; Literature and technology; Interactive multimedia; Hypertext; Multimedia; Neue Medien; Internetliteratur; Mixed media; Edition; Hybrides Leistungsbündel; Interaktive Medien; Literatur
    Scope: 1 Online-Resource (VII, 455 Seiten), Illustrationen
    Notes:

    Print version record

    General Introduction / Marcel Cornis-Pope -- Multimedia Productions in Theoretical and Historical Perspective. Theoretical Explorations. Katarina Peovic Vukovic: Electronic Literature and Modes of Production: Art in the Era of Digital and Digital- Network Paradigm -- Rui Torres, Manuel Portela, and Maria do Carmo Castelo Branco de Sequeira: Methodological Rationale for the Taxonomy of the PO. EX Digital Archive -- Verónica Galíndez-Jorge: The Role of Genetic Criticism in the Debates Concerning Literary Creativity -- Historical Contextualizations. Karl Jirgens: Beckett and Beyond: Ergodic Texts, the Neo-Baroque, and Intermedia Performance as Social Sculpture -- Bernardo Piciché: A Forerunner of "Cybridity": The "Tachipanism" of the Italian Futurists -- Michael Wutz: Articulate Flesh: D.H. Lawrence and the Modern Media Ecology -- Regional and Intercultural Projects. Yra van Dijk: Picking up the Pieces: History and Memory in European Digital Literature --

    Pedro de Andrade: Postcolonial Co-Ordinary Literature and the Web 2.0/3.0: "Thinking Back" within Transmediatic Knowledge -- Eva Midden: (Re- )Writing Religious and Gender Identities in the Netherlands -- Marcel Cornis-Pope: New Literary Hybrids in the Age of Multimedia Expression: The Case of "Post-Colonial" East-Central Europe -- Reneta Vankova Bozhankova: "A Sense of Place: The Virtual Cartography of Russian and Other Eastern European Literatures -- Nevena Dakovic and Ivana Uspenski: The Memory of the Holocaust and the New Hyper/Cyber-Textuality -- Forms and Genres. Talan Memmott: On Codework: A Phenomenology of an Anti-Genre -- Astrid Ensslin: The Metazone of the Festival Dada: Jason Nelson's Evidence of Everything Exploding -- Leonora Flis: Nonfiction Comics as a Medium of Remembrance and Mourning and as a Cosmopolitan Genre of Social and Political Engagement -- Bogumila Suwara: Hybridization of Text and Image: The Case of Photography --

    Joanna Spassova-Dikova: Communicating Posthuman Bodies in Contemporary Performance Arts -- Victoria Pérez Royo: The Image between Cinema and Performance: Transformations and Interactions -- Reneta Vankova Bozhankova: The Blog, or the Domicile of Days: Eastern European Online Literary Diaries -- Readers and Rewriters in Multimedia Environments. Alan Bigelow: "Ten Reasons Why I Read Digital Literature" -- Francesca Pasquali: Authors, Readers, and Convergence Culture: Storytelling in the Social Network Era -- Marcel Cornis-Pope: Author-Reader Interactions in the Age of Hypertextual and Multimedia Communication -- Janez Strehovec: The E-Literary Text as an Instrument and a Ride: Novel Forms of Digital Literature and the Expanded Concept of Reading -- Susana Tosca and Helle Nina Pedersen: Tablets and the New Materiality of Reading -- Artur Matuck: De-Scripting through Virtual Typewriters: as Reported by Caliban, a Sperker of Ynglish Langbage

  25. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Published: 2014

    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789027234636; 9789027269331
    Other identifier:
    RVK Categories: EC 3870 ; EC 5810 ; EC 8795
    Series: A Comparative history of literatures in European languages ; 27
    Subjects: Hypertext literature, European; Literature and technology; Interactive multimedia; Edition; Hybrides Leistungsbündel; Multimedia; Mixed media; Interaktive Medien; Internetliteratur; Hypertext; Neue Medien; Literatur
    Scope: 1 Online-Ressource
    Notes:

    Includes bibliographical references and index