Cover -- Halftitle page -- Series page -- Title page -- Copyright page -- Contents -- Figures -- Foreword Playing fiction-games with fictional games -- Acknowledgements -- Introduction -- Four uses of fictional games -- Chapter outlines -- 1 On...
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Cover -- Halftitle page -- Series page -- Title page -- Copyright page -- Contents -- Figures -- Foreword Playing fiction-games with fictional games -- Acknowledgements -- Introduction -- Four uses of fictional games -- Chapter outlines -- 1 On Fictional Games -- 1.1 Playing fictional games? -- 1.2 The unplayability of fictional games -- 1.3 Ground and figure: The Gestalt of fictional games -- 2 Fictional Games and Ideology -- 2.1 The representation of virtues andvices in fictional games -- 2.2 Play without labour in Quintet -- 2.3 Conclusions -- 3 Fictional Games as Utopian Devices -- 3.1 Th e game of Azad and indeterminacy -- 3.2 Thinking outside the game in The Running Man -- 3.3 Conclusions -- 4 Fictional Games as Deceptions and Hallucinations -- 4.1 Roy: A Life Well Lived (within the Machine) -- 4.2 Being played by The Game -- 4.3 Conclusions -- 5 Fictional Games and Transcendence -- 5.1 Transcendence and technological fatalism in Diamond Dogs -- 5.2 Transcendence of the self in eXistenZ -- 5.3 Conclusions -- 6 Concluding Thoughts -- 6.1 Meta-referential fictional games and satire -- 6.2 Directions for future research -- Appendix A compendium of fictional games cited in the book -- Index.