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  1. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Publisher)
    Published: 2020
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

    Universitätsbibliothek Bamberg
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    Bayerische Staatsbibliothek
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    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games ‘played, written about, illustrated and collected’ functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: O'Bryan, Robin (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Other identifier:
    RVK Categories: EC 5410
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern / 15th and 16th centuries / History and criticism; Literature, Modern / 17th century / History and criticism; Spiel <Motiv>; Kunst; Schach; Sport <Motiv>; Kartenspiel <Motiv>; Brettspiel <Motiv>; Literatur; Spiel
    Scope: 1 Online-Ressource (284 Seiten)
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)

  2. Blending logic and imagination
    the puzzle art of Lewis Carroll
    Published: [2020]; © 2020
    Publisher:  Nova Science Publishers, Inc., New York

    "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed riddles, math and logic games, and a host of other puzzles, reflecting his interest in the ludic (playful) imagination. It is not... more

    Bayerische Staatsbibliothek
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    "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed riddles, math and logic games, and a host of other puzzles, reflecting his interest in the ludic (playful) imagination. It is not widely known that Carroll is one of the greatest puzzle makers of history, composing them not only for children, but also for adults in magazines, periodicals, and books. One of his puzzle masterpieces is the so-called doublet puzzle, which he wrote for Vanity Fair, and is still one of the most loved wordplay games to this day. There have been various anthologies of Carroll's puzzles in recent decades, but virtually no study of their importance as part of a unique "puzzle art" exists. This book aims to examine this art as it manifests itself in Carroll's many puzzle creations, both within his novels, and in his many other writings. It dissects the blend of logic and imagination that he employs in creating riddles, anagrams, acrostics, math puzzles, logic games, and a host of other puzzle genres-all of which are discussed in the book. The main theme is that Carroll's literary writings cannot be truly grasped without taking into account his puzzle art"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781536173420
    Series: Fine arts, music and literature
    Subjects: Rätsel <Motiv>
    Other subjects: Carroll, Lewis (1832-1898); Carroll, Lewis / 1832-1898 / Criticism and interpretation; Carroll, Lewis / 1832-1898 / Knowledge / Puzzles; Games in literature; Logic in literature; Puzzles; Literary recreations; Mathematical recreations; Carroll, Lewis / 1832-1898; Games in literature; Literary recreations; Logic in literature; Mathematical recreations; Puzzles; Criticism, interpretation, etc
    Scope: ix, 175 Seiten, Illustrationen, Diagramme, 23 cm
    Notes:

    The puzzles of Lewis Carroll -- Riddles, anagrams, and acrostics -- The doublet -- Logic -- Mathematics -- Miscellaneous -- Nonsense

  3. Games and war in early modern English literature
    from Shakespeare to Swift
    Contributor: Nelson, Holly Faith (Publisher); Daems, Jim (Publisher)
    Published: 2020
    Publisher:  Amsterdam University Press, Amsterdam

    This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They... more

    Universitätsbibliothek Bamberg
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    Bayerische Staatsbibliothek
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    This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Nelson, Holly Faith (Publisher); Daems, Jim (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544837
    Other identifier:
    RVK Categories: HI 1140 ; HK 1071
    Series: Cultures of play, 1300-1700
    Subjects: English literature / Early modern, 1500-1700 / History and criticism; War in literature; Games in literature; Krieg <Motiv>; Englisch; Literatur; Spiel <Motiv>
    Scope: 1 Online-Ressource (206 Seiten)
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)

  4. Blending logic and imagination
    the puzzle art of Lewis Carroll
    Published: [2020]
    Publisher:  Nova Science Publishers, New York

    The puzzles of Lewis Carroll -- Riddles, anagrams, and acrostics -- The doublet -- Logic -- Mathematics -- Miscellaneous -- Nonsense. "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 135265
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    Universitätsbibliothek Heidelberg
    2020 A 8060
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    The puzzles of Lewis Carroll -- Riddles, anagrams, and acrostics -- The doublet -- Logic -- Mathematics -- Miscellaneous -- Nonsense. "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed riddles, math and logic games, and a host of other puzzles, reflecting his interest in the ludic (playful) imagination. It is not widely known that Carroll is one of the greatest puzzle makers of history, composing them not only for children, but also for adults in magazines, periodicals, and books. One of his puzzle masterpieces is the so-called doublet puzzle, which he wrote for Vanity Fair, and is still one of the most loved wordplay games to this day. There have been various anthologies of Carroll's puzzles in recent decades, but virtually no study of their importance as part of a unique "puzzle art" exists. This book aims to examine this art as it manifests itself in Carroll's many puzzle creations, both within his novels, and in his many other writings. It dissects the blend of logic and imagination that he employs in creating riddles, anagrams, acrostics, math puzzles, logic games, and a host of other puzzle genres-all of which are discussed in the book. The main theme is that Carroll's literary writings cannot be truly grasped without taking into account his puzzle art"--

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781536173420
    Series: Fine arts, music and literature
    Subjects: Games in literature; Logic in literature; Puzzles; Literary recreations; Mathematical recreations
    Other subjects: Carroll, Lewis (1832-1898); Carroll, Lewis (1832-1898)
    Scope: ix, 175 Seiten
    Notes:

    Includes bibliographical references and index

  5. Spiel-Werke
    Perspektiven auf literarische Spiele und Games
    Contributor: Sieburg, Heinz (HerausgeberIn); Amann, Wilhelm (HerausgeberIn)
    Published: [2020]
    Publisher:  transcript-Verlag, Bielefeld

    Die Literatur ist in ihrer formalen Gestalt wie auf inhaltlicher Ebene in komplexer Weise auf das Spiel und Spielen bezogen. In Erzählungen und Romanen verdichten sich Spielpraktiken zu prägnanten Metaphoriken moderner Kontingenzerfahrungen,... more

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    Die Literatur ist in ihrer formalen Gestalt wie auf inhaltlicher Ebene in komplexer Weise auf das Spiel und Spielen bezogen. In Erzählungen und Romanen verdichten sich Spielpraktiken zu prägnanten Metaphoriken moderner Kontingenzerfahrungen, indizieren aber auch das Spiel mit ästhetischen Verfahren und Genres. Die Beiträger_innen des Bandes liefern exemplarische Analysen zu diesen Leistungen der literarischen Spiel-Kultur sowie sozialpsychologische Forschungsansätze zu den Transformationen des Spiels in der Digitalkultur. Damit verdeutlichen sie, in welchem Ausmaß die Vorstellungen vom Spiel als (selbst-)reflexive Subjektivierungstechnik in einer veränderten medialen Umwelt hinfällig geworden ist Frontmatter -- Inhalt -- Zur Einführung -- »Gardez la dame!« - »Cherchez la femme!« -- Der Serienverbrecher als Spieler -- Kombinatorische Spiele zwischen Zufall und Planung -- Literarisches Sprachspiel -- Schach, Spiel -- Ist denn das Leben ein Argument, wenn es die Kunst gilt? -- Virtuelle Realität, das Spiel der Zukunft -- Von Pong zur Panik? -- Autorinnen und Autoren

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: Sieburg, Heinz (HerausgeberIn); Amann, Wilhelm (HerausgeberIn)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839450987
    Other identifier:
    RVK Categories: AP 15963
    Series: Interkulturalität. Studien zu Sprache, Literatur und Gesellschaft ; 19
    Lettre
    Subjects: Computer games; Games in literature; German literature; SOCIAL SCIENCE / Popular Culture
    Scope: 1 Online-Ressource (208 p)
  6. Blending logic and imagination
    the puzzle art of Lewis Carroll
    Published: [2020]
    Publisher:  Nova Science Publishers, New York

    The puzzles of Lewis Carroll -- Riddles, anagrams, and acrostics -- The doublet -- Logic -- Mathematics -- Miscellaneous -- Nonsense. "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    The puzzles of Lewis Carroll -- Riddles, anagrams, and acrostics -- The doublet -- Logic -- Mathematics -- Miscellaneous -- Nonsense. "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed riddles, math and logic games, and a host of other puzzles, reflecting his interest in the ludic (playful) imagination. It is not widely known that Carroll is one of the greatest puzzle makers of history, composing them not only for children, but also for adults in magazines, periodicals, and books. One of his puzzle masterpieces is the so-called doublet puzzle, which he wrote for Vanity Fair, and is still one of the most loved wordplay games to this day. There have been various anthologies of Carroll's puzzles in recent decades, but virtually no study of their importance as part of a unique "puzzle art" exists. This book aims to examine this art as it manifests itself in Carroll's many puzzle creations, both within his novels, and in his many other writings. It dissects the blend of logic and imagination that he employs in creating riddles, anagrams, acrostics, math puzzles, logic games, and a host of other puzzle genres-all of which are discussed in the book. The main theme is that Carroll's literary writings cannot be truly grasped without taking into account his puzzle art"--

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781536173420
    Series: Fine arts, music and literature
    Subjects: Games in literature; Logic in literature; Puzzles; Literary recreations; Mathematical recreations
    Other subjects: Carroll, Lewis (1832-1898); Carroll, Lewis (1832-1898)
    Scope: ix, 175 Seiten
    Notes:

    Includes bibliographical references and index

  7. Spiel-Werke
    Perspektiven auf literarische Spiele und Games
    Contributor: Sieburg, Heinz (HerausgeberIn); Amann, Wilhelm (HerausgeberIn)
    Published: [2020]
    Publisher:  transcript-Verlag, Bielefeld

    Die Literatur ist in ihrer formalen Gestalt wie auf inhaltlicher Ebene in komplexer Weise auf das Spiel und Spielen bezogen. In Erzählungen und Romanen verdichten sich Spielpraktiken zu prägnanten Metaphoriken moderner Kontingenzerfahrungen,... more

    Access:
    Verlag (lizenzpflichtig)
    Verlag (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    Die Literatur ist in ihrer formalen Gestalt wie auf inhaltlicher Ebene in komplexer Weise auf das Spiel und Spielen bezogen. In Erzählungen und Romanen verdichten sich Spielpraktiken zu prägnanten Metaphoriken moderner Kontingenzerfahrungen, indizieren aber auch das Spiel mit ästhetischen Verfahren und Genres. Die Beiträger_innen des Bandes liefern exemplarische Analysen zu diesen Leistungen der literarischen Spiel-Kultur sowie sozialpsychologische Forschungsansätze zu den Transformationen des Spiels in der Digitalkultur. Damit verdeutlichen sie, in welchem Ausmaß die Vorstellungen vom Spiel als (selbst-)reflexive Subjektivierungstechnik in einer veränderten medialen Umwelt hinfällig geworden ist Frontmatter -- Inhalt -- Zur Einführung -- »Gardez la dame!« - »Cherchez la femme!« -- Der Serienverbrecher als Spieler -- Kombinatorische Spiele zwischen Zufall und Planung -- Literarisches Sprachspiel -- Schach, Spiel -- Ist denn das Leben ein Argument, wenn es die Kunst gilt? -- Virtuelle Realität, das Spiel der Zukunft -- Von Pong zur Panik? -- Autorinnen und Autoren

     

    Export to reference management software   RIS file
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    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: Sieburg, Heinz (HerausgeberIn); Amann, Wilhelm (HerausgeberIn)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839450987
    Other identifier:
    RVK Categories: AP 15963
    Series: Interkulturalität. Studien zu Sprache, Literatur und Gesellschaft ; 19
    Lettre
    Subjects: Computer games; Games in literature; German literature; SOCIAL SCIENCE / Popular Culture
    Scope: 1 Online-Ressource (208 p)