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  1. Games and gaming in medieval literature
    Contributor: Patterson, Serina (HerausgeberIn)
    Published: July 2015
    Publisher:  Palgrave Macmillan, New York, NY [u.a.]

    The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household. Games and Gaming in Medieval Literature constitutes the first collection that explores the depth and breadth of games in medieval literature and culture. With geographical and methodological diversity of interdisciplinary scholarship, this volume presents fresh critical discussions of medieval games as vehicles for cultural signification, and challenges scholars to reconsider how games were understood by medieval writers, compilers, scribes, players, audiences, and communities. Chapters span from the twelfth to the sixteenth centuries, and cover Europe from England, France, Denmark, Poland, and Spain. This volume not only brings to the forefront a re-examination of medieval games in diverse social settings - the Church, the court, the school, and the gentry household - but also their multifaceted relation to literary discourses as systems of meaning, interactive experiences, and modes of representation.

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: Patterson, Serina (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781137311030
    RVK Categories: EC 5127
    Edition: First edition
    Series: The New Middle Ages
    Subjects: Literature, Medieval; Games in literature; Games in literature; Literature, Medieval; Literature, Medieval; Games in literature
    Scope: xii, 241 Seiten, 23 cm
    Notes:

    Includes bibliographical references and index

  2. Games and gaming in medieval literature
    Contributor: Patterson, Serina (HerausgeberIn)
    Published: July 2015
    Publisher:  Palgrave Macmillan, New York, NY [u.a.]

    The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 949373
    Unlimited inter-library loan, copies and loan
    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    2021 A 12689
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 2015/7415
    Unlimited inter-library loan, copies and loan
    Thüringer Universitäts- und Landesbibliothek
    ALW:LA:6207:Pat::2015
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Leipzig
    Unlimited inter-library loan, copies and loan
    Germanisches Nationalmuseum, Bibliothek
    8° Oa 201/187
    No loan of volumes, only paper copies will be sent
    Deutsches Historisches Institut Paris, Bibliothek
    La 1221
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    56 A 2517
    Unlimited inter-library loan, copies and loan
    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    DEB 100 0559
    Unlimited inter-library loan, copies and loan

     

    The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household. Games and Gaming in Medieval Literature constitutes the first collection that explores the depth and breadth of games in medieval literature and culture. With geographical and methodological diversity of interdisciplinary scholarship, this volume presents fresh critical discussions of medieval games as vehicles for cultural signification, and challenges scholars to reconsider how games were understood by medieval writers, compilers, scribes, players, audiences, and communities. Chapters span from the twelfth to the sixteenth centuries, and cover Europe from England, France, Denmark, Poland, and Spain. This volume not only brings to the forefront a re-examination of medieval games in diverse social settings - the Church, the court, the school, and the gentry household - but also their multifaceted relation to literary discourses as systems of meaning, interactive experiences, and modes of representation.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: Patterson, Serina (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781137311030
    RVK Categories: EC 5127
    Edition: First edition
    Series: The New Middle Ages
    Subjects: Literature, Medieval; Games in literature; Games in literature; Literature, Medieval; Literature, Medieval; Games in literature
    Scope: xii, 241 Seiten, 23 cm
    Notes:

    Includes bibliographical references and index