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  1. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Publisher)
    Published: 2020
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

    Universitätsbibliothek Bamberg
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    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games ‘played, written about, illustrated and collected’ functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind

     

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    Source: Union catalogues
    Contributor: O'Bryan, Robin (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Other identifier:
    RVK Categories: EC 5410
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern / 15th and 16th centuries / History and criticism; Literature, Modern / 17th century / History and criticism; Spiel <Motiv>; Kunst; Schach; Sport <Motiv>; Kartenspiel <Motiv>; Brettspiel <Motiv>; Literatur; Spiel
    Scope: 1 Online-Ressource (284 Seiten)
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)

  2. Games and game-playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: [2019]
    Publisher:  Amsterdam University Press, Amsterdam

    5. The World Upside DownGiuseppe Maria Mitelli's Games and the Performance of Identity in the Early Modern World; Patricia Rocco; Part III. Outdoor and Sportive Games; 6. "To catch the fellow, and come back again"; Games of Prisoner's Base in Early... more

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    5. The World Upside DownGiuseppe Maria Mitelli's Games and the Performance of Identity in the Early Modern World; Patricia Rocco; Part III. Outdoor and Sportive Games; 6. "To catch the fellow, and come back again"; Games of Prisoner's Base in Early Modern English Drama; Bethany Packard; 7. Against Opposition (at Home); Middleton and Rowley's The World Tossed at Tennis as Tennis; Mark Kaethler; Part IV. Games on Display; 8. Ordering the World; Games in the Architectural Iconography of Stirling Castle, Scotland; Giovanna Guidicini; 9. The Games of Philipp Hainhofer Cover; Table of Contents; List of Illustrations; Acknowledgments; Introduction; A Passion for Games; Robin O'Bryan; Part I. Chess and Luxury Playing Cards; 1. "Mad Chess" with a Mad Dwarf Jester; Robin O'Bryan; 2. Changing Hands; Jean Desmarets, Stefano della Bella, and the Jeux de Cartes; Naomi Lebens; Part II. Gambling and Games of Chance; 3. "A game played home"; The Gendered Stakes of Gambling in Shakespeare's Plays; Megan Herrold; 4. "Now if the devil have bones,/ These dice are made of his"; Dice Games on the English Stage in the Seventeenth Century; Kevin Chovanec Fig. 2.2 Stefano della Bella, thirteen of fifty-two playing cards (and one title card) from the Jeu de la géographie (Game of Geography), 1698 (fourth state, first state c. 1644)Fig. 2.3 Stefano della Bella, thirteen of fifty-two playing cards (and one title card) from the Jeu des fables (Game of Fables), 1698 (fourth state, first state c. 1644); Fig. 2.4 Stefano della Bella, title card and thirteen of fifty-two playing cards from the Jeu des reynes renommées (Game of Famous Queens), 1698 (fourth state, first state c. 1644) Fig. I.4 Coryn Boel (after David Teniers the Younger), Two Monkeys Playing Backgammon, 1635-68Fig. I.5 Lubin Bauguin, Still Life with Chessboard, 1630; Fig. 1.1 Giulio Campi, Partita a scacchi (The Game of Chess), c. 1530-32; Fig. 1.2 Liberale da Verona, The Chess Game, c. 1475; Fig. 1.3 Knight and a lady playing chess, 1330-40; Fig. 1.4 Schematic of Queen's chess moves; Fig. 2.1 Stefano della Bella, fifteen of thirty-nine playing cards (and one title card) from the Cartes des rois de France (Game of French Kings), 1698 (fourth state, first state c. 1644) Ludic Appreciation and Use in Early Modern Art CabinetsGreger Sundin; Index; List of Illustrations; Fig. I.1 Ambrogio Brambilla, "Il piacevole e nuovo giuoco novamente trovato detto pela il chiu" (The pleasant and new game recently found called skin the owl) [Game of Skin the Owl], 1589; Fig. I.2 Giuseppe Maria Mitelli, Il giuocatore, from Le ventiquattr'hore dell'humana felicità (The twenty-four hours of human happiness), 1675; Fig. I.3 Georges de La Tour, The Cheat with the Ace of Clubs, c. 1630-34 This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Source: Union catalogues
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844; 904854484X
    Series: Cultures of play, 1300-1700 ; 1
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in art; Art, Modern; BIOGRAPHY & AUTOBIOGRAPHY / Literary ; bisacsh; Art, Modern; Games in art; Games in literature; Literature, Modern; BIOGRAPHY & AUTOBIOGRAPHY ; Literary; Criticism, interpretation, etc; History
    Scope: 1 Online-Ressource, illustrations
    Notes:

    Includes bibliographical references and index

  3. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: [2019]; © 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and... more

    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Kunstbibliothek
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    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Conference proceedings
    Format: Print
    ISBN: 9789463728119; 9463728112
    Other identifier:
    Corporations / Congresses: Renaissance Society of America, 62. (2016, Boston, Mass.)
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in art; Art, Modern
    Scope: 284 Seiten, Illustrationen, 24 cm
    Notes:

    Aus dem Vorwort: organized for the Renaissance Society of America Conference held in Boston, 31 March-2 April 2016

  4. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games 'played, written about, illustrated and collected' functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844; 9789463728119
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in literature; Literature, Modern ; 15th and 16th centuries ; History and criticism; Literature, Modern ; 17th century ; History and criticism
    Scope: 1 online resource (284 pages), digital, PDF file(s).
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)

  5. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: [2019]; © 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and... more

    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Kunstbibliothek
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Conference proceedings
    Format: Print
    ISBN: 9789463728119; 9463728112
    Other identifier:
    Corporations / Congresses: Renaissance Society of America, 62. (2016, Boston, Mass.)
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in art; Art, Modern
    Scope: 284 Seiten, Illustrationen, 24 cm
    Notes:

    Aus dem Vorwort: organized for the Renaissance Society of America Conference held in Boston, 31 March-2 April 2016

  6. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

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    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games 'played, written about, illustrated and collected' functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

     

    Export to reference management software   RIS file
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    Source: Staatsbibliothek zu Berlin
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844; 9789463728119
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in literature; Literature, Modern ; 15th and 16th centuries ; History and criticism; Literature, Modern ; 17th century ; History and criticism
    Scope: 1 online resource (284 pages), digital, PDF file(s).
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)