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  1. Expressive space
    embodying meaning in video game environments
  2. Expressive Space
    Embodying Meaning in Video Game Environments
  3. Expressive space
    embodying meaning in video game environments
    Published: 2022
    Publisher:  De Gruyter, Berlin

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783110723571; 3110723573
    Other identifier:
    9783110723571
    RVK Categories: AP 15963
    Series: Video Games and the Humanities ; Volume 4
    Subjects: Embodiment; Computerspiel; Virtuelle Realität
    Other subjects: Architektur; Videospiele; Embodied Cognition; Built Environment; Kommunikation
    Scope: 262 Seiten, Illustrationen, 23 cm x 15.5 cm
  4. Expressive space
    embodying meaning in video game environments
    Published: 2022
    Publisher:  De Gruyter, Berlin

    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783110723571; 3110723573
    Other identifier:
    9783110723571
    RVK Categories: AP 15963
    Series: Video Games and the Humanities ; Volume 4
    Subjects: Embodiment; Computerspiel; Virtuelle Realität
    Other subjects: Architektur; Videospiele; Embodied Cognition; Built Environment; Kommunikation
    Scope: 262 Seiten, Illustrationen, 23 cm x 15.5 cm
  5. Expressive space
    embodying meaning in video game environments
    Published: [2022]; © 2022
    Publisher:  De Gruyter Oldenbourg, München ; Wien

    Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
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    Technische Hochschule Augsburg
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    Universitätsbibliothek Bamberg
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    Hochschule Coburg, Zentralbibliothek
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    Hochschule Kempten, Hochschulbibliothek
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    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
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    Bayerische Staatsbibliothek
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    Universität der Bundeswehr München, Universitätsbibliothek
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    Universitätsbibliothek Passau
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    Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110723731
    Other identifier:
    RVK Categories: AP 15963
    Series: Video games and the humanities ; 4
    Subjects: Architektur; Built Environment; Embodied Cognition; Kommunikation; Videospiele; HISTORY / Study & Teaching; Place (Philosophy) in art; Place (Philosophy) in mass media; Video games; Computerspiel; Virtuelle Realität; Embodiment
    Scope: 1 Online-Ressource (XI, 262 Seiten)