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  1. Writing for animation, comics & games
    Published: © 2007
    Publisher:  Focal Press, Amsterdam

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0080466575; 9780080466576
    Subjects: PERFORMING ARTS / Film & Video / Screenwriting; Animated films / Authorship; Comic books, strips, etc / Authorship; Video games / Authorship; Animated films / Authorship; Comic books, strips, etc / Authorship; Video games / Authorship; Animated films; Comic books, strips, etc; Video games
    Scope: xxi, 226 pages
    Notes:

    Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. * Career rules of-the-road for comics, computer games, and animation ... from an insider's perspective * Written for beginners and professionals alike * Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings

    Includes bibliographical references (pages 211-215) and index

  2. Writing for animation, comics & games
    Published: © 2007
    Publisher:  Focal Press, Amsterdam

    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0080466575; 9780080466576
    Subjects: PERFORMING ARTS / Film & Video / Screenwriting; Animated films / Authorship; Comic books, strips, etc / Authorship; Video games / Authorship; Animated films / Authorship; Comic books, strips, etc / Authorship; Video games / Authorship; Animated films; Comic books, strips, etc; Video games
    Scope: xxi, 226 pages
    Notes:

    Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. * Career rules of-the-road for comics, computer games, and animation ... from an insider's perspective * Written for beginners and professionals alike * Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings

    Includes bibliographical references (pages 211-215) and index