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  1. Customer competences and innovation capability
    empirical investigation for the example of the german video games industry
    Published: 2015
    Publisher:  Cuvillier, Göttingen

    Hochschule Niederrhein, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 9783954049165
    Other identifier:
    9783954049165
    DDC Categories: 330
    Edition: 1. Aufl.
    Subjects: Deutschland; Computerspielindustrie; Open Innovation; Dynamische Fähigkeiten; Qualifikation; Kunde
    Other subjects: Innovation; innovation management; innovation process; innovation capability; innovativeness customer competences; customers; video games industry; video games; structural equation modeling; empirical research; online survery
    Scope: XX, 413 S.
    Notes:

    Bremen, Univ., Diss., 2014

  2. Customer competences and innovation capability
    empirical investigation for the example of the German video games industry
    Published: 2015
    Publisher:  Cuvillier, Göttingen

  3. Customer competences and innovation capability
    empirical investigation for the example of the German video games industry
    Published: 2015
    Publisher:  Cuvillier, Göttingen

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    QP 210 I29 78591
    No inter-library loan
    Gottfried Wilhelm Leibniz Bibliothek - Niedersächsische Landesbibliothek
    2015/2719
    Unlimited inter-library loan, copies and loan
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    A15-2608
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 9783954049165
    Other identifier:
    9783954049165
    RVK Categories: QP 210
    Edition: 1. Aufl.
    Subjects: Open Innovation; Dynamische Kompetenzen; Kunden; Qualifikation; Computerspieleindustrie; Deutschland
    Scope: XX, 413 S., graph. Darst.
    Notes:

    Zugl.: Bremen, Univ., Diss., 2014