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  1. Playing with Virtuality
    Published: 2013
    Publisher:  Peter Lang GmbH, Frankfurt a.M. ; Peter Lang International Academic Publishers, Bern

    Computer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in the media-entertainment industry and are part of the experience of digital daily life. Computer Game Studies require a deep... more

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    Computer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in the media-entertainment industry and are part of the experience of digital daily life. Computer Game Studies require a deep understanding of functional and communicational mechanisms of games that support the player’s immersion in virtual worlds. Unfortunately, the discussion and the academic research about usage and effects of computer games mostly takes place isolated within different scientific contexts with various theoretical and methodological approaches. Therefore, this anthology combines the perspectives of Media Studies, Game Studies, and Communication Studies, and presents their findings in an interdisciplinary approach.

     

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    Source: Union catalogues
    Contributor: Stoppe, Sebastian
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783653027648
    Other identifier:
    DDC Categories: 793
    Edition: 1st, New ed.
    Series: MedienRausch ; 5
    Subjects: Computerspiel; Analyse
    Scope: 1 Online-Ressource
  2. Playing with virtuality
    theories and methods of computer game studies
    Published: 2013
    Publisher:  PL Academic Research, Frankfurt am Main

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783653027648; 3631640609; 9783631640609
    Series: Medienrausch - Schriftenreihe des Zentrums für Wissenschaft und Forschung ; 5
    Subjects: Gesellschaft; Internet games; Internet games; Internet games; Computerspiel
    Scope: 1 online resource (425 pages), illustrations
    Notes:

    Description based on print version record

  3. Playing with Virtuality
    Theories and Methods of Computer Game Studies
    Contributor: Stoppe, Sebastian (Herausgeber); Bigl, Benjamin (Herausgeber)
    Published: 2013
    Publisher:  Peter Lang GmbH, Internationaler Verlag der Wissenschaften, Frankfurt

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    Source: Union catalogues
    Contributor: Stoppe, Sebastian (Herausgeber); Bigl, Benjamin (Herausgeber)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783653027648
    Other identifier:
    9783653027648
    Series: MedienRausch ; 5
    Subjects: Computerspiel; Online-Spiel; E-Sport
    Other subjects: (Produktform)Electronic book text; (Zielgruppe)Fachpublikum/ Wissenschaft; Computerspiele; Onlinekommunikation; Medienethik; Medienwirkung; (VLB-WN)9740; (BISAC Subject Heading)ART043000; (BIC Subject Heading)CBP
    Scope: Online-Ressource
    Notes:

    Lizenzpflichtig